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{"id":3040106,"date":"2016-02-29T15:47:00","date_gmt":"2016-02-29T14:47:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/superhot\/3040106"},"modified":"2024-07-18T13:10:56","modified_gmt":"2024-07-18T11:10:56","slug":"superhot","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/superhot\/3040106","title":{"rendered":"SUPERHOT (Shooter) – Die Matrix war gestern"},"content":{"rendered":"

Super\u2026hot\u2026super\u2026hot!<\/strong>

Superhot ist eine dieser Ideen, die nur auf einem Gamejam entstehen: Was w\u00e4re, wenn der Spieler frei bestimmen k\u00f6nnte, wie schnell sich die Zeit bewegt? Nur beim Laufen, Feuern und Ausweichen tickt die Uhr weiter \u2013 und zwar in der Geschwindigkeit, die man beim vorsichtigen Tippern auf WASD vorgibt. Das Ergebnis ist klar: Man w\u00fcrde v\u00f6llig \u00fcberm\u00e4chtig durch den Kugelhagel tauchen, der hier stylisch rote Spuren hinter sich her zieht. Im Jahr 2013 erdachte ein polnisches Entwickler-Gr\u00fcppchen um Piotr Iwanicki das Konzept bei einem einw\u00f6chigen Shooter-Wettbewerb. Nach ein wenig Mundpropaganda und Vorstellungen in gro\u00dfen Blogs sowie Magazinen wagte sich das Team an ein vollwertiges Spiel. Damit es f\u00fcr den Zeitmanipulator vorm Bildschirm nicht zu leicht wird, haben die Entwickler ein wenig gemogelt: Komplett still steht die Zeit nie. Wer also ein, zwei Sekunden zu lange \u00fcber den idealen Weg nachgr\u00fcbelt, bekommt schnell ein Projektil ab und muss das Level neu starten.

<\/p>\n

\"[GUI_STATICIMAGE(setid=79582,id=92521164)]\"<\/figure>\n
Bei jedem Durchgang reagiert die Gegner-KI ein wenig anders, was Wiederholungen und neuen Strategien noch mehr Spannung verleiht. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nAu\u00dferdem feuern manche Widersacher eine breitfl\u00e4chige Ladung Schrot ab, der man in den engen G\u00e4ngen nicht immer ausweichen kann. In solchen Momenten kommt ein weiterer Kniff zum Einsatz, der das Taktieren in Zeitlupe noch spannender und cooler macht. Wer sich nah genug an seinen Widersacher heranschleicht, kann ihm einfach einen saftig knackenden Hieb verpassen und kloppt ihm so die Bleispritze aus der Hand. Einfach anpeilen und schon fischt man danach das Schie\u00dfeisen aus der Luft.

Intensive Schusswechsel<\/strong>

Das sieht nicht nur cool aus, sondern erweist sich auch als n\u00fctzlichste Mechanik. Es steckt nur noch eine Kugel im Magazin? Kein Problem: Der Gl\u00fcckspilz hinter der Theke bekommt das letzte Projektil in seinen generisch-roten Sch\u00e4del. Nach einer blitzschnellen Drehung wird der ungeduldige Sch\u00fctze am Ende des langen Ganges bedient und bekommt die leere Pistole ins Gesicht, worauf hin er kurz strauchelt. Zeit genug, sich wieder umzudrehen und hinter einer S\u00e4ule vorm Schrot des dritten Klonkriegers abzutauchen. Dann setzt es einen Faustschlag und schon fliegt die Waffe zum Spieler \u2013 sch\u00f6nen Dank auch! W\u00e4hrend solch intensiver Szenen werden Erinnerungen an Shootouts in John-Woo-Filmen wach. Sp\u00e4ter wird das Prinzip noch durch einen Trick aufgepeppt, mit dem man blitzschnell in anderen Ecken der Industriehallen landet \u2013 mehr verrate ich noch nicht.

\n
\"[GUI_STATICIMAGE(setid=79582,id=92520823)]\"<\/figure>\n
Auch mit Katanas darf geschnetzelt und geworfen werden. Oder man funktioniert einfach einen wuchtigen R\u00f6hrenfernseher oder zahlreiche andere Objekte zu Wurfgeschossen um. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDer Actiontrip f\u00fchrt durch allerlei minimalistische Labore, Innenh\u00f6fe und sogar auf Zugd\u00e4cher: Ab und zu sind also schnelle Reaktionen gefragt, wenn man nicht schon zu Beginn unter die R\u00e4der geraten m\u00f6chte. Inmitten der sich wild beschleunigenden \u00a0und abbremsenden Action sollte man trotz der m\u00e4chtigen F\u00e4higkeiten Vorsicht walten lassen, denn die Schie\u00dfeisen sind hier genau so zerbrechlich wie die zersplitternden gesichtslosen Krieger. Sie \u00fcberraschen einen aus allen Winkeln des Geb\u00e4udes, was mitunter sogar unfaire Z\u00fcge annimmt. Oft materialisieren sie sich einfach aus dem Nichts. Als Konsequenz muss man sich st\u00e4ndig umdrehen, um alle Winkel im Auge zu behalten und nicht kurz vorm Abschluss des Levels v\u00f6llig \u00fcberraschend eine Kugel in den R\u00fccken zu bekommen. Ich h\u00e4tte damit leben k\u00f6nnen, von noch mehr Gegnern \u00fcberrannt zu werden, wenn blo\u00df das st\u00e4ndige Respawnen hinterm R\u00fccken gestrichen worden w\u00e4re. Auch die technische Performance kann auf die Nerven gehen: Selbst wenn sich die Zeit ein paar Sekunden lang auf voller Geschwindigkeit bewegt, bleibt die Kamera beim Laufen oder in Drehungen manchmal kurz h\u00e4ngen. Getestet wurde das Spiel \u00fcbrigens mit einer GeForce GTX 970.

