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{"id":3039413,"date":"2007-04-13T14:42:22","date_gmt":"2007-04-13T12:42:22","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/blazing_angels_squadrons_of_wwii-2\/3039413"},"modified":"2024-07-18T13:58:29","modified_gmt":"2024-07-18T11:58:29","slug":"blazing_angels_squadrons_of_wwii-2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/blazing_angels_squadrons_of_wwii-2\/3039413","title":{"rendered":"Blazing Angels: Squadrons of WWII (Simulation) – Blazing Angels: Squadrons of WWII"},"content":{"rendered":"

Weltkrieg zum F\u00fcnften<\/STRONG><\/P>

An sich gibt es \u00fcber Blazing Angels nach den Eins\u00e4tzen auf der Xbox, Xbox 360, PS3 und dem PC nicht mehr viel zu sagen. Auch auf Nintendos Wii erwarten euch die bereits bekannten Spielmodi von der Kampagne bis hin zur Jagd auf die Asse. Einzig auf den recht unterhaltsamen Onlinemodus m\u00fcsst ihr auf der Nintendo-Konsole leider verzichten. Stattdessen stehen
<\/A><\/TD><\/TR>
\u00dcber London tobt der Krieg!<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Dogfights im Splitscreen auf dem Programm, an denen maximal zwei Spieler teilnehmen d\u00fcrfen\u00a0– ein schwacher Ersatz f\u00fcr die Onlinefliegerei auf Xbox & Co. Mehr zu den Spielmodi findet ihr im Testbericht der anderen Fassungen<\/A>. Doch wie unterscheidet sich die Wii-Umsetzung im Vergleich zu den anderen Plattformen?<\/P>

Bewegungssteuerung<\/STRONG><\/P>

Zum einen selbstverst\u00e4ndlich durch die Steuerung: Genau wie schon bei der PS3-Umsetzung haben es sich die Entwickler nicht nehmen lassen, von den M\u00f6glichkeiten der beiden Wii-Controller Gebrauch zu machen. Das Ergebnis f\u00e4llt jedoch \u00e4hnlich aus wie auf der Sony-Konsole: Zwar funktioniert die Steuerung mit den Bewegungssensoren im Prinzip recht gut und ist eine nette Abwechslung zur klassischen Steuerung, doch an die Pr\u00e4zision der Analogsticks reichen auch die Motion-Sensoren der Wii-Controller nicht ganz heran. Ein gro\u00dfes Lob geb\u00fchrt den Entwicklern jedoch f\u00fcr die Ber\u00fccksichtigung unterschiedlicher Konfigurationen. Es bleibt euch \u00fcberlassen, ob ihr lieber die Wii-Remote oder das Nunchuk zur Bewegungssteuerung nutzen wollt. Sogar mit der Remote alleine d\u00fcrft ihr mit den Propellermaschinen in den Himmel aufsteigen. Daneben habt ihr erneut die Wahl, ob ihr lieber mit einer Aracde- oder Simulationssteuerung die Kontrolle \u00fcbernehmen wollt. Wer sich nicht auf die Bewegungssensoren einlassen will, greift auf klassische
<\/A><\/TD><\/TR>
Am Anfang sind die Luftk\u00e4mpfe noch unterhaltsam, doch die Motivation l\u00e4sst sehr schnell nach.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Konfigurationen zur\u00fcck, von denen ebenfalls gen\u00fcgend zur Auswahl stehen. So kann man sich f\u00fcr die Steuerung entscheiden, die den eigenen Vorlieben am besten entgegen kommt.<\/P>

Es geht abw\u00e4rts!<\/STRONG><\/P>

Wer bereits die PS3-, PC- oder 360-Fassung von Blazing Angels in Aktion erlebt hat, wird sich bei der Wii-Umsetzung die Augen reiben. Kein Wunder: Durch die geringere Aufl\u00f6sung hat die Kulisse noch mehr an Qualit\u00e4t eingeb\u00fc\u00dft und solch matschige Bodentexturen gab es selbst auf der Xbox (1) nicht zu sehen. Zwar l\u00e4uft die Action auf der Nintendo-Konsole einen Tick fl\u00fcssiger \u00fcber die Mattscheibe als auf 360 und PS3, doch vollkommen ruckelfrei erobert ihr auch hier nicht den Luftraum. Erfreulich ist lediglich, dass das unangenehme Tearing der Next-Gen-Fassungen auf Wii nur noch \u00e4u\u00dferst selten in Erscheinung tritt und auch die Cockpit-Ansicht \u00fcbernommen wurde\u00a0– auch wenn ihr dadurch mit eurer Sicht stark eingeschr\u00e4nkt werdet.\u00a0\u00a0\u00a0\u00a0\u00a0
\u00a0<\/P>\u00a0\u00a0\u00a0

Fazit<\/strong><\/h3>Blazing Angels: Squadrons of WWII leidet auch in der Wii-Umsetzung an den bekannten Problemen wie dem langweiligen Missionsdesign, der kurzen Kampagne, sich wiederholenden Funkspr\u00fcchen und schwachen Zwischensequenzen. Zwar haben sich die Entwickler bei den Steuerungsm\u00f6glichkeiten viele sinnvolle Gedanken gemacht, doch reicht meiner Meinung nach keine der Bewegungssensoren-Konfigurationen an die Pr\u00e4zision der klassischen Steuerung heran – zumal ihr auch hier keine M\u00f6glichkeit habt, die Sensibilit\u00e4t manuell einzustellen. Konntet ihr euch auf den anderen Plattformen zudem in spannende Online-Gefechte st\u00fcrzen, reicht es auf der Nintendo-Konsole nur zu vergleichsweise \u00f6den Splitscreen-Dogfights. Zumindest in der Kampagne werdet ihr durch die abwechslungsreichen Einsatzorte, eine hilfsbereite KI sowie authentische Maschinen in den ersten Missionen kurzweilig unterhalten, doch stutzt euch die Monotonie schnell die Spielspa\u00df-Fl\u00fcgel.<\/div><\/div>

Wertung<\/strong><\/h3>
Wii<\/div>
Wii<\/div><\/div>
\"\"<\/div>

Technisch und inhaltlich lahme Fliegerei, bei der auf Wii zudem der Onlinemodus gek\u00fcrzt wurde!<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • 42 Flugzeuge vom J\u00e4ger bis zum Bomber
    <\/li>
  • zahlreiche Steuerungskonfigurationen
    <\/li>
  • hilfreiche KI-Kameraden
    <\/li>
  • abwechslungsreiche Einsatzorte
    <\/li>
  • interaktiver Orchestersoundtrack
    <\/li>
  • Cockpit-Ansicht
    <\/li>
  • Steuerung via Bewegungssensoren
    <\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • vereinzelte Ruckler
      <\/li>
    • matschige Texturen
      <\/li>
    • Funkspr\u00fcche wiederholen sich st\u00e4ndig
      <\/li>
    • geringer Kampagnen<\/li>
    • Umfang
      <\/li>
    • monotoner Spielablauf
      <\/li>
    • gestrichener Onlinemodus
      <\/li>
    • schwache Zwischensequenzen
      <\/li>
    • nur dt. Untertitel
      <\/li>
    • keine manuelle Sensibilit\u00e4t der Sensoren m\u00f6glich
      <\/li><\/ul><\/div><\/div>
      <\/div>","protected":false},"excerpt":{"rendered":"

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