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{"id":3039472,"date":"2007-11-29T09:30:16","date_gmt":"2007-11-29T08:30:16","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/dewys_adventure\/3039472"},"modified":"2024-07-18T13:58:41","modified_gmt":"2024-07-18T11:58:41","slug":"dewys_adventure","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/dewys_adventure\/3039472","title":{"rendered":"Dewy’s Adventure (Plattformer) – Dewy’s Adventure"},"content":{"rendered":"Knallbunte Grenzerfahrung
<\/STRONG>
Eines gleich vorweg: Die Pr\u00e4sentation von Dewys Adventure ist sicher nicht jedermanns Sache. Wer \u00e4lter als sechs Jahre ist, d\u00fcrfte von der zuckers\u00fc\u00dfen Aufmachung irgendwo zwischen den Teletubbies und den Schl\u00fcmpfen schon nach k\u00fcrzester Zeit Kopfweh bekommen.
<\/A><\/A><\/TD><\/TR>
Der Ansatz\u00a0klingt vielversprechend –\u00a0Steuerung und Kamera machen jedoch einen Strich durch die Spielspa\u00dfrechnung…<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Doch trotz kindlicher Bonbon-Optik und synthetisch quietschender Soundkulisse ist der Titel alles andere als ein Kinderspiel. Selbst erfahrene Zocker m\u00fcssen hier Nerven wie Drahtseile haben. Dummerweise aber nicht aufgrund eines besonders fordernden Schwierigkeitsgrads, sondern aufgrund der trotz dreier Empfindlichkeitsgrade ungemein schwammigen und z\u00f6gerlichen Steuerung sowie einer v\u00f6llig indiskutablen Kameraf\u00fchrung.

Es gibt keinerlei manuelle Eingriffsm\u00f6glichkeiten. Die Kamera l\u00e4sst sich weder drehen, noch zoomen, noch sonst irgendwie verstellen. Verdecken Objekte die Spielfigur, werden diese nicht einmal transparent, ihr seht lediglich einen grauen Schatten irgendwo im Nichts herum flackern. Eine Komplettansicht des jeweiligen Levels gibt es ebenfalls nicht, so dass ihr immer wieder ins Ungewisse springen m\u00fcsst, in der Hoffnung, dass sich dort eine rettende Plattform befindet. In Verbindung mit der leider alles andere als direkten und pr\u00e4zisen Bewegungssteuerung ergibt sich dadurch ein gewaltiges Frustpotential, das dem Titel jegliche Kindereignung abspricht und ihn somit quasi seiner prim\u00e4ren Zielgruppe beraubt.

Unterstrichen wird diese Tatsache auch dadurch, dass das Spiel kaum Sprachausgabe bietet und die paar vorhandenen Wortfetzen lediglich auf Englisch erklingen. Ansonsten m\u00fcsst ihr lesen k\u00f6nnen, um die eingestreuten Anweisungen und Tipps zu verstehen, w\u00e4hrend ihr undefinierbarem Gebrabbel und Gequieke lauscht. \u00c4ltere Spieler, denen keine Herausforderung zu schwierig ist, haben zwar keine Verst\u00e4ndnisprobleme, d\u00fcrften von der extrem kindlichen Pr\u00e4sentation aber alles andere als angetan sein. Bleibt die Frage, wer dann \u00fcberhaupt noch zur Zielgruppe von Dewys Adventure z\u00e4hlt, denn infantile Profizocker mit st\u00e4hlernen Nerven und Kitsch-Faible d\u00fcrften sehr selten sein…

Verschenktes Potential<\/STRONG>

Wer sich dazu z\u00e4hlt und \u00fcber all die teils v\u00f6llig unn\u00f6tigen Mankos hinweg sieht, darf sich zumindest auf ein forderndes Kippspielchen mit durchaus interessanten Ans\u00e4tzen freuen. Ihr dirigiert Dewy n\u00e4mlich nicht nur durch Kippen des Spielfelds via Remote durch abwechslungsreiche Level, sondern versetzt ihn auf Knopfdruck auch \u00e4hnlich wie in Mercury Meltdown <A class=DYNLINK onmouseover="DynToolTipp_Show('Klicken f\u00fcr Gameinfos<\/b>‘)” onmouseout=”DynToolTipp_Hide(); ” href=”javascript:DynCont_Display(‘Gamefinder’,’runmod.php?sid={SID}&LAYOUT=dyncont_gf&spielid=11095′)”><\/A><\/B><\/B> in verschiedene Aggregatzust\u00e4nde. Wird Dewy erhitzt, verwandelt er sich in eine Blitze schleudernde Wolke.
<\/A><\/A><\/TD><\/TR>
Nette Dreingabe: Per Level-Baukasten k\u00f6nnt ihr auch eigene Schaupl\u00e4tze erstellen und sie mit Freunden tauschen.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>K\u00fchlt ihr den sprungfreudigen Wassertropfen ab, wird er zu einem wirbelnden Eisw\u00fcrfel. Selbst sein Umfeld beginnt sich bei Minustemperaturen zu ver\u00e4ndern: K\u00e4lteempfindliche Gegner erstarren pl\u00f6tzlich und un\u00fcberwindbare T\u00fcmpel werden zu passierbaren Eisfl\u00e4chen. Zudem k\u00f6nnt ihr durch Sch\u00fctteln der Remote St\u00fcrme entfachen oder Erdbeben ausl\u00f6sen, die nicht nur im Kampf, sondern auch bei einigen R\u00e4tseln wichtig sind.

