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{"id":3039038,"date":"2022-08-05T17:30:00","date_gmt":"2022-08-05T15:30:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/mario_kart_8_deluxe_booster-streckenpass\/3039038"},"modified":"2024-07-18T13:56:26","modified_gmt":"2024-07-18T11:56:26","slug":"mario_kart_8_deluxe_booster-streckenpass","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/mario_kart_8_deluxe_booster-streckenpass\/3039038","title":{"rendered":"Mario Kart 8 Deluxe: Booster-Streckenpass (Rennspiel) – Ist das die perfekte Welle?"},"content":{"rendered":"

42% und 48+48<\/h2>\n
Es ist komplett absurd: Es gibt roundabout 111 Millionen Switch-Konsolen auf dem Globus \u2013 und knapp 47 Millionen verkaufte Switch-Exemplare von Mario Kart 8 Deluxe<\/a>. 42% aller Switch-Besitzer haben den fast perfekten Fun-Racer demnach in ihrer Spielesammlung. F\u00fcr ein Spiel, das \u2013 anders als Tetris<\/a> oder Wii Sports<\/a> \u2013 nicht im Bundle mit einer Hardware erschien \u2013 ist das schier unglaublich; von so einem Software-zu-Hardware-Verh\u00e4ltnis k\u00f6nnen alle anderen Spiele nur tr\u00e4umen! Superlativ Nr. 2: Schon zum Launch protzte der aufgepeppte Wii-U-Port mit 48 Rennstrecken, f\u00fcr die Profis unter euch: 25 davon waren neu, 23 waren klassische Kurse. F\u00fcnf Jahre nach dem Switch-Release wird das Angebot einfach mal verdoppelt. Verdoppelt! In insgesamt sechs Runden werden 48 Zusatz-Kurse unters fahrende Volk gebracht, den Anfang machte die acht Pisten umfassende “1. Welle” am 18. M\u00e4rz dieses Jahres. Am Freitag den 5. August rollt nun der zweite Brecher an die Mario-Kart-K\u00fcste \u2013 an Bord sind sieben klassische und eine ganz neue Strecke.

\n
\"[GUI_STATICIMAGE(setid=92227,id=92654118)]\"<\/figure>\n
W\u00e4re im echten Big Apple lustig: Link brettert aufm Roller durch New York City. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nWie sich Mario Kart 8 spielt, welches Freundschaftsbande schmiedende bzw. gef\u00e4hrdende Potenzial dem Spa\u00dfraser innwohnt \u2013 das wisst ihr vermutlich bereits oder k\u00f6nnt es in unserem Switch-Test<\/a>\u00a0nachlesen. Also kommen wir direkt zu den Gumbas Kern, den acht Kursen: Der R\u00fcben-Cup umfasst den New-York-Speedway (aus MK Tour<\/a>), Marios Piste 3 (aus Super MK), die Kalimari-W\u00fcste (aus MK 64) und den Waluigi-Flipper (aus MK DS<\/a>). Der Propeller-Cup wiederum beinhaltet die Sydney-Spritztour (aus MK Tour), das Schneeland (aus MK Super Circuit<\/a>), die Pilz-Schlucht (aus MK Wii<\/a>) sowie die frische, zuckerglasierte Piste Eiscreme-Eskapade. Bereits f\u00fcr die Einzelkritik?

