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{"id":3040007,"date":"2013-06-26T09:45:00","date_gmt":"2013-06-26T07:45:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/super_splatters\/3040007"},"modified":"2024-07-18T13:10:39","modified_gmt":"2024-07-18T11:10:39","slug":"super_splatters","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/super_splatters\/3040007","title":{"rendered":"Super Splatters (Logik & Kreativit\u00e4t) – Super Splatters"},"content":{"rendered":"Super! Oder?<\/strong>

Vor einem Jahr, da gab es The Splatters schon mal: Auf Xbox 360 und ohne \u201eSuper\u201c im Namen. Warum jetzt also super? Weil Independent-Studio SpikySnail sein Original in Sachen Physik, Grafik und Karriereweg aufgebohrt hat. Was dem Spielgef\u00fchl gut tut, obwohl sich am Prinzip nichts \u00e4ndert.[GUI_PLAYER(ID=106582,width=377,text=Von 360 auf PC: Supper Splatters erweitert das Original um zahlreiche Details.)]

Farbbeutel schmei\u00dfen geht ganz einfach: Analogstick in die gew\u00fcnschte Richtung halten \u2013 per Knopfdruck pfeffert es den Beutel genau dorthin. Zerplatzt der Beutel, klatscht jede Menge Farbe nach unten und jede Bombe, die damit in Ber\u00fchrung kommt, explodiert wie eine Silvesterrakete. Das Ziel ist nat\u00fcrlich das Z\u00fcnden aller Bomben. Und weil die mitunter in engen Ecken liegen, muss ich meist mehrere Beutel Farbe verschie\u00dfen.

Der Kombokick<\/strong>

Den rechten Kick bekommt das Ganze in Herausforderungen, in denen ich die bunten Sprengk\u00f6rper m\u00f6glichst flott und m\u00f6glichst stilvoll vernichten sollte. M\u00f6glichst flott deshalb, weil mein Multiplikator sonst in die Tiefe sackt. Stilvoll, weil ich den Komboz\u00e4hler durch eine Handvoll Kunstst\u00fcckchen erst in die H\u00f6he treibe.

So kann ich die Beutel z.B. nur leicht in die Luft schubsen, um sie zu einem beliebigen Zeitpunkt in eine beliebige Richtung zu pfeffern. Ich kann sie au\u00dferdem so vernichten, dass ihre Farbe \u00fcber eine breite Fl\u00e4che kleckst. Und ich kann die Zeit zur\u00fcckd… nein, es ist keine Zeitumkehr. Vielmehr ist es eine Umkehr aller gegenw\u00e4rtigen Bewegungen. Eine\n
\"Es<\/figure>\n
Es ist ungemein befriedigend, wenn ein riesiger Farbklecks<\/strong> eine gro\u00dfe Menge Bomben z\u00fcndet. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nSammlung Bomben, die ein zerplatzender Farbbeutel etwa mit Vollgas in eine Richtung schubst, w\u00fcrde durch die Umkehr mit demselben Schwung in die entgegengesetzte Richtung fliegen \u2013 genau durch die einen Moment lang “in der Luft stehende” Farbe.

Splatterfilme im Fernsehen<\/strong>

Mein bestes Ergebnis \u00fcbertr\u00e4gt das Spiel dann automatisch in die weltweite Rangliste, ein Video meines besten Durchgangs ebenso. Wie praktisch: Im SplatterTV schaue ich mir die Clips jedes beliebigen Spielers an. Bei den Aktionen der Weltbesten vergeht mir zwar h\u00f6ren und sehen, allerdings habe ich mir bei denen schon so manchen Trick abgeschaut.

Ein wenig \u00e4rgere ich mich wie schon vor einem Jahr dar\u00fcber, dass dem Spiel auf Dauer die Puste ausgeht. Jetzt habe ich zwar h\u00e4ufiger die Wahl, an welchem Level ich mir die Z\u00e4hne ausbei\u00dfen will, die Herausforderungen \u00e4hneln sich aber alle sehr. Neben dem Kombowahnsinn gibt es zwar das freie Klecksen sowie Meisterklassen, in denen ich vorgegebene Aktionen ausf\u00fchren muss. Aber die Art des “Wie erreiche ich blo\u00df alle Bomben?!?” \u00e4ndert sich im Grunde kaum.

Fazit<\/strong><\/h3>“Wer das eigene Hirnschmalz gegen den Uhrzeigersinn drehen und quadroproportion\u00e4r verwinkeln kann, puzzelt sich auf wundervolle Art und Weise die Finger wund!” Das habe ich vor einem Jahr geschrieben und daran hat sich in der PC-Umsetzung nichts ge\u00e4ndert! Im Gegenteil: Die Bomben zerplatzen noch farbenfreudiger, es flie\u00dft mehr Farbe, die Beutel lassen sich eine Idee flotter \u00fcber den Bildschirm schmei\u00dfen und die Karriere wirkt \u00fcbersichtlicher und offener. Mit der einfachen Steuerung fluppe ich mich mit durch vertrackte Kopfn\u00fcsse \u2013 beim Zerplatzen der letzten Zeitlupenaufnahme jubeln die grauen Zellen. Dass sich die Art der Herausforderung kaum \u00e4ndert und sich die Levels im Kern nicht allzu sehr unterscheiden, ist noch immer die Achillessehne des trickreichen Knobelns. Trotzdem habe ich auch auf dem PC viel Freude mit den kreativen Farbbeuteln!<\/div><\/div>

Wertung<\/strong><\/h3>
PC<\/div>
PC<\/div><\/div>
\"\"<\/div>

Spa\u00dfiges Farbbeutel-Schmei\u00dfen, das die grauen Zellen geh\u00f6rig rauchen l\u00e4sst.<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • fordernde Mischung aus Geschicklichkeit und Denksport<\/li>
  • einfache Steuerung des kniffligen Prinzips<\/li>
  • zahlreiche Herausforderungen<\/li>
  • automatisches Hochladen von Wiederholungen<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • h\u00e4ufige Wiederholung der gleichen Levels<\/li>
    • wenig Abwechslung in der Art der Herausforderungen<\/li><\/ul><\/div><\/div>

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 7 Dollar (Entwicklerseite)<\/li>
      • Sprachen: Englisch<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Nein<\/li>
      • Multiplayer & Sonstiges: Weltweite Ranglisten mit Videos der jeweils besten Versuche, bietet Einstellung f\u00fcr Farbblinde<\/li><\/ul><\/div>

        Vertrieb & Bezahlinhalte<\/h3>
        • Online-Aktivierung: Ja<\/li>
        • Online-Zwang: Nein<\/li>
        • Account-Bindung: Ja<\/li>
        • Verf\u00fcgbarkeit: SteamEntwicklerseite<\/li>
        • Hauptverf\u00fcgbarkeit: Digital,Entwicklerseite<\/li>
        • Verf\u00fcgbarkeit digital: Steam<\/li>
        • Bezahlinhalte: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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