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{"id":3038851,"date":"2006-10-20T15:55:16","date_gmt":"2006-10-20T13:55:16","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/ape_academy_2\/3038851"},"modified":"2024-07-18T13:55:02","modified_gmt":"2024-07-18T11:55:02","slug":"ape_academy_2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/ape_academy_2\/3038851","title":{"rendered":"Ape Academy 2 (Musik & Party) – Ape Academy 2"},"content":{"rendered":"

Superkarte to the rescue!<\/STRONG><\/P>

Womit lockt man Affen aus der Reserve? Mit einer superm\u00e4chtigen Spectre-Spielkarte? Pff. Mit einer Banane? Pah! Mit drei Bananen? N\u00e4, daf\u00fcr kratzt man sich nicht mal. Mit 100 Bananen? Och… Mit einem Jahresvorrat? Jaaaaa, Party on! Daf\u00fcr kloppen sich alle anwesenden Primaten gerne das Grinsen aus dem Gesicht! Das tut ihr, indem ihr euren Lieblingsaffen w\u00e4hlt, und mit ihm Gegner umwalzend von Insel zu Insel zieht. Ihr fordert einen Widersacher heraus, und die K\u00e4mpfe m\u00f6gen beginnen! Oder? Moment, zuvor sollten die Karten erkl\u00e4rt werden: Jeder Spieler hat bestimmte Karten in der Hinterhand, die nicht nur nach dem Stein-Schere-Papier-Prinzip geordnet sind, sondern auch\u00a0
<\/A><\/TD><\/TR>
So h\u00e4tten wir die WM gewonnen: Die Minigames sind wirklich mini – und meist nur wenige Sekunden lang.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>spezifische St\u00e4rken haben\u00a0– die eine reduziert lediglich die gegnerische Lebensenergie um einen bestimmten Wert, die andere klaut ihm zus\u00e4tzlich noch Bananen. In jeder Runde spielt ihr eine Karte aus, der Gegner kontert. Habt ihr das h\u00f6here Blatt, gewinnt ihr die Chance, die Extras auf der Karte zu gewinnen\u00a0– dazu m\u00fcsst ihr lediglich noch das darauf folgende Minigame f\u00fcr euch entscheiden. Verliert ihr das Kartenduell, dient das folgende Game dazu, euren Status Quo zu wahren; ansonsten werden euch Punkte und evtl. Bananen abgezogen. Das geht so lange, bis einer der beiden keine Lebensenergie mehr hat oder die Karten alle sind. Insgesamt erwarten euch mehr als 300 Spielkarten, die ihr, hallo Yu-Gi-Oh, auch mit anderen Affentreibern tauschen k\u00f6nnt.<\/P>

H\u00f6r blo\u00df aff!<\/STRONG><\/P>

Die Minigames, 107 an der Zahl, entscheiden \u00fcber Sieg und Niederlage\u00a0– und w\u00e4hren dabei selbst meist nur wenige Sekunden, die f\u00fcr sie ben\u00f6tigte Ladezeit ist in aller Regel l\u00e4nger. Die Ideen sind gewohnt affig: ihr m\u00fcsst die Entf\u00fchrung per UFO vermeiden, eine Zahl auf einem heranschwirrenden Baseball erkennen, ein Ninjaaffen-Memory f\u00fcr euch entscheiden, den in Zeitlupe ausweichenden Gegner in der \u00bbAfftrix\u00ab erwischen, ein Fu\u00dfballtor schie\u00dfen, ein Schwert mit pelzigen H\u00e4nden aufhalten oder euch an einen schreckhaften und mit Boxhandschuhen bewehrten Affen heranschleichen. Die super-simple Steuerung beschr\u00e4nkt sich meistens auf eine Richtungsangabe mit dem Digipad, gelegentlich kommt noch die
<\/A><\/TD><\/TR>
Vor jedem Minigame wird gezogen: Das Kartenschieben funktioniert nach dem Schere-Stein-Papier-Prinzip.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>X-Taste ins Spiel. Problem: Die Minigames wiederholen sich wahnsinnig schnell, sind teils v\u00f6llig gl\u00fccksabh\u00e4ngig und gelegentlich bestenfalls schwammig beschrieben – oder was soll man mit \u00bbW\u00e4hle eine merkw\u00fcrdige Zahl\u00ab anfangen? Freigeschaltete Spielchen k\u00f6nnt ihr euch im \u00bbAffenalbum\u00ab jederzeit wieder geben.<\/P>

Habt ihr genug von Solodasein, k\u00f6nnt ihr auch gegen einen Freund antreten\u00a0– entweder PSP gegen PSP (jeder braucht eine UMD) oder beide an einem System, wobei man das Blickfeld mithilfe eines mitgelieferten \u00bbBanana Split-Bildschirms\u00ab trennen kann. Leider d\u00fcrft ihr nicht per Gamesharing gegeneinander antreten, hier l\u00e4sst sich nur eine kleine Demo verschicken. Technisch bleibt das Affentheater den Vorgaben des Erstlings treu: Einfachste 3D-Optik (man mag fast von einem Wario Ware in 3D sprechen), nervt\u00f6tende Soundkulisse. Die Sprachausgabe bleibt in jedem Fall englisch, wobei die deutschen Untertitel auch gelegentlich ins Angels\u00e4chsische tendieren – oder kennt einer den deutschen Ausdruck \u00bboh fiddlesticks!\u00ab?<\/P>\u00a0\u00a0\u00a0\u00a0

Fazit<\/strong><\/h3>Hui, die Pausenklingel \u2013 endlich! Zugegebenerma\u00dfen macht das zweite Jahr auf der Affenschule mehr Spa\u00df als der Erstling: Die Auswahl an Minigames wurde geh\u00f6rig nach oben gekurbelt, das Kartenschieben hat dem Gl\u00fccksfaktor zum Trotz eine nette taktische Seite, speziell im Mehrspielermodus wandern die Lippen immer wieder nach oben. Allerdings verliert das Ganze f\u00fcr einzelne Bananenjunkies schnell an Reiz, die Spielchen wiederholen sich zu oft, der Schwierigkeitsgrad taumelt dauernd zwischen \u00bbG\u00e4hn!\u00ab und \u00bbWTF?\u00ab hin und her, die kreischfreudige Soundkulisse nervt. Auch auf dem zweiten Bildungsweg wird aus dem Spiel kein Knaller, aber immerhin ein etwas gr\u00f6\u00dferes Vergn\u00fcgen als beim Vorg\u00e4nger.<\/div><\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • massig Minigames
    <\/li>
  • unterhaltsamer Mehrspielermodus
    <\/li>
  • flotte Ladezeiten
    <\/li>
  • nette taktische Kartenkomponente<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • nervende Soundkulisse
      <\/li>
    • auf Dauer langweilige Minigames
      <\/li>
    • Minigames nicht pausierbar
      <\/li>
    • teils unbrauchbare Missionsbeschreibungen
      <\/li>
    • unausgewogener Schwierigkeitsgrad
      <\/li>
    • grottige Kulisse
      <\/li>
    • viele Wiederholungen<\/li><\/ul><\/div><\/div>
      <\/div>","protected":false},"excerpt":{"rendered":"

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