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{"id":3038635,"date":"2007-02-18T10:03:25","date_gmt":"2007-02-18T09:03:25","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/battlezone\/3038635"},"modified":"2024-07-18T13:54:18","modified_gmt":"2024-07-18T11:54:18","slug":"battlezone","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/battlezone\/3038635","title":{"rendered":"Battlezone (Arcade-Action) – Battlezone"},"content":{"rendered":"Fr\u00fcher war alles besser<\/STRONG>

BattleZone war ganz was Tolles. So hei\u00dft es jedenfalls in “Games Odyssee” und anderen Dokumentationen, die sich mit der Geschichte unseres liebsten Hobbys auseinandersetzen. Zum ersten mal konnten sich Spielhallenbesucher frei durch eine dreidimensionalen Welt bewegen. Oder durch das, was der geneigte Spieler von 1980 sich eben unter einer
<\/A><\/TD><\/TR>
Wenn’s knallt, noch ‘nen Meter: Die Explosionen sind das sch\u00f6nste an der Zerst\u00f6rungsorgie. <\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>dreidimensionalen Welt vorstellte. Sogar die U.S. Army war so begeistert von der Realit\u00e4tsn\u00e4he, dass sie eine eigene Version des Panzerspiels f\u00fcr das Training der Soldaten entwickeln lie\u00df. Im PSP-Remake bestehen Umgebung und gegnerische Fahrzeuge nicht mehr aus wenigen gr\u00fcnen Vektor-Strichen vor nachtschwarzem Hintergrund, sondern, wer h\u00e4tte es gedacht, aus Polygonen. F\u00fcr ein PSP-Spiel sehen diese texturierten Polygone sogar einigerma\u00dfen akzeptabel aus. Scheinbar reichte das den Entwicklern. Denn daran, dass sich die Grafik auch noch bewegen soll, hat offensichtlich niemand gedacht. Oder der Releasetermin stand pl\u00f6zlich vor der T\u00fcr, man wei\u00df es nicht. Jedenfalls ruckelten und zuckelten die Kulissen in einem Tempo an mir vorbei, dass ich an gute alte Amiga-Tage erinnert wurde. Ein traumhafter Homecomputer, aber mit der fl\u00fcssigen Darstellung von dreidimensionaler Grafik hatte er es nicht so. Aber zur\u00fcck in die Zukunft, zur\u00fcck ins Jahr 2007.

HovercraftZone<\/STRONG>

Oder noch ein St\u00fcckchen weiter in die Zukunft, denn diesmal nehmt ihr am Steuer von futuristischen Fantasiepanzern Platz, die wie ein Luftkissenboot \u00fcber den Boden gleiten. Zu Beginn einer Karriere tretet ihr einer von acht nationalen Armeen bei. Jede davon besitzt je ein Fahrzeug in drei Klassen. Die kleinen “MSP”-Panzer sind verh\u00e4ltnism\u00e4\u00dfig wendig. Verh\u00e4ltnism\u00e4\u00dfig, weil sie sich trotzdem so tranig steuern wie ein Luftkissenboot. Seid ihr erst einmal in Fahrt gekommen, l\u00e4sst sich die Richtung nicht so schnell korrigieren. Nur der begrenzte Boost schafft ein wenig Abhilfe und bringt euch schneller auf einen neuen Kurs. Da ihr gegen h\u00f6chstens drei Bots oder Mitspieler pro Runde antretet, fallen die an Unreal Tournament erinnernden Arenen alles andere als gro\u00df aus. Schneller als euch lieb ist, habt ihr die \u00e4u\u00dferen Grenzen der Map erreicht und rast dank des tr\u00e4gen Handlings volles Rohr in die Wand. Spielt ihr dabei in der Ego-Perspektive, wird die Kamera wild hin und her geworfen. Das wirkt zwar realistisch, nimmt euch aber viel von der ohnehin knappen \u00dcbersicht. In der voreingestellten Sicht hinter dem Vehikel bleibt die Kamera dagegen stets ruhig ruhig.

