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{"id":3039680,"date":"2011-04-14T15:49:00","date_gmt":"2011-04-14T13:49:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/rushn_attack_ex-patriot\/3039680"},"modified":"2024-07-18T13:59:18","modified_gmt":"2024-07-18T11:59:18","slug":"rushn_attack_ex-patriot","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/rushn_attack_ex-patriot\/3039680","title":{"rendered":"Rush’n Attack: Ex-Patriot (Action-Adventure) – Rush’n Attack: Ex-Patriot"},"content":{"rendered":"

Welcome to the Hotel Siberia<\/strong>

<\/p>\n

\n\n\n\n
<\/figure>
<\/figure><\/a><\/a><\/td>\n<\/tr>\n
Das Messer ist zwar die Waffe der Wahl…<\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/figure><\/figure>\n

Was Bei Rambo als Entschuldigung f\u00fcr zwei Stunden Dauerfeuer reicht, sollte auch hier als Plot gen\u00fcgen: Ein Elitetrupp US-Badass-Ninjas soll einen gefangenen Kameraden aus einem sibirischen Gef\u00e4ngnis befreien – und landet prompt selbst darin. Kurz darauf klopft aus irgendeinem Grund ein netter Mensch an die Zellent\u00fcr, macht sie auf und wirft einem ein armlanges Messer hin. Warum er das macht und was die blau leuchtenden Kristalle namens \u00bbUlyssium\u00ab mit der ganzen Sache zu tun haben, erf\u00e4hrt man im Verlauf der vier bis f\u00fcnf Spielstunden aus solide pr\u00e4sentierten Comic-Zwischensequenzen, in denen sich die Figuren allerdings nie zu Wort melden – im Gegensatz zu ihren immer wieder mal Russisch brabbelnden W\u00e4chtern.

Wer sich an das 85er Original erinnert, der wei\u00df, dass das Messer die Waffe der Wahl war – und auch heute noch ist. Zwar bekommt man immer wieder mal Gewehre oder Granaten in die Hand, aber Munition daf\u00fcr ist sp\u00e4rlich. Und unn\u00f6tig, denn mit dem Messer kriegt man auch den dicksten Gegner ratzfatz um die Ecke. Falls man ihn von hinten erwischt, wohlgemerkt. Denn falls nicht, muss man sich mit dem fummeligsten Kampfsystem seit Barbarian herumschlagen: Theoretisch kann man Kombos anwenden, die im Laufe der Zeit einfach freigeschaltet werden. Praktisch wirkt die Ausf\u00fchrung derselben aufgrund der beh\u00e4bigen Animationen jedoch rein zuf\u00e4llig; hirnloses Buttonmashen hat sich im Spielalltag als effektiver erwiesen. Gegnerische Angriffe k\u00f6nnen mit etwas Gl\u00fcck geblockt werden (sie kommen trotzdem sehr oft durch); wer zu viel Lebensenergie verliert, kann diese mit Heilp\u00e4ckchen wieder auffrischen oder die Leiste durch gut versteckte Ulyssium-Vorr\u00e4te erweitern. Viel sinnvoller ist jedoch, sich einfach aus dem Staub zu machen: Der feindliche Horizont\u00a0<\/p>\n

\n\n\n\n
<\/figure>
<\/figure><\/a><\/a><\/td>\n<\/tr>\n
…aber wer auf Geschleiche keine Lust hat, darf auch zu knapp munitionierten anderen Waffen greifen. So oder so wird aus Ex-Patriot kein gutes Spiel.<\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/figure><\/figure>\n

h\u00f6rt etwa f\u00fcnf Meter vor ihnen auf, was dahinter liegt, existiert nicht – weder der Spieler noch Berge get\u00f6teter Kameraden.

Die R\u00fcckkehr der Holzrussen<\/strong>

Zwar ist Rush’n Attack: Ex-Patriot (EXP) eine Mischung aus Action und Schleichen, aber Letzterem wird generell der Vorzug gegeben: Man hat die M\u00f6glichkeit, sich in dunkle Spalten (die im Boden, an der Decke oder an W\u00e4nden sein k\u00f6nnen) zu verstecken und vorbeischlendernde Gegner von hinten zu erledigen – wenn sie allerdings sehen, wie man sich direkt vor ihnen in ein dunkles Loch verzieht, zerren sie einen raus. Ein gro\u00dfer Teil der Spielzeit geht allerdings f\u00fcr das Finden des richtigen Weges drauf: Das aktuelle Missionsziel wird auf der gr\u00f6\u00dfer einblendbaren Minikarte angezeigt, der Weg dahin ist allerdings nicht immer offensichtlich – dabei ist EXP allerdings deutlich linearer als z.B. Shadow Complex <a class="DYNLINK" onmouseover="DynToolTipp_Show('Klicken f\u00fcr Gameinfos<\/b>‘)” onmouseout=”DynToolTipp_Hide(); ” href=”javascript:DynCont_Display(‘Gamefinder’,’runmod.php?sid=%7BSID%7D&LAYOUT=dyncont_gf&spielid=364788′)”>

