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{"id":3039818,"date":"2011-10-10T16:58:00","date_gmt":"2011-10-10T14:58:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/stardash\/3039818"},"modified":"2024-07-18T14:00:34","modified_gmt":"2024-07-18T12:00:34","slug":"stardash","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/stardash\/3039818","title":{"rendered":"Stardash (Plattformer) – Stardash"},"content":{"rendered":"Das Land der tausend Tode<\/strong>

\n
\n\n\n\n
\"Der<\/figure><\/td>\n<\/tr>\n

Der knackig schwere H\u00fcpfausflug f\u00fchrt \u00fcber Anh\u00f6hen, durch Schl\u00f6sser und andere an Super Mario Land angelehnte Kulissen. Auf Shoot-em-up-Einlagen oder den Gr\u00fcnstich des Original-GameBoys haben die Entwickler aber verzichtet.<\/p><\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/figure><\/figure>\nAuch Stardash ist nur etwas f\u00fcr Jump-n-Run-Fans mit Nerven wie Drahtseilen: Wer nicht bereit ist, ein und dieselbe Passage zehnmal nacheinander anzugehen, sollte tunlichst die Finger vom Spiel lassen. Gl\u00fccklicherweise sind die Levels nur wenige Sekunden lang, so dass man sich mit Hilfe unendlich vieler Versuche nach und nach weiter in Richtung Ausgang vorantastet. Das Prinzip ist noch simpler geraten als in den fr\u00fchen Neunzigern: Links unten gibt es Richtungstasten auf der anderen Seite einen Sprungknopf. Feuerb\u00e4lle, Extras, Bosse oder anderer Schnickschnack sind hier Fehlanzeige.

Der Junge mit dem rhythmisch nickenden Kopf muss schlicht und einfach den Ausgang am rechten Level-Ende erreichen und dort m\u00f6glichst an die wertvollere der zwei Flaggen springen. Auch die klingelnden M\u00fcnzen bringen Punkte. Au\u00dferdem sollte man nat\u00fcrlich den herum wuselnden und fliegenden Klonen typischer Mario-Gegner auf die Birne h\u00fcpfen, um Punkte abzustauben. Das jeweils letzte Level der vier Welten l\u00e4sst sich nur erreichen, wenn man in den einfach gestrickten Arealen s\u00e4mtliche geheimen Durchg\u00e4nge entdeckt, sich dort den Schl\u00fcssel schnappt und es zum Ausgang schafft. Besonders flotte Spieler k\u00f6nnen au\u00dferdem versuchen, unter dem knapp bemessenen Zeitlimit zu bleiben. Die Android-Version \u00e4hnelt der Universal-App f\u00fcr iOS \u00fcbrigens wie ein Ei dem anderen.
\n\n

\n
\n

Fazit<\/strong><\/h3>\n\n\nFans von von Super Meat Boy und \u00e4hnlich unerbittlichen Plattformern sind bei Stardash an der richtigen Adresse. Auch mich hat die Sucht schon nach ein paar Minuten ans Handy gefesselt – nat\u00fcrlich auch, weil die pixeligen Kulissen und der fiepsende Sound das Flair alter GameBoy-Titel herrlich authentisch einfangen. Nur noch ein Versuch, dann h\u00fcpfe ich der verdammten Bomben-Schildkr\u00f6te auf den Kopf, ohne hinterher in der Explosion drauf zu gehen. Dumm nur, dass kurz danach eine Fleisch fressende Pflanze ohne Vorwarnung aus einer gew\u00f6hnlichen Wand schie\u00dft und mich wieder an den Level-Anfang versetzt – bei Mario kommen die Biester wenigstens nur aus R\u00f6hren! Solche \u00dcberraschungsangriffe sind dank einiger unfair platzierter Gegner leider an der Tagesordnung. Au\u00dferdem ist die Hitbox f\u00fcr meinen Geschmack zu gro\u00df geraten: Warum erwischt mich eine Kanonenkugel, wenn ich eigentlich noch zwei monochrome Pixel von ihr entfernt stehe? Auch mehr Abwechslung durch Extras oder Bossk\u00e4mpfe w\u00e4ren drin gewesen. Doch auch in seiner sehr minimalistischen Form hat Stardash Spa\u00df gemacht \u2013 obwohl oder gerade weil das Handy ein paar mal fast an die Wand geflogen w\u00e4re. Die Steuerung hat mir \u00fcbrigens keinen Strich durch die Rechnung gemacht: Die Pr\u00e4zision von echten Kn\u00f6pfen erreicht sie nat\u00fcrlich nicht, kommt aber nah an sie heran.
\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
And<\/div>
And<\/div><\/div>
\"\"<\/div>

Der kleine und bockschwere Indie-Plattformer im knuffigen Retro-Stil macht s\u00fcchtig, bietet aber zu wenig Abwechslung. <\/p><\/div><\/div>

iPad<\/div>
iPad<\/div><\/div>
\"\"<\/div>

Der bockschwere Indie-Plattformer im knuffigen Retro-Stil macht s\u00fcchtig, bietet aber zu wenig Abwechslung. <\/p><\/div><\/div>

iPhone<\/div>
iPhone<\/div><\/div>
\"\"<\/div>

Der bockschwere Indie-Plattformer im knuffigen Retro-Stil macht s\u00fcchtig, bietet aber zu wenig Abwechslung. <\/p><\/div><\/div> <\/div> \n\n

\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n
  • knallharte H\u00fcpfparcours f\u00fcr Profis<\/li>\n\n\n
  • gelungene Grafik-Hommage an Super Mario Land<\/li>\n\n\n
  • s\u00fcchtig machende Suche nach versteckten Schl\u00fcsseln<\/li>\n\n\n
  • d\u00fcdelige Ohrwurm-Melodien im GameBoy-Stil<\/li>\n\n\n
  • Openfeint-Bestenliste…<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n
    • einige unfaire Trial<\/li>\n\n\n
    • and<\/li>\n\n\n
    • Error<\/li>\n\n\n
    • Passagen<\/li>\n\n\n
    • etwas zu pingelinge Kollisionsabfrage<\/li>\n\n\n
    • kaum Abwechslung<\/li>\n\n\n
    • keine Extras, Bossk\u00e4mpfe oder Spezial<\/li>\n\n\n
    • F\u00e4higkeiten<\/li>\n\n\n
    • …Online<\/li>\n\n\n
    • Bestenliste nur f\u00fcr Gesamtpunktzahl<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 1,59<\/li>
      • Getestete Version: 1.0.0 (Android); 1.0.2 (iOS)<\/li>
      • Sprachen: Englisch<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Ja<\/li>
      • Multiplayer & Sonstiges: Online-Bestenliste<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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