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{"id":3039737,"date":"2012-10-12T15:45:00","date_gmt":"2012-10-12T13:45:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/dragonball_z_fuer_kinect\/3039737"},"modified":"2024-07-18T14:00:16","modified_gmt":"2024-07-18T12:00:16","slug":"dragonball_z_fuer_kinect","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/dragonball_z_fuer_kinect\/3039737","title":{"rendered":"DragonBall Z f\u00fcr Kinect (Pr\u00fcgeln & K\u00e4mpfen) – DragonBall Z f\u00fcr Kinect"},"content":{"rendered":"Intuitives Ego-Gekloppe<\/strong>

[GUI_PLAYER(ID=88617,width=450,text=In DragonBall Z f\u00fcr Kinect erlebt man die Anime-K\u00e4mpfe erstmals aus der Ich-Perspektive.,align=left)]Auch wenn die spielbaren Tutorien noch etwas holprig daher kommen, die Bewegungserkennung von DragonBall Z f\u00fcr Kinect arbeitet erstaunlich solide. Bis auf wenige Ausnahmen k\u00e4mpft es sich sehr rund und intuitiv aus der Ego-Perspektive. Man kombiniert schnelle Jabs, ausholende Schwinger, Tritte sowie Aufw\u00e4rtshaken, weicht aus und kontert. Lediglich Bl\u00f6cke m\u00fcssen unnat\u00fcrlich hoch gesetzt, manche Spezialman\u00f6ver geringf\u00fcgig umstrukturiert werden, damit sie besser erkannt werden.

Die Grundsteuerung ist bei allen Charakteren identisch, allerdings hat jeder der gut 50 Kombattanten zwei pers\u00f6nliche Sonderattacken drauf, die sich bei ausreichender Ki-Energie mit stilechten Posen in die Tat umsetzen lassen. Zwar gibt es eine Reihe von Universalisierungen und Vereinfachungen, aber das Laden und Entfesseln eines Kamehame-Ha hat sich noch nie authentischer angef\u00fchlt.

Neben der dauerhaften Einblendung aller jeweils m\u00f6glichen Spezialattacken w\u00e4hrend der K\u00e4mpfe ist auch die M\u00f6glichkeit, diese schon vor Kampfbeginn im Ladebildschirm zu \u00fcben, lobenswert. So finden auch weniger versierte DragonBall-Fans schnell ins Spiel und erhalten bereits vorab direktes Feedback. Zudem kann man jederzeit zwischen drei verschiedenen Schwierigkeitsgraden w\u00e4hlen, falls einem der Gegner zu lasch oder aggressiv agiert.

\n
\"Die<\/figure>\n
Die Ausf\u00fchrung von Spezialangriffen erfolgt \u00fcber weitestgehend authentische Posenwechsel. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nIn manchen Situationen wie bei gegnerischen Kombo- oder Spezialangriffen gibt es zudem kurze Reaktionstests \u00fcber die man je nach Energiepegel Schaden mindern, aus dem Weg gehen oder sogar zur\u00fcckwerfen kann. Das Aufbauen, Konservieren und wohl\u00fcberlegte Entladen von Ki-Energie f\u00fcgt den sonst eher von erm\u00fcdenden Boxstafetten dominierten K\u00e4mpfen eine gewisse taktische Note hinzu.

Einsamer Schnellimbiss<\/strong>

Schade nur, dass man weder zu Hause, noch \u00fcbers Internet gegen andere Spieler in den Ring steigen kann. Mehrspielermodi gibt es leider keine. Und auch sonst ist das Spielangebot erschreckend mickrig: Der Story-Modus behandelt die Saiyajin-, Freezer-, Cyborg- und Majin-Boo-Sagas im Schnelldurchlauf, wird seinem Namen dabei aber kein bisschen gerecht. Jede Saga besteht aus f\u00fcnf, sechs Schl\u00fcsselk\u00e4mpfen mit oft v\u00f6llig aus dem Zusammenhang gerissenen Dialog-Unterbrechungen, die Nichtkenner der Serie wohl eher verwirren als aufkl\u00e4ren d\u00fcrften.

Auch der Versuch eines auf Quick-Time-Events basierenden Bossfights wirkt im Verglich zu einem Naruto Storm<\/a> eher kl\u00e4glich. Wer sich ran h\u00e4lt, kann das ganze Abenteuer in zwei, drei Stunden hinter sich bringen. Danach wartet eigentlich nur noch der so genannte Punkte-Angriff-Modus, der sich aber kaum vom Story-Modus unterscheidet und einem [GUI_PLAYER(ID=98072,width=450,text=Durch das Einscannen spezieller QR-Code-Karten lassen sich weitere Charaktere freischalten.,align=left)]dieselben Gegner einfach nochmals vorsetzt, nur dass man sich dieses Mal auch f\u00fcr einen anderen Protagonisten entscheiden und sich anschlie\u00dfend in Online-Ranglisten verewigen kann.

Dar\u00fcber hinaus gibt es noch eine QR-Schnittstelle, \u00fcber die man mit entsprechenden Code-Karten zus\u00e4tzliche Spielfiguren sowie spezielle Power-Ups freischalten kann. Ansonsten gibt es noch einen knapp 20min\u00fctigen Bonusfilm \u00fcber Bardock mit japanischen O-Ton und deutschen Untertiteln. Abseits davon darf man jederzeit zwischen japanischer und englischer Tonspur w\u00e4hlen, wobei letztere jedoch immer wieder durch asynchrone Einspielung negativ auff\u00e4llt.\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nDie Vorstellung, direkt in die Haut des Lieblingshelden zu schl\u00fcpfen und seinen Kontrahenten mit authentischen Moves eins \u00fcber zu braten, ist f\u00fcr Anime-Fans sicher sehr verlockend. DragonBall Z f\u00fcr Kinect kann diesen Wunsch sogar erf\u00fcllen: Die Bewegungserkennung ist solide, der Heldenkader \u00fcppig, die Ausf\u00fchrung der Spezialangriffe nah am Original. Allerdings gestalten sich die K\u00e4mpfe aufgrund mangelnder Facetten auf Dauer viel zu eint\u00f6nig, was durch den akuten Mangel an Spielmodi noch verst\u00e4rkt wird: Der mickrige Story-Modus, der jede der vier DBZ-Sagas auf eine Hand voll Zweik\u00e4mpfe und etwas Smack-Talk reduziert, ist eine Entt\u00e4uschung, das anschlie\u00dfende Wiederk\u00e4uen derselben K\u00e4mpfe mit freier Heldenwahl und Ranglistenfunktion als einzige Alternativbesch\u00e4ftigung ein Armutszeugnis. Es gibt keinerlei Mehrspielerangebot – weder lokal, noch online und selbst Einzelk\u00e4mpfer d\u00fcrfen nicht einmal freie Duelle bestreiten oder simpelste Turniere veranstalten…\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
360<\/div>
360<\/div><\/div>
\"\"<\/div>

Bescheidenes Ego-Gekloppe f\u00fcr agile Einzelk\u00e4mpfer.<\/p><\/div><\/div> <\/div> \n\n

\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n
  • solide Bewegungserkennung<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n
    • mickriger Umfang<\/li>\n\n\n
    • schwache Inszenierung<\/li>\n\n\n
    • mangelnde Abwechslung<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 39,99 Euro<\/li>
      • Getestete Version: Deutsche Verkaufsversion<\/li>
      • Sprachen: Deutsche Texte, englische oder japanische Sprachausgabe<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Ja<\/li>
      • Multiplayer & Sonstiges: Online-Ranglisten & QR-Code-Karten<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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