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{"id":3039717,"date":"2011-08-30T14:44:00","date_gmt":"2011-08-30T12:44:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/hole_in_the_wall\/3039717"},"modified":"2024-07-18T14:00:12","modified_gmt":"2024-07-18T12:00:12","slug":"hole_in_the_wall","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/hole_in_the_wall\/3039717","title":{"rendered":"Hole in the Wall (Musik & Party) – Hole in the Wall"},"content":{"rendered":"Ab durch die Wand<\/strong>

\n
\n\n\n\n
\"Ein<\/figure><\/td>\n<\/tr>\n

Ein Avatar vor einer spartanischen Studio-Kulisse. Viel mehr gibt es nicht zu sehen…<\/p><\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/figure><\/figure>\nHand aufs Herz: Wer kennt Hole in the Wall? Ich jedenfalls habe trotz gewisser Trash TV-Bekenntnisse wie Total Wipeout noch nichts von dieser offenbar im europ\u00e4ischen und vor allem amerikanischen Ausland erfolgreichen TV-Show geh\u00f6rt. Dabei gab es sie sogar mal hierzulande: RTL hat sein Stammduo Dick & Doof, pardon Sonja Zietlow und Dirk Bach, im Jahre 2008 dazu verdonnert, die mit dem schmissigen Titel “Ab durch die Wand” versehene Umsetzung eines urspr\u00fcnglich aus Nippon (woher sonst?) stammenden Formats zu moderieren. Meines Wissens wurde die Show mittlerweile eingestampft – aus gutem Grund. Doch die Erfolgsgeschichte im englischsprachigen Raum f\u00fchrte immerhin dazu, dass man jetzt auf Kinect versuchen kann, seinen K\u00f6rper durch virtuelle Hohlr\u00e4ume zu quetschen.

Ab in den M\u00fcll<\/strong>

Denn um nichts anderes geht es hier: Wie in der Fernsehshow kommen W\u00e4nde auf einen zu, in die eine Silhouette eingestanzt ist. In der Realit\u00e4t mussten die Teilnehmer versuchen, ihre(n) K\u00f6rper so zu verknoten, dass er durch dieses Loch in der Wand passt. Andernfalls drohte der Absturz in einen mit Wasser gef\u00fcllten Pool.

Im Wohnzimmer fehlt das k\u00fchle Nass nat\u00fcrlich, so dass einer der Unterhaltungsfaktoren von vornherein ausgeschaltet wird. Und der Rest bietet nur kurzzeitig und vornehmlich als Party-Zeitvertreib so etwas wie Unterhaltung. Vorzugsweise mit seinem Avatar, der wie in der Show in ein in den Siebziger Jahren futuristisch wirkendes Silber-Glanzkost\u00fcm gesteckt wird, muss man unter Zeitdruck versuchen, seine Figur so schnell wie m\u00f6glich an die Silhouette in \n

\n\n\n\n
\"Die<\/figure><\/td>\n<\/tr>\n

Die Aufgabe: Den K\u00f6rper vor dem Kinect-Sensor so zu verbiegen, dass er in die Schablone passt.<\/p><\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/figure><\/figure>\nder Wand anzupassen. Schafft man es nicht, bekommt man ein X als Strafpunkt; mit drei X ist man raus.

Der Unterhaltungswert h\u00e4lt sich trotz verschiedener freischaltbarer TV-Szenarien, gelegentlich erschwerten Bedingungen sowie thematisch gegliederter Anforderungen (Europa, Winter etc.) in h\u00f6chst \u00fcberschaubaren Grenzen. Doch wie beim klassischen Gesellschaftsspiel Twister kommt mit Leidensgenossen tats\u00e4chlich so etwas wie Spa\u00df auf.

Allerdings kommt Hole in the Wall auch mit mehreren Spielern nie \u00fcber den Status eines \u00fcberteuerten Minispiels hinaus, das als Teil einer Sammlung besser aufgehoben w\u00e4re. Dabei kann man der Technik nicht mal den schwarzen Peter zuschieben: Bedingt durch die Mechanik, bei der es mehr auf Form denn auf Geschwindigkeit ankommt, spielt das Lag keine Rolle. Es kommt zwar immer wieder bei bestimmten Schablonen zu Problemen, wenn Kinect partout nicht die Position bzw. Verrenkung anerkennen will, obwohl man den Freiraum genau ausf\u00fcllt. Doch letztlich wird der sich ohnehin nur sporadisch einstellende Spa\u00df dadurch nur wenig gemindert…\n\n

\n
\n

Fazit<\/strong><\/h3>\n\n\nUm Kinect-Einsteigern die M\u00f6glichkeiten des K\u00f6rper-Kontrollsystems von Microsoft zu demonstrieren, ist die Umsetzung der Fernsehshow Hole in the Wall (Ab durch die Wand) ein probates Mittel. Doch abseits dessen halten sich Spa\u00df und Kinect-Begeisterung in Grenzen, wobei Solisten ohnehin einen gro\u00dfen Bogen um diesen Arcade-Titel machen sollten. Mit mehreren K\u00f6rper-Verbiegern kommt zwar in Ans\u00e4tzen ein Gef\u00fchl wie beim Gesellschaftsspiel Twister auf. Doch auch das reicht nicht aus, um eine klare Kaufempfehlung auszusprechen. Dass auch Kinect’sche Arcade-Titel besser sein k\u00f6nnen, hat erst vor kurzem Fruit Ninja bewiesen. Als Teil einer Minispiel-Sammlung h\u00e4tte Hole in the Wall durchaus Qualit\u00e4ten, doch f\u00fcr sich alleine betrachtet reiht sich der Titel in die illustre Riege von Lizenz-Umsetzungen ein, die keiner braucht.\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
360<\/div>
360<\/div><\/div>
\"\"<\/div>

Solo weitgehend unbrauchbar, birgt das K\u00f6rperverbiegen mit mehreren Spielern zumindest kurzzeitig Spa\u00df.<\/p><\/div><\/div> <\/div> \n\n

\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n
  • mit mehreren Spielern kurzzeitig durchaus unterhaltsam<\/li>\n\n\n
  • Avatare als Spielfiguren <\/li>\n\n\n
  • K\u00f6rpererkennung funktioniert bis auf wenige Ausnahmen gut<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n
    • zweifelhafter Spa\u00df f\u00fcr Solisten<\/li>\n\n\n
    • spartanische Kulisse<\/li>\n\n\n
    • auf Dauer eint\u00f6niges Spielprinzip<\/li>\n\n\n
    • nur minimale Modus<\/li>\n\n\n
    • Variation<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 800 Microsoft-Punkte<\/li>
      • Getestete Version: XBL-Version<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Ja<\/li>
      • Multiplayer & Sonstiges: Teamplay m\u00f6glich<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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