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{"id":3039114,"date":"2008-05-23T16:42:00","date_gmt":"2008-05-23T14:42:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/toki_tori\/3039114"},"modified":"2024-07-18T13:56:37","modified_gmt":"2024-07-18T11:56:37","slug":"toki_tori","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/toki_tori\/3039114","title":{"rendered":"Toki Tori (Geschicklichkeit) – Toki Tori"},"content":{"rendered":"Vorsicht, harte Nuss!

<\/strong>Anders als bei Taito’s Jump’n’Run-Oldie mit dem kleinen neuseel\u00e4ndischen Kiwi wird bei Toki Tori nicht eure Fingerfertigkeit, sondern eure Kombinationsgabe auf die Probe gestellt. GameBoy Color-Besitzer durften sich bereits vor sieben Jahren den Kopf \u00fcber das Knobel-K\u00fcken und seine unergr\u00fcndlichen Wege zerbrechen. Rechtzeitig zum Start von Nintendos neuem Download-Service WiiWare legt der holl\u00e4ndische Entwickler Two Tribes sein Erstlingswerk neu auf.\u00a0

<\/p>Bis auf kleine \u00c4nderungen erwarten euch die gleichen Levels wie zu Beginn des Jahrtausends.

\n

\n\n\n\n
<\/figure>
<\/figure><\/a><\/a><\/td>\n<\/tr>\n
Besserwisser k\u00f6nnen\u00a0mit einer zweiten Fernbedienung Hinweise auf den Bildschirm kritzeln.<\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/figure><\/figure>\nDer Grafik wurde ein dezentes Facelifting verpasst: Euer gefiederter Held watschelt immer noch seitlich durch die kleinen, zweidimensionalen R\u00e4ume, allerdings wurden die Hauptfigur, die Bilderbuchkulissen und die patroullierenden Stachelschweine und Geister neu gerendert. Das Ergebnis erinnert immer noch an ein einfaches Download-Spiel, doch stilistisch passt alles genauso gut zueinander wie zu der fr\u00f6hlichen Musik. Die Steuerung \u00e4hnelt dem Original: Bewegt ihr den Analogstick, trippelt Toki Tori nach rechts und links \u00fcber die Plattformen und erklimmt Leitern – springen kann er n\u00e4mlich nicht.

Beam mich nach links, Scotty!

<\/strong>Wollt ihr trotzdem hoch hinaus, kommen seine Spezialf\u00e4higkeiten zum Einsatz: Mit Hilfe einer Beam-Funktion bef\u00f6rdert ihr das K\u00fcken auf eine angrenzende Plattform, die ihr nicht auf andere Weise erreichen k\u00f6nnt. Dazu zielt ihr einfach mit der Fernbedienung in die entsprechende Richtung und dr\u00fcckt auf den Feuerknopf. Oder aber ihr baut eine Br\u00fccke \u00fcber einen kleinen Abgrund. Auch den Weg versperrende Ziegelsteine kann das Multitalent hinter sich hiefen. Werft ihr sie in die Lava,\u00a0

<\/p>k\u00f6nnt ihr sie au\u00dferdem als Br\u00fccke benutzen, denn echte Br\u00fcckensteine sind meist rar und auch die anderen Spezialf\u00e4higkeiten d\u00fcrft ihr pro Level nur begrenzt einsetzen. Au\u00dferdem k\u00f6nnt ihr z.B. gegnerische Schnecken mit einem Staubsauger bek\u00e4mpfen, Geister in eine Falle locken und Stachelschweine zu einem Eisklumpen gefrieren, der auch als Br\u00fccke missbraucht werden kann. \n

\n\n\n\n
<\/figure>
<\/figure><\/a><\/a><\/td>\n<\/tr>\n
Och, wie putzig:\u00a0Toki Tori macht allerlei Faxen, wenn ihr euch wieder einmal l\u00e4nger den Kopf zerbrecht.<\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/figure><\/figure>\nIhr d\u00fcrft \u00fcbrigens auch eine Stelle im Level mit dem Cursor anpeilen und euer K\u00fcken per Tastendruck automatisch ans Ziel laufen lassen – doch die direkte Steuerung per Analogstick\u00a0ist auf Dauer bequemer. Habt ihr einen Freund zu Gast, kann der euch mit einer zweiten Fernbedienung auf die Nerven gehen, indem er kleine Sternchen auf den Bildschirm malt. Einen spielerischen Wert hat das allerdings kaum.

