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{"id":3038745,"date":"2006-05-25T08:49:04","date_gmt":"2006-05-25T06:49:04","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/ape_escape_p\/3038745"},"modified":"2024-07-18T13:54:41","modified_gmt":"2024-07-18T11:54:41","slug":"ape_escape_p","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/ape_escape_p\/3038745","title":{"rendered":"Ape Escape P (Geschicklichkeit) – Ape Escape P"},"content":{"rendered":"

Es war einmal\u2026<\/STRONG><\/P>

Erinnert ihr euch noch an Ape Escape auf der PSone? Ja, das war doch diese lustige Affenjagd, die als erstes PlayStation-Spiel nur mit dem Analog-Controller gespielt werden konnte, oder? Richtig. Und um genau diesen Titel handelt es sich bei Ape Escape P, das zwar optisch ein wenig an die grafischen F\u00e4higkeiten von Sonys Handheld angepasst wurde und nicht mehr so grobpixelig r\u00fcberkommt wie damals, aber vom Leveldesign her praktisch identisch mit dem Original ist. So verfolgt ihr auch hier mit Spike die Affenbande mitsamt ihrem Anf\u00fchrer Specter durch verschiedene Zeitzonen, fangt sie mit dem Zeitnetz ein und freut euch \u00fcber neue Gadgets wie das Affenradar oder das Schwimmger\u00e4t, die euch das
<\/A><\/TD><\/TR>
Wie kommt denn blo\u00df Manni das Mammut hierher?<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Leben erleichtern. Wie gehabt verteilt ihr diese nach Wunsch auf die Aktionskn\u00f6pfe \u2013 lediglich der X-Button ist auf der PSP zum Springen reserviert und kann deshalb nicht belegt werden. Folglich m\u00fcsst ihr euch im Gegensatz zur PSone etwas \u00f6fter ins Men\u00fc begeben und die Gadgets austauschen, doch das ist zu verschmerzen.\u00a0 <\/P>

Der kleine Unterschied<\/STRONG> <\/P>

Was der PSP aber eindeutig fehlt, ist der zweite Analogstick. Vor allem bei einem Titel wie Ape Escape, dessen Spielsprinzip bekanntlich voll auf die beiden Sticks ausgelegt ist. Entsprechend gestaltet sich die Affenjagd auf dem Handheld deutlich weniger intuitiv und spa\u00dfig, da ihr hier wie bei jedem normalen H\u00fcpfspiel vorgeht: Habt ihr den Lichtschwert-Kn\u00fcppel z.B. auf die Dreieck-Taste gelegt, m\u00fcsst ihr diese immer wieder dr\u00fccken, um zu schlagen. Auch die Bedienung des Fangnetzes und aller anderen Ger\u00e4te funktioniert nach diesem Prinzip, das absolut keine Besonderheit darstellt. Leider hat man es vers\u00e4umt, sich neben dem grafisch minimalen Facelifting auch um die st\u00f6rrische Kamera zu k\u00fcmmern, die das Geschehen mit ihren lahmen Reaktionen und ung\u00fcnstigen Positionierungen nur selten perfekt einf\u00e4ngt. Zwar k\u00f6nnt ihr das Dilemma mit dem Digi-Pad manuell korrigieren, doch gerade bei der Verfolgung eines der insgesamt 200 Affen habt ihr daf\u00fcr schlichtweg keine Hand frei. Ironischerweise als hilfreich erweisen sich die zahllosen Clipping-Fehler, mit denen ihr auch durch Geb\u00e4ude und andere Objekte <\/SPAN>hindurch die fliehenden Primaten oft im Blick behaltet. Vom Horizont seht ihr dagegen wenig, denn dieser verschwindet oft in einer dicken Nebelsuppe, die Erinnerungen an das N64 weckt. Hier w\u00e4re grafisch sicher mehr drin gewesen. Auch haben die Entwickler ein Problem nicht <\/A>l\u00f6sen k\u00f6nnen, von dem leider viele PSP-Titel geplagt werden: die Ladezeiten. Diese fallen
<\/A><\/TD><\/TR>
Das Fangnetz ist eure wichtigste Waffe im Kampf gegen die Affen.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>nicht nur lang aus, sondern treten auch beim Spielen sehr h\u00e4ufig auf \u2013 so z.B., wenn ihr in den teilweise gro\u00dfen Abschnitten von einem Raum in den n\u00e4chsten geht oder sogar vor und nach Zwischensequenzen.<\/P>

Minispiele<\/STRONG><\/P>

Wer sich vom anstrengenden Plattform-Alltag eines Affenf\u00e4ngers etwas erholen m\u00f6chte, hat in den Minispielen Gelegenheit dazu. Diese m\u00fcssen allerdings erst durch das Auffinden so genannter Specter-M\u00fcnzen freigeschaltet werden. Schwingt euch dabei auf ein Bananen-Snowboard und jagt die Pisten herunter, verm\u00f6belt Affen im Boxring, tretet zu einem kleinen Wettrennen gegen euren Kumpel Jake an oder spielt auf der Tischtennisplatte eine Runde Affen-Ping-Pong. S\u00e4mtliche Minispiele stehen euch auch im Adhoc-Modus zur Verf\u00fcgung, so dass ihr diese auch gemeinsam mit einem weiteren Mitspieler aufnehmen k\u00f6nnt.
\u00a0<\/P>\u00a0\u00a0\u00a0

Fazit<\/strong><\/h3>Ja, Ende der Neunziger war Ape Escape auf der PSone sicher ein unterhaltsamer Titel mit einem innovativen Ansatz, der f\u00fcr einige vergn\u00fcgliche Stunden an der Konsole gesorgt hat. Heute, auf der PSP und ohne zweiten Analogstick, macht die Affenjagd dagegen l\u00e4ngst nicht mehr so viel Spa\u00df und leidet neben dem Steuerungsdefizit an langen Ladezeiten, einer verkorksten Kamera sowie der altbackenen Pr\u00e4sentation. Au\u00dferdem stellt sich die Frage, warum ich mir ein Spiel kaufen soll, das praktisch 1:1 dem PlayStation-Original entspricht? Zumal es bald im Rahmen des angek\u00fcndigten PlayStation-Emulators auf der PSP lauff\u00e4hig sein und mit Sicherheit deutlich g\u00fcnstiger seind wird? Nein, wenn ich Ape Escape spielen will, hole ich doch lieber noch mal meine alte PlayStation vom Speicher oder lege gleich den dritten Teil der affigen Serie ins Laufwerk der PS2. Da freue ich mich wenigstens \u00fcber einen griffigen Controller mit zwei Analogsticks.<\/div><\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • lustiges Spielprinzip
    <\/li>
  • grafisch leicht \u00fcberarbeitet
    <\/li>
  • knuffiger Anime-Stil
    <\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • Steuerung nicht mehr so intuitiv wegen fehlendem Analogstick
      <\/li>
    • lange Ladezeiten, die oft das Spiel unterbrechen
      <\/li>
    • b\u00f6se Clipping<\/li>
    • Fehler
      <\/li>
    • miese Kamera
      <\/li>
    • Nebelschwaden
      <\/li>
    • Spiel<\/li>
    • Recycling
      <\/li>
    • gew\u00f6hnungsbed\u00fcrftige Musik   
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