Wer vom Story-Modus genug hat, kann auch eine Reihe von Herausforderungen meistern, bei denen ihr pl\u00f6tzlich sogar Kontrolle \u00fcber die Kamera habt, oder sich mit einem simplen, aber handlichen Editor eigene Welten erschaffen, die ihr auch an Freunde verschicken k\u00f6nnt. Zudem gibt es eine Screenshot-Funktion, deren Aufnahmen sich ebenfalls verschicken lassen. Sogar an einen Mehrspielermodus haben die Eledees <A class=DYNLINK onmouseover="DynToolTipp_Show('Klicken f\u00fcr Gameinfos<\/b>‘)” onmouseout=”DynToolTipp_Hide(); ” href=”javascript:DynCont_Display(‘Gamefinder’,’runmod.php?sid={SID}&LAYOUT=dyncont_gf&spielid=9820′)”><\/A><\/B><\/B>-Macher gedacht. Dieser bietet zwar nur eine Art Sammelduell, an dem sich via Splitscreen bis zu vier Teilnehmer einklinken k\u00f6nnen, macht kurzzeitig aber durchaus Laune. Sogar selbst erstellte Level k\u00f6nnen gemeinsam abgegrast werden. Wer lieber allein spielt, freut sich hingegen auf zahlreiche freispielbare Extras wie neue Objekte f\u00fcr den Leveleditor, die Fotofunktion oder die einzelnen Galerien. Bereits gemeisterte Story-Eins\u00e4tze d\u00fcrft ihr sogar jederzeit nochmals absolvieren, um verpasste Extras zu entdecken oder neue Highscores aufzustellen.\u00a0\u00a0\u00a0\u00a0\u00a0

Fazit<\/strong><\/h3>Dewys Adventure h\u00e4tte ein genauso charmanter wie origineller Geschicklichkeitstest im Stil von Super Monkey Ball <A class=DYNLINK onmouseover="DynToolTipp_Show('Klicken f\u00fcr Gameinfos<\/b>‘)” onmouseout=”DynToolTipp_Hide(); ” href=”javascript:DynCont_Display(‘Gamefinder’,’runmod.php?sid={SID}&LAYOUT=dyncont_gf&spielid=9664′)”><\/A><\/B><\/B> und Mercury Meltdown <A class=DYNLINK onmouseover="DynToolTipp_Show('Klicken f\u00fcr Gameinfos<\/b>‘)” onmouseout=”DynToolTipp_Hide(); ” href=”javascript:DynCont_Display(‘Gamefinder’,’runmod.php?sid={SID}&LAYOUT=dyncont_gf&spielid=11095′)”><\/A><\/B><\/B> werden k\u00f6nnen. Dass am Ende nichts draus wurde, haben sich die Eledees <A class=DYNLINK onmouseover="DynToolTipp_Show('Klicken f\u00fcr Gameinfos<\/b>‘)” onmouseout=”DynToolTipp_Hide(); ” href=”javascript:DynCont_Display(‘Gamefinder’,’runmod.php?sid={SID}&LAYOUT=dyncont_gf&spielid=9820′)”><\/A><\/B><\/B>-Entwickler selbst zuzuschreiben: Die bewegungssensible Steuerung ist f\u00fcr ein Spiel dieser Art viel zu schwammig und z\u00f6gerlich, die starre Kameraf\u00fchrung unentschuldbar. Die Kombination aus beidem sorgt selbst bei erfahrenen Spielern f\u00fcr zahlreiche Frusterlebnisse, bei denen auch das Leveldesign keine Anstalten macht gegen zu steuern. Dabei d\u00fcrfte sich der Titel aufgrund seiner geradezu infantilen Pr\u00e4sentation doch maximal an Grundsch\u00fcler richten. Die d\u00fcrften aber schon nach k\u00fcrzester Zeit die Flinte verzweifelt ins Korn werfen und sich fragen, warum Konami ihre Bed\u00fcrfnisse hier oberfl\u00e4chlich befriedigt, sie bei Bedienung, Schwierigkeitsgrad und Lokalisierung jedoch mit F\u00fc\u00dfen tritt. \u00c4ltere Spieler, die keine noch so gro\u00dfe, wenn auch vorwiegend hausgemachte Herausforderung scheuen, d\u00fcrften sich angesichts der kaum ertr\u00e4glichen Teletubbie-Aufmachung ebenfalls sehr rasch wieder abwenden. Bleibt die Frage, f\u00fcr wen Dewy ungeachtet aller technischen Unzul\u00e4nglichkeiten dann eigentlich geschaffen wurde. Mir f\u00e4llt niemand ein…<\/div><\/div>

Wertung<\/strong><\/h3>
Wii<\/div>
Wii<\/div><\/div>
\"\"<\/div>

Originelle Wassertropfen-Kugelei mit schwammiger Steuerung und zickiger Kamera.<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • handlicher Leveleditor
    <\/li>
  • kurzweiliger Mehrspielermodus
    <\/li>
  • originelles Temperatur-Feature<\/li>
  • 60Hz & Progressive Scan
    <\/li>
  • viele freischaltbare Extras
    <\/li>
  • Foto- & Leveltausch-Funktion<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • hohes Frustpotential
      <\/li>
    • schwammige Steuerung
      <\/li>
    • un\u00fcbersichtliche Kameraf\u00fchrung<\/li>
    • sehr kindliche Pr\u00e4sentation
      <\/li>
    • keine deutsche Sprachausgabe
      <\/li>
    • einheitlicher Schwierigkeitsgrad<\/li><\/ul><\/div><\/div>
      <\/div>","protected":false},"excerpt":{"rendered":"

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