<\/figure><\/a><\/strong><\/strong>.

Genau wie dieses basiert auch Konamis Spiel auf aktueller Unreal-Technologie. Die allerdings in untalentierten H\u00e4nden trotzdem schlecht aussehen kann – wir erinnern uns mit Schaudern an Turning Point: Fall of Liberty <a class="DYNLINK" onmouseover="DynToolTipp_Show('Klicken f\u00fcr Gameinfos<\/b>‘)” onmouseout=”DynToolTipp_Hide(); ” href=”javascript:DynCont_Display(‘Gamefinder’,’runmod.php?sid=%7BSID%7D&LAYOUT=dyncont_gf&spielid=10538′)”>
<\/figure><\/a><\/strong><\/strong>. Ganz so schlimm ist EXP nicht, die Levels sind unspektakul\u00e4r, aber ganz ordentlich aufgebaut. Aber sp\u00e4testens bei den Figuren ist Schluss mit lustig: Derart grobe Charaktermodelle habe ich seit den Mitt-Neunzigern nicht mehr gesehen – Hilfe! Typisch f\u00fcr die Unreal-Technik werden au\u00dferdem Texturen recht sp\u00e4t geladen.<\/p>\n\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nShadow Complex war gro\u00dfartig, Bionic Commando Rearmed toll – und Ex-Patriot wirkt wie der kleine, trottelige Junge, der auch mitspielen m\u00f6chte, aber st\u00e4ndig \u00fcber seine eigenen Beine stolpert. Das Spiel ist nicht per se h\u00e4sslich, aber in seiner Gesamtheit ganz kurz davor – besonders die mit der Kettens\u00e4ge designten Figuren gehen heutzutage gar nicht mehr. Das Leveldesign w\u00e4re gern offen und voller \u00dcberraschungen, kommt aber \u00fcber die \u00bbKlettere durch diesen L\u00fcftungsschacht, dann bist du etwas schneller am Ziel\u00ab-Idee nicht hinaus. Das Kampfsystem k\u00f6nnte mit der Mischung aus Action und Schleichen interessant sein – aber die dumpfbackigen Gegner nehmen den Gefechten einen Gro\u00dfteil ihres Anspruchs, und der kl\u00e4gliche Rest wird vom fummeligen Kombo-System erfolgreich zunichte gemacht. Sehr schade, denn der grunds\u00e4tzliche Ansatz ist prima – die letztendliche Ausf\u00fchrung kriegt das ebenfalls auf XBLA erh\u00e4ltliche Retro-Remake des Originals weitaus besser hin.\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
360<\/div>
360<\/div><\/div>
\"\"<\/div>

Schade um die grunds\u00e4tzlich gute Idee: Ex-Patriot ist in jedem Bereich unterdurchschnittlich.<\/p><\/div><\/div>

PS3<\/div>
PS3<\/div><\/div>
\"\"<\/div>

Schade um die grunds\u00e4tzlich gute Idee: Ex-Patriot ist in jedem Bereich unterdurchschnittlich.<\/p><\/div><\/div> <\/div> \n\n

\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n
  • Mischung aus Action und Schleichen<\/li>\n\n\n
  • solide Umgebungsgrafik<\/li>\n\n\n
  • d\u00fcster-mysteri\u00f6se Musik<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n
    • tr\u00e4ge Steuerung<\/li>\n\n\n
    • un\u00fcbersichtliches Leveldesign<\/li>\n\n\n
    • dumpfbackige Gegner<\/li>\n\n\n
    • KI<\/li>\n\n\n
    • fummelige Kombos<\/li>\n\n\n
    • h\u00e4ssliches Figurendesign<\/li>\n\n\n
    • schwacher Plot<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n
      <\/div>","protected":false},"excerpt":{"rendered":"

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