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{"id":3039417,"date":"2007-01-18T13:25:37","date_gmt":"2007-01-18T12:25:37","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/gottlieb_pinball_classics-3\/3039417"},"modified":"2024-07-18T13:58:30","modified_gmt":"2024-07-18T11:58:30","slug":"gottlieb_pinball_classics-3","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/gottlieb_pinball_classics-3\/3039417","title":{"rendered":"Gottlieb Pinball Classics (Geschicklichkeit) – Gottlieb Pinball Classics"},"content":{"rendered":"

Die gro\u00dfe Freiheit<\/STRONG><\/P>

Die jetzt frisch im Laden stehende Wii-Fassung der Gottlieb Pinball Classics ist zu weiten Teilen eine 1:1-Umsetzung der ehrw\u00fcrdigen PSP-Vorlage – wenn ihr also alles dar\u00fcber wissen wollt, und das wollt ihr, dann klickt euch schnell zu unserem Test<\/A>. An dieser Stelle beschr\u00e4nken wir uns darauf, die Unterschiede zwischen den Versionen festzuhalten. Am wichtigsten ist hier, dass es in der station\u00e4ren Fassung logischerweise keine M\u00f6glichkeit mehr gibt, den Bildschirm um 90\u00b0 zu kippen. Dadurch gehen euch nat\u00fcrlich einige sehr praktische Kameraperspektiven durch die Lappen, aber auch so ist stets \u00dcberblick gew\u00e4hrleistet: per Druck auf die 1- und 2-Taste wechselt ihr zwischen hohen und tiefen Ansichten, die f\u00fcr jeden Spielertyp optimale \u00dcbersicht bieten. <\/P>

<\/A><\/TD><\/TR>
Die Steuerung f\u00fchlt sich auf dem Wii optimal an, fast wie an einem echten Flippertisch!<\/TD><\/TR><\/TBODY><\/TABLE>\u00a0<\/SPAN>Die wichtigste Neuerung ist die Steuerung – und so gerne ich normalerweise \u00fcber die Wii-Kontrolle l\u00e4stere, muss ich dieses Mal neidlos zugeben, dass sie wirklich optimal ist: Der linke Flipper liegt auf der Nunchuk-Schultertaste, das rechte Pendant auf dem Wiimote. Ihr l\u00f6st die Kugel mit kurzem Zug auf den Analogstick aus, am Tisch ger\u00fcttelt wird mittels kurzem Fuchteln der entsprechenden Bedieneinheit – das funktioniert gleicherma\u00dfen intuitiv wie hervorragend!<\/P>

Du flipperst nicht allein<\/STRONG><\/P>

Technisch hat sich gar nichts ver\u00e4ndert: Noch immer ist die tadellose Ballphysik das Schmuckst\u00fcck der Sammlung, die etwas zu matte Murmel kullert glaubw\u00fcrdig \u00fcber die gut polierten Tische. Die gl\u00e4nzen und leuchten und flackern genau so wie in den Spielhallen unserer Altvorderen. Dazu klackern die Flipper, summen die Score-Anzeigen, rumpeln die Bumper – sehr viel n\u00e4her kann man dem Pinball-Erlebnis auf gegenw\u00e4rtigen Konsolen kaum kommen. Und da Kugeltreiber ungern allein sind, k\u00f6nnt ihr, falls ihr genug von der Solo-Punkthatz habt, auch ein Turnier f\u00fcr bis zu vier Spieler ausrichten – hintereinander an einer Wii, versteht sich.<\/P>\u00a0\u00a0\u00a0\u00a0\u00a0

Fazit<\/strong><\/h3>Vor knapp einem halben Jahr haben die Pinball Classics den Sprung von der PSP auf die PS2 verd\u00e4chtig gut \u00fcberstanden, auf dem Wii bl\u00fchen sie jetzt zur H\u00f6chstform auf: Die Steuerung ist wirklich hervorragend, mit Wiimote und Nunchuk in der Hand kann man sich bequem hinsetzen, die F\u00fc\u00dfe hochlegen – und es f\u00fchlt sich trotzdem wie in der Spielhalle an! Der Rest ist v\u00f6llig identisch: Ballphysik, Tischauswahl, Realismus, Bedienung, Mehrspielerunterst\u00fctzung – alles vorbildlich. Allerdings gibt es hier bei sehr schnellen Kugeln gelegentliche Probleme mit der Kollisionsabfrage, die mir bei den anderen Fassungen nicht aufgefallen sind, deshalb bleibt die Wertung gleich.<\/div><\/div>

Wertung<\/strong><\/h3>
Wii<\/div>
Wii<\/div><\/div>
\"\"<\/div>

Eine der besten Flipper-Simulationen aller Zeiten!<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • tolle Steuerung
    <\/li>
  • detaillierte, realistisch nachgebildete Tische
    <\/li>
  • gute Ballphysik
    <\/li>
  • viele freispielbare Flipper
    <\/li>
  • einfache Bedienung
    <\/li>
  • herausfordernde Tischziele
    <\/li>
  • nette Hintergrundinformationen
    <\/li>
  • verschiedene Kameraperspektiven<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • nur wenige Tische zu Beginn
      <\/li>
    • kniffliges Aufgabensystem
      <\/li>
    • gelegentliche Probleme mit Kollisionsabfrage<\/li><\/ul><\/div><\/div>
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      Erst rollten die Gottlieb Pinball Classics mit Erfolg auf die PSP, dann gab man sich auf der PS2 die chromgl\u00e4nzende Kugel, jetzt wird der Wii gest\u00fcrmt: Perfekt nachgeahmte Arcade-Maschinen, tolle Ballphysik, klackerfreudiger Sound und eine brandneue Steuerung versprechen, den Couchpotatoe zum Flipperk\u00f6nig zu machen!<\/p>\n","protected":false},"author":563,"featured_media":3204461,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Gottlieb Pinball Classics - Test, Geschicklichkeit, Nintendo Wii","_yoast_wpseo_metadesc":"Erst rollten die Gottlieb Pinball Classics mit Erfolg auf die PSP, dann gab man sich auf der PS2 die chromgl\u00e4nzende Kugel, jetzt wird der Wii gest\u00fcrmt: Perfekt nachgeahmte Arcade-Maschinen, tolle Ballphysik, klackerfreudiger Sound und eine brandneue Steuerung versprechen, den Couchpotatoe zum Flipperk\u00f6nig zu 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