<\/A><\/TD><\/TR>
Mit Boost-Einsatz lassen sich die schwerf\u00e4lligen Schwebepanzer ein wenig besser man\u00f6vrieren. <\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Die Fahrzeuge der “Cabal” genannten Mittelklasse verhalten sich noch schwerf\u00e4lliger als das leichte Modell. Die dritte Variante hei\u00dft “Titan”. Sie hat den Vorteil, dass sie sich derart langsam bewegt, dass die niedrige Framerate nicht mehr so stark ins Gewicht f\u00e4llt. Au\u00dferdem rutscht dieser schwere Brocken dank seiner geringen Geschwindigkeit nicht mehr herum wie auf Eis. Mit solch einem “Titan” ist Taktik gefragt. Das Spielgef\u00fchl erinnert dann ein wenig an Titel, in denen ihr einen gro\u00dfen Battle-Mech steuert. Jede der acht Armeen hat seine Panzer mit einer Spezialf\u00e4higkeit ausgestattet, die erstaunlich gut zu g\u00e4ngigen Klischees \u00fcber die jeweilige Nation passt. Die angriffslustigen US-Amerikaner ballern gnadenlos alles \u00fcber den Haufen, was ihnen vor den Reisen-Laser f\u00e4hrt. Die hochtechnisierten Japaner dagegen legen mit elektromagnetischen Strahlen die Navigationsf\u00e4higkeit ihrer Gegner lahm. Wir Deutschen verlassen uns ganz auf unsere robuste Wertarbeit und besitzen besonders stark gepanzerte Gleitfahrzeuge.

Das Wettr\u00fcsten geht weiter
<\/STRONG>
Habt ihr euch f\u00fcr eine Nation und ein Gef\u00e4hrt entschieden, geht es zur Sache. Neben Capture the flag, einem Deathmatch und einem Team-Deathmatch m\u00fcsst ihr euch noch in diversen anderen Modi beweisen. Bei “Kernzone” werden drei Punkte eingenommen, im Modus Blackout zerst\u00f6rt ihr den gegnerischen “Power-Kern” und als “Einsamer Wolf” m\u00fcsst ihr wie bei Oddball in Halo eine Kugel an euch nehmen und vor euren Verfolgern fliehen. F\u00fcr das Bestehen der Mission gen\u00fcgt meistens der dritte Platz. Neue Panzer, Waffen und Spielmodi schaltet ihr aber nur frei, indem ihr einen Sieg einfahrt. Wer sich tats\u00e4chlich durch alle Levels k\u00e4mpft und danach noch immer noch nicht die Schnauze voll hat, darf sich am PC eigene Maps basteln. Der Editor dazu befindet sich auf der offiziellen Website.
\u00a0\u00a0

Fazit<\/strong><\/h3>Dieses Spiel treibt mir die Tr\u00e4nen in die Augen, und das meine ich w\u00f6rtlich. Die Framerate ist derart niedrig, dass ich die einzelnen Bilder fast mitz\u00e4hlen konnte. Wenigstens ist BattleZone innovativ. Bei welchem Titel f\u00fchlt man sich sonst wie ein besoffener Schlittschuhl\u00e4ufer mit einem Arsch voller Waffen? Schade eigentlich, denn es stecken durchaus gute Ideen in dem Remake des Atari-Klassikers. Das Belohnungssystem ist f\u00fcr einen Arena-Shooter recht motivierend geraten. Ich h\u00e4tte gerne die unterschiedlichen Gef\u00e4hrte der einzelnen Armeen nacheinander aufger\u00fcstet. Ein Online-Modus w\u00e4re \u00fcbrigens auch nicht das Verkehrteste bei solch einem Multiplayer-Spiel gewesen. Tja, h\u00e4tte, w\u00e4re, k\u00f6nnte. In der Realit\u00e4t bleibt BattleZone eine Ruckelorgie mit schwammiger Steuerung, bei der ihr nur offline gegeneinander antreten d\u00fcrft. Da kann auch der knackige Metal-Soundtrack nichts mehr rei\u00dfen. <\/div><\/div>

Wertung<\/strong><\/h3>
PSP<\/div>
PSP<\/div><\/div>
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Das hat das Original nicht verdient: Tr\u00e4ger und ruckeliger Aufguss des Shooter-Klassikers.<\/p><\/div><\/div>

Anzeige: Battlezone – Sony PSP kaufen bei \"Amazon<\/a><\/p>