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{"id":3038418,"date":"2012-03-02T09:22:00","date_gmt":"2012-03-02T08:22:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/asphalt_injection\/3038418"},"modified":"2024-07-18T13:52:50","modified_gmt":"2024-07-18T11:52:50","slug":"asphalt_injection","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/asphalt_injection\/3038418","title":{"rendered":"Asphalt: Injection (Rennspiel) – Asphalt: Injection"},"content":{"rendered":"Panorama mit Sch\u00f6nheitsfehlern<\/strong>

\n
\"Die<\/figure>\n
Die Grafik kann sich grunds\u00e4tzlich sehen lassen, hat aber ihre Schw\u00e4chen. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nAuf den ersten Blick sehen die Kurse in St\u00e4dten wie LA, Moskau und Shanghai ganz passabel aus. Die Hintergr\u00fcnde k\u00f6nnen nicht mit dem durchgestylten Design und dem Detailgrad von Wipeout 2048 mithalten – trotzdem gibt es neben der Strecke eine Menge H\u00e4userschluchten, Gebirgsmassive und andere Sehensw\u00fcrdigkeiten zu entdecken. Auch das Scrolling bleibt zwar nicht immer fl\u00fcssig, aber trotzdem sauberer als in der 3DS-Version oder in Ridge Racer. H\u00fcbsch ist auch die Spiegelung auf dem Asphalt, welche die Szenerie bei Sonnenuntergang in ein glei\u00dfendes Licht taucht.

An anderer Stelle macht sich aber wieder die Herkunft vom Handy bemerkbar. Die Pr\u00e4sentation wirkt mit seinen spartanischen Men\u00fcbildchen reichlich billig. Au\u00dferdem schafft Gameloft es auch im Jahr 2012 nicht, runde Kurven zu designen. Stattdessen besteht der Rand des Asphalts aus kantigen “Stra\u00dfenecken”. Am deutlichsten macht sich das schmale Budget aber beim Fahrverhalten der Computergegner und der unglaubw\u00fcrdigen Fahrphysik bemerkbar: Mal zischt ein Rivale innerhalb einer Sekunde davon, kurze Zeit sp\u00e4ter kollidiert ein anderer mit einer Mauer und schie\u00dft wie\n
\"Realismus<\/figure>\n
Realismus spielt hier keine Rolle – Asphalt Injection setzt auf Arcade pur! \u00a9 4P\/Screenshot<\/div>\n<\/div>\neine Rakete senkrecht in die H\u00f6he. Solche Aussetzer treten zwar nur ab und zu auf, lassen die Rennen aber nicht besonders realistisch erscheinen. Au\u00dferdem enden Schlidder-Man\u00f6ver oft nicht wie gew\u00fcnscht, weil sich die\u00a0 PS-Protze nicht feinf\u00fchlig genau durch die Kurve wuchten lassen. So werden die Drift-Rennen zur l\u00e4stigen Pflicht\u00fcbung.

Rempeln erw\u00fcnscht!<\/strong>

In anderen Disziplinen macht es aber deutlich mehr Spa\u00df, \u00fcber die Piste zu brettern . Das liegt vor allem daran, dass das Spiel trotz realer Wagen und Strecken weitestgehend auf Realismus pfeift und auf flottes Arcade-Rempeln setzt – inklusive \u00fcber der Strecke schwebender Turbo-Pfeile und einem Super-Turbo f\u00fcr unbesiegbare Ramm-Attacken. An der Bande zerquetschte Gegner bringen Boost; Drifts, weite Spr\u00fcnge und Sprit-Symbole ebenfalls. Auch Umfang und Abwechslung stimmen: Man steigt nach und nach durch jede Menge Rennklassen auf, motzt den Fuhrpark aus der begehbaren Garage mit einfachen Kits auf und verbessert seine Bestzeient mit der Hilfe kleiner Abk\u00fcrzungen. Von K.O.-und Crash-Rennen \u00fcber Duelle und Sammel-Aufgaben bis hin zur “Bullenjagd” gibt es zehn Renn-Modi.

\n
\"Auch<\/figure>\n
Auch online darf Gas gegeben werden, allerdings vermisst man mehr Einstellungsm\u00f6glichkeiten. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nSch\u00f6n auch, dass der Schwierigkeitsgrad im Vergleich zur zu leichten 3DS-Fassung angezogen hat. Das Gummiband greift auch hier zu sehr ins Spiel ein, der Effekt h\u00e4lt sich aber in ertr\u00e4glichen Grenzen. Weniger gut gelungen ist der neue Online-Modus: In den Wettk\u00e4mpfen f\u00fcr bis zu acht Spieler verdient man sich zwar Erfahrungspunkte f\u00fcr die Ranglisten, vor dem Match gibt es aber kaum Einstellm\u00f6glichkeiten. Es lassen sich lediglich KI-Gegner ein- und ausstellen sowie Slots f\u00fcr eingeladene Freunde reservieren. Die Optionsarmut sorgt regelm\u00e4\u00dfig f\u00fcr unfaire Rennen mit unterschiedlich hochger\u00fcsteten Wagen. Immerhin erwies sich der Netzcode bei unseren Probespielen sauber. Es dauerte allerdings bis zum sp\u00e4ten Nachmittag, bis sich endlich mehrere Gegner online waren.

Fazit<\/strong><\/h3>Ganz so leicht wie bei Dungeon Hunter: Alliance hat es sich Gameloft diesmal nicht gemacht, doch auch in der Vita-Umetzung von Asphalt steckt wenig Neues. Schlichte Men\u00fcs, eine holprige Fahrphysik, der rudiment\u00e4re Online-Modus – das alles erinnert eher an die iOS-Wurzeln als an einen Konsolen-Raser. Statt eigener Ideen bietet das Spiel einen Mix altbekannter Zutaten: Unkomplizierte Arcade-Rennen, einfach gehaltenes Tuning und jede Menge Renn-Modi. Wenn man sich mit der lieblosen Aufmachung abgefunden hat, offenbaren sich aber auch St\u00e4rken: Im Gegensatz zu Ridge Racer stimmen Umfang und Abwechslung und der leicht angehobene Schwierigkeitsgrad sorgt oft f\u00fcr spannendes Gerempel. Auch technisch liefern die Entwickler immerhin solides Mittelma\u00df ab. Asphalt Injection ist keine Grafikbombe wie Wipeout 2048, bietet aber abwechslungsreiche Hintergr\u00fcnde und leidet au\u00dferdem nicht unter Bildratenschluckauf wie die Namco-Konkurrenz oder ModNation Racers: Road Trip.<\/div><\/div>

Wertung<\/strong><\/h3>
Vita<\/div>
Vita<\/div><\/div>
\"\"<\/div>

Die Vita-Version des iOS-Titels macht wenig neu, liefert aber passable Arcade-Rennen von der Stange.<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
    <\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
      <\/ul><\/div><\/div>
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