\n

Totaler Durchschnitt<\/h2>\n
\n
\"[GUI_STATICIMAGE(setid=92227,id=92654121)]\"<\/figure>\n
Wild, bunt, spa\u00dfig: Die Kasino-Strecke vom DS geh\u00f6rt zu den Highlights des zweiten DLC-Pakets. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nNew-York-Speedway ist optisch gef\u00e4llig und erinnert dezent an Toads Autobahn aus N64-Zeiten \u2013 eine solide Rennstrecke mit ein paar netten Abk\u00fcrzungen, mehr aber auch nicht. Marios Piste 3 ist in puncto Layout, wie viele SNES-Kurse, nat\u00fcrlich recht n\u00fcchtern und beim Look blieb man den anderen 16-Bit-Klassikern treu \u2013 gleichzeitig ist der Rundkurs aber auch eine richtig gute Rennstrecke mit Motorsport-Vibes und einer kniffligen Spitzkehre. Die Kalimari-W\u00fcste geh\u00f6rte im gro\u00dfartigen Mario Kart 64 nicht zu meinen Lieblingen, weil sie sich arg in die L\u00e4nge zog. Die Neuauflage z\u00e4hlt nicht zu den h\u00fcbschesten Kursen, hat mit den Zug-Kreuzungen und dem Abschnitt, wo euch die Lok entgegenrauscht, aber nat\u00fcrlich ein paar Besonderheiten zu bieten \u2013 und sie zieht sich weniger als anno \u201997. Prunkst\u00fcck des R\u00fcben-Cups ist der Waluigi-Flipper \u2013 optisch gibt\u2019s hier die volle Kirmes-Kasino-Breitseite und spielerisch sowohl dreckige Kurven als auch ein zentrales Chaos-Feld mit Abrissbirne.

\n
\"[GUI_STATICIMAGE(setid=92227,id=92654120)]\"<\/figure>\n
Die Kalimari-W\u00fcste stammt aus der Nintendo-64-\u00c4ra. In puncto Bodentexturen w\u00e4re auf Switch noch mehr gegangen. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDie Sydney-Spritztour ist die zweite Piste aus der Handy-Episode in dieser 2. Welle \u2013 das d\u00fcrfte die wenigsten Zocker freuen, schlie\u00dflich ist das ja der mit Abstand unbeliebteste Serienteil. Optisch gef\u00e4llt mir dieser Australien-Kurs ganz gut und die Abwechslung stimmt auch. Nicht warm werde ich dagegen mit dem Schneeland: Die Neuinterpretation der GBA-Strecke nervt mit rutschigen Eiskehren, da helfen auch die knautschigen Pinguine nicht. Mein Herz (und mein Kart) h\u00fcpft dagegen voller Freude in der Pilz-Schlucht: Der Rundkurs sieht extrem charmant aus und wirbelt euch und das Gesamtklassement auf den Pilz-Bouncern herrlich durcheinander \u2013 klar, Frust ist dort m\u00f6glich, gro\u00dfer Spa\u00df aber eben auch. Zu guter Letzt geht die Eiscreme-Eskapade voll in Richtung Zuckerschock \u2013 optisch gef\u00e4llt mir das s\u00fc\u00dfe Drumherum, in spielerischer Hinsicht rei\u00dfen mich die kurze Piste und die Anti-Gravitations-Steilkurven jedoch nicht vom Hocker.

\n
\"[GUI_STATICIMAGE(setid=92227,id=92654125)]\"<\/figure>\n
Voller Kalorien: Eiscreme-Eskapade schickt euch im Anti-Gravitations-Modus durch die Kurven. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nWie kommt man an die frischen Kurse? Durch den Kauf des Booster-Streckenpasses f\u00fcr 24,99 Euro oder als Abonnent “einer Mitgliedschaft f\u00fcr Nintendo Switch Online + Erweiterungspaket” \u2013 wie Nintendo dieses Abo-Modell maximal b\u00fcrokratisch benannt hat. Als Einzelk\u00e4ufe gibt es die Wellen leider nicht. Seit Ende M\u00e4rz “tauchen die Rennstrecken auch in der zuf\u00e4lligen Auswahl auf, wenn du mit jemandem ein globales oder regionales Rennen f\u00e4hrst” \u2013 l\u00e4sst uns Nintendo wissen. Praktischerweise sagt der Klempner-Konzern dann aber auch: “Die Rennstrecken des Booster-Streckenpasses k\u00f6nnen lokal oder online in Freunde & Mitspieler-Rennen gefahren werden, auch wenn nur ein Spieler den Booster-Streckenpass besitzt.”\n