Euer Ziel ist es stets, alle im Level verstreuten Eier einzusammeln. Um zu ihnen zu gelangen, m\u00fcsst ihr nicht selten viele M\u00f6glichkeiten im Geiste oder real durchspielen. In der Wald-Idylle klappt das meist noch nach wenigen Versuchen, doch schon im der zweiten von vier Welten, dem Geisterschloss, bringen die vertrackten Konstellationen eure Gehirnwindungen ordentlich zum Dampfen. Wisst ihr einmal nicht weiter, k\u00f6nnt ihr eines der linearen Levels \u00fcberspringen. Doch dieser Joker l\u00e4sst sich nur einmal einsetzen. Ihr bekommt ihn erst zur\u00fcck, wenn ihr den zur\u00fcckgestellten Level doch noch l\u00f6st. Die Entwickler haben offenbar\u00a0selbst erkannt, dass einige Spieler verzweifeln werden und geben daher in einem Text zwischen den Levels den Tipp, die Support-Adresse www.tokitori.com\/support<\/a> zu besuchen. Immerhin gelangt ihr direkt nach den ersten zehn Levels einer Welt direkt in die n\u00e4chste. Die extraschweren Bonus-Levels, die\u00a0am Ende\u00a0jeder Welt auf euch warten,\u00a0k\u00f6nnt ihr euch f\u00fcr sp\u00e4ter aufsparen.\n

Fazit<\/strong><\/h3>Wiiware entwickelt sich schon zum Start zu einer attraktiven Adresse f\u00fcr Knobelfreunde: Wenn euch die R\u00e4tsel in LostWinds zu lasch waren, ist Toki Tori genau das Richtige f\u00fcr euch: Das Aust\u00fcfteln des richtigen Weges in den kleinen, aber intelligent gestalteten 2D-Levels macht von der ersten Sekunde an s\u00fcchtig.\u00a0Allerdings brauchen sogar Profis eine Engelsgeduld f\u00fcr dieses Spiel. Schon in der zweiten Welt m\u00fcsst ihr euren Gehirnschmalz geh\u00f6rig anstrengen, um s\u00e4mtliche Hindernisse zu \u00fcberwinden. Schade, dass es nicht mehr einfache R\u00e4ume zum Aufw\u00e4rmen gibt. Au\u00dferdem h\u00e4tte ich mir gew\u00fcnscht, die Levels nicht linear abarbeiten zu m\u00fcssen. Ist der einzige Joker verbraucht, m\u00fcsst ihr euch wohl oder \u00fcbel die Z\u00e4hne an einem Level ausbei\u00dfen – oder die Entwickler bzw. das Internet konsultieren. Eidos’ Honeycomb Beat auf DS zeigt, wie es besser geht: Dort schaltet ihr mehrere Levels frei und k\u00f6nnt euch dann aussuchen, an welchen davon ihr euch danach versucht. Erfahrene T\u00fcftler sollten sich den nur 800 Wii-Points g\u00fcnstigen Sch\u00e4delspalter aber auf keinen Fall entgehen lassen.<\/div><\/div>

Wertung<\/strong><\/h3>
Wii<\/div>
Wii<\/div><\/div>
\"\"<\/div>

Niedlich aber bockschwer: Das Remake des Plattform-Knoblers bringt die grauen Zellen in Wallung.<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • jede Menge knackige, intelligent konstruierte R\u00e4tsel<\/li>

  • zuckers\u00fc\u00dfes Figuren-Design<\/P><\/li>
  • \u00fcber 70 R\u00e4ume<\/li>

  • kostet nur 800 Wii-Points<\/P><\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • <\/li>

    • teils frustig harte Kopfn\u00fcsse<\/li>
    • Schwierigkeitsgrad steigt zu schnell an<\/li>
    • es gibt kaum M\u00f6glichkeiten, Levels zu \u00fcberspringen<\/P><\/li>
    • <\/li>

    • technisch simple Grafik<\/P><\/li><\/ul><\/div><\/div>
      <\/div>","protected":false},"excerpt":{"rendered":"

      Lasst euch nie vom niedlichen Erscheinungsbild eines K\u00fckens t\u00e4uschen. Die Biester haben es faustdick hinter den Ohren! Kenner des Jump’n’Run-Oldies New Zealand Story wissen, wovon ich spreche: Bei Spielen mit einem Jungvogel in der Hauptrolle steckt meist ein beinharter Schwierigkeitsgrad hinter der putzigen Fassade. Auch der Plattform-Knobler Toki Tori macht da keine Ausnahme.<\/p>\n","protected":false},"author":667,"featured_media":3039120,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Toki Tori - Test, Geschicklichkeit, Nintendo Wii","_yoast_wpseo_metadesc":"Lasst euch nie vom niedlichen Erscheinungsbild eines K\u00fckens t\u00e4uschen. Die Biester haben es faustdick hinter den Ohren! 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