Bescheidenes Ego-Gekloppe f\u00fcr agile Einzelk\u00e4mpfer.<\/p><\/div><\/div> <\/div> \n\n
\u00dcber einen Mangel an Anime-Beat’em-Ups k\u00f6nnen sich Konsolenbesitzer wahrlich nicht beschweren. Mit Dragonball Z f\u00fcr Kinect will einen Namco Bandai allerdings direkter als je zuvor ins Kampfgeschehen einbinden. Wie gut sich Son Goku & Co. tats\u00e4chlich mit eigenen Moves vor der Kamera steuern lassen, verr\u00e4t der Test.<\/p>\n","protected":false},"author":545,"featured_media":3039740,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"DragonBall Z f\u00fcr Kinect - Test, Pr\u00fcgeln & K\u00e4mpfen, Xbox 360 Kinect","_yoast_wpseo_metadesc":"\u00dcber einen Mangel an Anime-Beat'em-Ups k\u00f6nnen sich Konsolenbesitzer wahrlich nicht beschweren. Mit Dragonball Z f\u00fcr Kinect will einen Namco Bandai allerdings direkter als je zuvor ins Kampfgeschehen einbinden. Wie gut sich Son Goku & Co. tats\u00e4chlich mit eigenen Moves vor der Kamera steuern lassen, verr\u00e4t der Test.","newspack_popups_has_disabled_popups":false,"newspack_sponsor_sponsorship_scope":"","newspack_sponsor_native_byline_display":"inherit","newspack_sponsor_native_category_display":"inherit","newspack_sponsor_underwriter_style":"inherit","newspack_sponsor_underwriter_placement":"inherit","_fdpe_sidebar_plugin_meta_block_field":"0","src":"","src_id":"","fd_iab_unique_id":"","fd_watson_nlp_category":"","newspack_featured_image_position":"","newspack_post_subtitle":"","newspack_article_summary_title":"Overview:","newspack_article_summary":"","newspack_hide_updated_date":false,"newspack_show_updated_date":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[5],"tags":[48,84,535,1873],"newspack_spnsrs_tax":[],"coauthors":[20373],"class_list":["post-3039737","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-test","tag-48","tag-namco_bandai","tag-pruegeln_kaempfen","tag-spike_chunsoft","entry"],"jetpack_publicize_connections":[],"acf":[],"_yoast_wpseo_title":"DragonBall Z f\u00fcr Kinect - Test, Pr\u00fcgeln & K\u00e4mpfen, Xbox 360 Kinect","_yoast_wpseo_metadesc":"\u00dcber einen Mangel an Anime-Beat'em-Ups k\u00f6nnen sich Konsolenbesitzer wahrlich nicht beschweren. Mit Dragonball Z f\u00fcr Kinect will einen Namco Bandai allerdings direkter als je zuvor ins Kampfgeschehen einbinden. Wie gut sich Son Goku & Co. tats\u00e4chlich mit eigenen Moves vor der Kamera steuern lassen, verr\u00e4t der Test.","src":"","src_id":"","fd_iab_unique_id":"","fd_watson_nlp_category":"","yoast_head":"\n