Fazit<\/strong><\/h3>“F\u00fcr Mario Kart 8-Fans ein Pflichtkauf, alle anderen brauchen die Zusatz-Strecken nicht” ist euch zu bieder? Na gut, dann kleide ich mein vorhersehbares Fazit in wolkigere Worte: Die “2. Welle” vom Booster-Streckenpass l\u00e4sst mich angenehm unterhalten, aber nicht euphorisiert zur\u00fcck. Von meinen All-Time-Favoriten ist diesmal keiner dabei, daf\u00fcr finde ich die SNES-Strecke sowie die DS-Piste richtig gut \u2013 obwohl beide MK-Episoden nicht zu meinen Serienlieblingen z\u00e4hlen. Optisch wird das gewohnte hohe MK8-Niveau geboten, ein paar Randdetails oder Bodentexturen k\u00f6nnten aber noch einen Tick detaillierter ausfallen \u2013 trotzdem passen die Zusatzkurse wunderbar ins Gesamtbild. Olle N64-Strecken erstrahlen in ungeahntem Glanz und auch aus den Pisten des ungeliebten Mobile-Ablegers holt das MK8-Team grafisch wie spielerisch einiges raus. Der neue Leckerschmecker-Kurs hat das Potenzial f\u00fcr Chaos-Rennen und wilde \u00dcberhol-Drifts in den Steilkurven, aktuell wirkt er auf mich aber wie meisten Cupcakes: Sieht mega aus, schmeckt aber dann doch gar nicht so lecker.<\/div><\/div>

Wertung<\/strong><\/h3><\/div> \t\t\t
\n\t\t\t\t

Echtgeldtransaktionen<\/strong><\/h3>\n\t\t\t\t

"Wie negativ wirken sich zus\u00e4tzliche K\u00e4ufe auf das Spielerlebnis, die Mechanik oder die Wertung aus?"<\/p>\n\t\t\t\t

\n\t\t\t\t\t
Gar nicht.<\/div>
Leicht.<\/div>
Mittel.<\/div>
Stark.<\/div>
Extrem.<\/div>\t\t\t\t<\/div> \n\t\t\t\t
\n\t\t\t\t\t

Gar nicht.<\/h4>\n\t\t\t\t\t
\n\t\t\t\t\t\t
    \n\t\t\t\t\t\t\t
  • Es gibt keine K\u00e4ufe.<\/p><\/li>\t\t\t\t\t\t<\/ul> \n\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t\t\t\t

    \n\t\t\t\t\t\t\t

    Erl\u00e4uterung<\/h4>\n\t\t\t\t\t\t\t
      \n\t\t\t\t\t\t\t\t
    • Der Booster-Streckenpass enth\u00e4lt keine weiteren Transaktionen.<\/p><\/li>\t\t\t\t\t\t\t<\/ul> \n\t\t\t\t\t\t<\/div> \n\t\t\t\t\t\t\t\t\t\t<\/div> \n\t\t\t<\/div> \n\t\t\t

      Pro & Kontra<\/strong><\/h3><\/div><\/div>

      Gef\u00e4llt mir<\/h3>
        <\/ul><\/div>

        Gef\u00e4llt mir nicht<\/h3>
          <\/ul><\/div><\/div>

          Versionen & Multiplayer<\/h3>
          • Preis zum Test: 24,99 Euro<\/li>
          • Getestete Version: deutsche digitale Switch-Version<\/li>
          • Sprachen: einstellbare Texte<\/li>
          • Schnitte: Nein<\/li>
          • Splitscreen: Ja<\/li>
          • Multiplayer & Sonstiges: eine Konsole (1-4), lokal (2-8), online (1-12)<\/li><\/ul><\/div>

            Vertrieb & Bezahlinhalte<\/h3>
            • Online-Aktivierung: Nein<\/li>
            • Online-Zwang: Nein<\/li>
            • Account-Bindung: Nein<\/li>
            • Bezahlinhalte: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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