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{"id":3038569,"date":"2010-10-22T17:01:27","date_gmt":"2010-10-22T15:01:27","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/ghost_recon_predator\/3038569"},"modified":"2024-07-18T13:54:03","modified_gmt":"2024-07-18T11:54:03","slug":"ghost_recon_predator","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/ghost_recon_predator\/3038569","title":{"rendered":"Ghost Recon: Predator (Shooter) – Ghost Recon: Predator"},"content":{"rendered":"Dschungelkrampf

<\/B>\u00c4hnlich wie in Sonys drei Teilen von Socom: Fireteam Bravo steuere ich das Mitglied einer Spezialeinheit durch feindliches Areal. Nach einem \u00dcberfall auf amerikanische Bergbauschiffe l\u00e4sst die\u00a0Antwort nicht lange auf sich warten: Die Invasion von Sri Lanka durch US-Truppen steht unmittelbar bevor. Als Vorhut haben die Vereinigten Staaten die Ghosts geschickt.\u00a0
<\/A><\/A><\/TD><\/TR>
Die Urwald-D\u00f6rfer und feindlichen Festungen sind realistisch gestaltet, bieten aber nicht so scharfe Texturen wie Socom: Fireteam Bravo 3.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Zusammen mit zwei Kameraden schleiche ich also durch erfreulich realistisch nachempfundene Milit\u00e4ranlagen und nehme Kontakt mit Aufst\u00e4ndischen auf, welche mir Informationen f\u00fcrs n\u00e4chste Missionsziel liefern.

Dank weitl\u00e4ufiger Areale kann ich auf der \u00dcbersichtskarte meinen Weg individuell planen. Entweder befehle ich meinen Mitstreitern direkt in der \u00dcbersicht, an welcher Stelle sie in Deckung gehen sollen, oder ich wechsle zur\u00fcck zur Action und ziele mit meinem Fadenkreuz auf die entsprechende Mauer. Das klappt so weit recht gut, alles andere leider weniger: Sobald ich mich in Bewegung setze, machen mir nicht meine Widersacher, sondern die nerv\u00f6se Kamera und die hakelige Handhabung das Leben zur H\u00f6lle. W\u00e4hrend ich durch schmale Gassen schleiche, springt die Kamera st\u00e4ndig aus der Schulter- in die Ego-Perspektive und zur\u00fcck. Nachdem ich per Knopfdruck hinter einer Barrikade in Deckung gegangen bin, kann ich au\u00dferdem das Fadenkreuz nicht mehr weit genug bewegen, was auch das Kommandieren der anderen Ghosts erheblich erschwert.

Ghost Recon: Kinderm\u00e4dchen

<\/B>Ich kann meine Untergebenen z.B. in einen\u00a0passiven Aufkl\u00e4rungsmodus versetzen oder ihnen den Angriff befehlen. Au\u00dferdem darf ich auch h\u00f6chstpers\u00f6nlich jederzeit in die Haut eines anderen Teammitglieds schl\u00fcpfen. Jede Klasse hat nat\u00fcrlich ihr Spezialgebiet:\u00a0
<\/A><\/A><\/TD><\/TR>
Die Drohne in Aktion.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Zur Wahl steht der Aufkl\u00e4rer, welcher Ziele identifiziert und sich nah heranschleicht, der MG-Sch\u00fctze mit massiver Feuerkraft, der Scharfsch\u00fctze und der Nahk\u00e4mpfer. Im Laufe des Spiels kann ich meine Ghosts auch austauschen sowie mit verdienten Erfahrungspunkten neue Totmacher, Ausr\u00fcstung und Klamotten beschaffen. Ein praktisches\u00a0Gimmick ist das kleine, fernsteuerbare Drohnenfahrzeug, mit welchem sich Feinde observieren lassen. Leider vermasseln mir meine Kollegen h\u00e4ufig die Tour. Ich sehe ein, dass ich sorgsam planen soll, bevor ich angreife; doch wenn etwas schief l\u00e4uft, k\u00f6nnten sich die Herren Elitesoldaten wenigstens etwas mehr wehren, statt sich bei Feindkontakt ohne Gegenwehr\u00a0hinrichten zu lassen. St\u00e4ndig muss ich meine Sorgenkinder besch\u00fctzen, damit sie nicht schon wieder den L\u00f6ffel abgeben. Auch in anderen Situationen laufen sie ziemlich kopflos durch’s feindliche Gebiet. \u00a0\u00a0\u00a0

