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{"id":3039409,"date":"2006-12-07T12:54:03","date_gmt":"2006-12-07T11:54:03","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/call_of_duty_3\/3039409"},"modified":"2024-07-18T13:58:28","modified_gmt":"2024-07-18T11:58:28","slug":"call_of_duty_3","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/call_of_duty_3\/3039409","title":{"rendered":"Call of Duty 3 (Shooter) – Call of Duty 3"},"content":{"rendered":"

Kontroll-Horror<\/STRONG><\/P>

Alle inhaltlichen Informationen rund um Call of Duty 3 bekommt ihr in unserem ausf\u00fchrlichen Test<\/A> der 360-, Xbox- und PS2-Fassung. Dieser Test soll sich ausschlie\u00dflich um die Wii-spezifischen Unterschiede drehen. Der wichtigste ist nat\u00fcrlich die Steuerung: Standardm\u00e4\u00dfig bewegt ihr euch mit dem Analogstick, der auf den Nunchuk-Controller
<\/A><\/TD><\/TR>
Technisch ist die Wii-Fassung irgendwo zwischen PS2 und Xbox anzusiedeln.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>thront, den Blickwinkel ver\u00e4ndert ihr mit dem Wiimote. Waffenwechsel, springen, ducken, Granateneinsatz, Zielen und Schie\u00dfen sind auf die diversen Tasten auf beiden Controllern verteilt. In der Theorie steuert ihr mit dem Wiimote das Fadenkreuz auf dem Bildschirm, dreht euch und seht euch einfach so aus dem handgelenk heraus um. In der Praxis seht ihr erstmal in alle Richtungen, nur nicht zum Feind: Die Steuerung ist so hypersensibel, dass man enorm ruhige H\u00e4nde haben muss, um einigerma\u00dfen sicher und ohne gr\u00f6\u00dfere Ausrei\u00dfer durch die Levels zu huschen. Oder man kurbelt die horizontale und vertikale Empfindlichkeit bis auf ein Minimum hinunter, dann ben\u00f6tigt man nur noch viel Eingew\u00f6hnungszeit und gute statt starker Nerven, denn schwammig bleibt die Kontrolle in jeder Variante. Selbst wenn man den Blick sicher halten kann, ist da immer noch das Granatenproblem: Standard- und Rauchb\u00f6ller liegen auf dem Digipad – um sie auszul\u00f6sen, m\u00fcsst ihr entweder auf \u00bbLinks\u00ab oder \u00bbRechts\u00ab dr\u00fccken, schon schwirrt der Knallk\u00f6rper… irgendwohin. F\u00fcr normalgro\u00dfe H\u00e4nde mit Standard-Daumen ist es v\u00f6llig unm\u00f6glich, derart auf dem Wiimote hin- und herzurutschen, wie es die Granatenwahl voraussetzt, ohne dabei die Steuerung v\u00f6llig zu verrei\u00dfen. Es geht einfach nicht. Bleibt also nur eine bin\u00e4re Wahl: Entweder verzichtet man auf den Granateneinsatz (m\u00f6glich, macht aber das Spiel schwerer), oder man feuert sie aus einer sicheren Position ab, in der man still steht. Aus dem Laufen heraus, wie man es gewohnt ist, funktioniert es nicht mehr.<\/P>

Okay, es gibt noch eine dritte M\u00f6glichkeit: Vier vorgefertigte Steuerungslayouts stehen zur Wahl, die vierte dreht die Kontrolle um – ihr lauft mit dem Digipad und steuert den Blick mit dem Analogstick. So weit, so gut, nur gibt es in dieser Variante keine Tasten mehr f\u00fcr die Granaten. Bleibt also nur, sie mit einem zackigen Nunchuk-Schwung nach links bzw. rechts auszuw\u00e4hlen.\u00a0 <\/SPAN>Resultat: Ihr seht schon wieder irgendwo hin, nur nicht da, wo ihr wollt.
<\/A><\/TD><\/TR>
Mit dem Wiimote Granaten zu werfen ist eine der komplexeren \u00dcbungen in Call of Duty 3.<\/TD><\/TR><\/TBODY><\/TABLE>Man kann es drehen und wenden wie man will, die Granatenbenutzung ist in der Wii-Fassung von CoD 3 v\u00f6llig untauglich. Auch der Einzelkampf um die Waffe, wie er ja nur ein paar Mal vorkommt, ist nicht der Weisheit letzter Schluss: Vorher musstet ihr einfach nur die Schultertasten m\u00f6glichst schnell bedienen – jetzt sollt ihr beide Controller in einer geraden Linie halten (also quasi das Gewehr imitieren), und so lange daran herumwackeln, bis der Gegner am Boden liegt. Dann noch einen letzten Schwung hinterher und das Ding ist gegessen\u00a0– denkste! In der Praxis ist dieses Man\u00f6ver alles andere als intuitiv.<\/P>

Der andere wichtige Unterschied betrifft schlie\u00dflich den Mehrspielermodus: Den gibt es schlicht nicht. Kein Online, kein Splitscreen, kein gar nichts.<\/P>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0

Fazit<\/strong><\/h3>Was haben sich die Entwickler nur bei dieser Version gedacht? Optisch und akustisch ist das ganz klar ein echtes Call of Duty\u00a0– technisch irgendwo zwischen PS2 und Xbox, eine sch\u00f6ne Show mit ordentlich Rabatz und toller Kulisse. Nur wenigstens halbwegs gut spielbar ist sie nicht: Das Gewehr einigerma\u00dfen ruhig zu halten ist schon ein Kraftakt, der verdammt viel Konzentration erfordert. Aber sp\u00e4testens die Benutzung der Granaten, bei der Menschen mit lediglich f\u00fcnf Fingern pro Hand und normal geschnittenen Fingern\u00e4geln auf jeden Fall die Steuerung verrei\u00dfen, ist ein Trauerspiel – rein physikalisch ist es fast unm\u00f6glich, die Granaten zu aktivieren, ohne auf einmal in den Himmel zu schauen. Auch der Waffenwechsel bzw. Kolbenschlag (Nunchuk nach links und rechts bzw. Wiimote nach vorn und hinten r\u00fctteln) ist f\u00fcr die Katz: Funktioniert nur in der H\u00e4lfte aller F\u00e4lle und ruiniert s\u00e4mtliche Zielversuche. Das Spiel erfordert verdammt viel Gew\u00f6hnung und Herumexperimentiere an der Achsensensibilit\u00e4t, bis Werte gefunden sind, mit denen man halbwegs sinnvoll durch das Spiel kommt. Und auch dann stellt sich kein echtes Vergn\u00fcgen ein, denn Call of Duty 3 ist ein schnelles Actionspiel, das schnelle Reaktionen und Zielgenauigkeit erfordert – und diesem Anspruch kann die schwammige Steuerung einfach nicht entsprechen. Man merkt deutlich, dass das Spiel ohne gro\u00dfen Aufwand konvertiert, und nicht optimal f\u00fcr den Wii angepasst wurde. Jede andere Version ist empfehlenswerter.<\/div><\/div>

Wertung<\/strong><\/h3>
Wii<\/div>
Wii<\/div><\/div>
\"\"<\/div>

Technisch kompetente Fassung, die von der missratenen Steuerung ruiniert wird.<\/p><\/div><\/div>

Anzeige: Call of Duty 3 kaufen bei \"Amazon<\/a><\/p>