Mysteri\u00f6ser Kampf gegen die Roten<\/strong>

Die Erkl\u00e4rung des minimalistischen Szenarios und dessen Einbindung in die Geschichte ist den Entwicklern besser gelungen: \u00c4hnlich wie im Kinoklassiker WarGames verschafft sich die unbekannte Hauptfigur Zugriff zu einem mysteri\u00f6sen Server, auf dem er das Spiel Superhot findet. In einem fingierten Chat-Fenster nimmt er immer wieder Kontakt mit seinem Whistleblower und einer unbekannten Macht auf, die offenbar hinter den seltsamen Experimenten mit dem minimalistisch designten Zeitmanipulations-Shooter steckt. Das cool designte Men\u00fc steckt voller Anspielungen auf alte ASCII-Bilder und Demo-Animationen. Manchmal \u00fcbertreiben es die Entwickler ein wenig mit nervig blitzenden W\u00f6rtern oder philosophischen Anspielungen – die Aufl\u00f6sung gefiel mir dagegen gut.

\n
\"[GUI_STATICIMAGE(setid=79582,id=92521161)]\"<\/figure>\n
Wer steckt hinter den mysteri\u00f6sen Chatpartnern? \u00a9 4P\/Screenshot<\/div>\n<\/div>\nEinige Effekte wie die chromatische Aberration (also absichtliche Farbfehler im VHS-Stil) lassen sich zum Gl\u00fcck deaktivieren. Wer nach dem nur rund zweieinhalb Stunden kurzen Story-Modus noch nicht genug hat, kann die Levels noch einmal im Speedrun angehen, sich im Endlos-Modus an einigen Missionen versuchen oder spezielle Herausforderungen starten. In Letzteren muss man sich z.B. nur mit einem Katana bewaffnet durch die rote Gefahr schnetzeln oder andere Vorgaben erf\u00fcllen. So spannend wie das Hauptspiel ist das zwar nicht, ein willkommenes Extra aber allemal.\n

\u00a0<\/p>\n

Fazit<\/strong><\/h3>

Schon wieder ein Highlight des Spieldesigns aus Polen: Superhot beweist, wie viel Spa\u00df ein einfaches, aber cleveres Konzept machen kann! Das Beschleunigen und \u00a0Abbremsen der Zeit schafft eine ganz eigene Dynamik, die durch viele coole Tricks wie das Entwaffnen oder Bet\u00e4uben mit Wurfgegenst\u00e4nden verfeinert wurde. Ist das \u00fcberhaupt noch ein Shooter? Eher ein Puzzlespiel! Oder doch Geschicklichkeit? Gute Reaktionen und vorausschauende Attacken spielen hier schlie\u00dflich eine wichtige Rolle. Im Endeffekt ist es aber gerade dieser Mangel an Trennsch\u00e4rfe, der das Spiel so spannend macht, zumal das kleine Team auch einen sch\u00f6nen Weg gefunden hat, den grafischen Minimalismus in eine Hacker-Geschichte einzubetten. Negativ sind mir nur technische Kleinigkeiten, die kurze Spielzeit von gut zwei Stunden und die manchmal unfair hinter dem R\u00fccken spawnenden Gegner aufgefallen. Trotzdem ist Superhot aber ein faszinierender Shooter f\u00fcr Experimentierfreudige!<\/p><\/div><\/div>

Wertung<\/strong><\/h3>
PC<\/div>
PC<\/div><\/div>
\"\"<\/div>

Ungemein spannender Mix aus Action und Zeitpuzzles, der die Idee mit weiteren ungew\u00f6hnlichen Mechaniken bereichert. <\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • coole Spielidee<\/li>
  • Extra-Mechaniken wie Entwaffnung passen bestens<\/li>
  • gelungenes minimalistisches Retro-Design<\/li>
  • wechselnde KI-Strategien sorgen f\u00fcr Spannung<\/li>
  • sch\u00f6ne Einbettung in philosophische Hacker-Geschichte<\/li>
  • flirrende Soundeffekte machen die stufenlose Zeitlupe noch surrealer<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • Gegner erscheinen manchmal unfair hinter dem R\u00fccken<\/li>
    • technische Probleme sorgen f\u00fcr leichte Kamera<\/li>
    • H\u00e4nger<\/li>
    • Story<\/li>
    • Modus nur gut zwei Stunden kurz<\/li>
    • nur ein Gegnertyp<\/li><\/ul><\/div><\/div>

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 20,69 Euro<\/li>
      • Getestete Version: Steam-Version<\/li>
      • Sprachen: Deutsch, Englisch, Franz\u00f6sisch, Russisch, Spanisch, Polnisch, Tschechisch<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Nein<\/li>
      • Multiplayer & Sonstiges: kein Multiplayer<\/li><\/ul><\/div>

        Vertrieb & Bezahlinhalte<\/h3>
        • Erh\u00e4ltlich \u00fcber: Steamworks<\/li>
        • Online-Aktivierung: Ja<\/li>
        • Online-Zwang: Nein<\/li>
        • Account-Bindung: Ja<\/li>
        • Verf\u00fcgbarkeit: SteamGamersgate<\/li>
        • Hauptverf\u00fcgbarkeit: Digital<\/li>
        • Verf\u00fcgbarkeit digital: Steam,Gamersgate<\/li>
        • Bezahlinhalte: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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