Fazit<\/strong><\/h3>

Eigentlich bringt Clancy’s Ghost Recon Predator beste Voraussetzungen mit, um richtig gute taktische Shooter-Action abzuliefern. In den weitl\u00e4ufigen Arealen\u00a0darf ich nicht nur\u00a0\u00fcber meinen Weg bestimmen. Das Spiel \u00fcberl\u00e4sst mir au\u00dferdem die Entscheidung, welche der alternativen Missionen ich starte und wie ich sie l\u00f6se. Es liegt an mir, auf welcher Route ich mich an ein Kraftwerk heranschleiche, wann ich welche Wachen erledige, ob ich die Arbeiter befreie, um mit ihnen die Anlage zu \u00fcbernehmen – oder ob ich lieber den Rambo spiele und wichtige Teile der Technik in die Luft jage. Sogar die Verschw\u00f6rungsgeschichte um den provozierten Einmarsch amerikanischer Truppen hat mir Lust auf’s Spiel gemacht. Klingt super, oder? Leider nur in der Theorie, denn in der Praxis hat die zickige Technik mir meist einen Strich durch die Rechnung gemacht und den Gro\u00dfteil meiner Man\u00f6ver vereitelt. Die gr\u00f6\u00dften Probleme entstehen durch die umst\u00e4ndliche, hakelige Steuerung\u00a0sowie die unruhige Kamera. Auch meine Kameraden stellen sich meist schrecklich d\u00e4mlich an und lassen sich viel zu oft ohne Gegenwehr erschie\u00dfen, wenn ich nicht schon wieder den Babysitter f\u00fcr sie spiele. Wer Lust auf Taktik-Action f\u00fcr seine PSP hat, sollte lieber zu einem der viel ausgegeifteren Socom-Teile greifen. Sogar das schwerf\u00e4llige Brothers in Arms: D-Day <A class=DYNLINK onmouseover="DynToolTipp_Show('Klicken f\u00fcr Gameinfos<\/b>‘)” onmouseout=”DynToolTipp_Hide(); ” href=”javascript:DynCont_Display(‘Gamefinder’,’runmod.php?sid={SID}&LAYOUT=dyncont_gf&spielid=10535′)”><\/A><\/B><\/B> macht seine Sache besser. <\/P><\/div><\/div>

Wertung<\/strong><\/h3>
PSP<\/div>
PSP<\/div><\/div>
\"\"<\/div>

Eine vermurkste Steuerung und KI-Probleme vermiesen den Spa\u00df an den eigentlich interessanten Missionen mit viel Entscheidungsfreiheit.<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • <\/li>

  • glaubw\u00fcrdige Missions-Szenarien
    <\/li>
  • realistisch konstruierte St\u00fctzpunkte
    <\/li>
  • gro\u00dfe Areale
    <\/li>
  • alternative Routen
    <\/li>
  • viel Entscheidungsfreiheit
    <\/li>
  • spannende Verschw\u00f6rungs-Story
    <\/li>
  • viel freischaltbare Ausr\u00fcstung<\/P><\/li>
  • <\/li>

  • Kampagne lokal zu dritt spielbar <\/P><\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • <\/li>

    • hakelige Steuerung
      <\/li>
    • umst\u00e4ndliche, komplizierte Tastenbelegung
      <\/li>
    • starke Kameraprobleme
      <\/li>
    • schlechte Kameraden<\/li>
    • KI
      <\/li>
    • abgehackte Gegner<\/li>
    • Animationen
      <\/li>
    • kaum scharfe Texturen
      <\/li>
    • kein Online<\/li>
    • Modus<\/P><\/li>
    • <\/li>

    • Gegner lassen sich nicht gefangennehmen<\/P><\/li><\/ul><\/div><\/div>
      <\/div>","protected":false},"excerpt":{"rendered":"

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