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{"id":3038379,"date":"2023-03-16T14:15:00","date_gmt":"2023-03-16T13:15:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/before_your_eyes\/3038379"},"modified":"2024-07-18T13:52:43","modified_gmt":"2024-07-18T11:52:43","slug":"before_your_eyes","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/before_your_eyes\/3038379","title":{"rendered":"Before Your Eyes (Adventure) – Seelenwanderung mit Augensteuerung"},"content":{"rendered":"

Mit einem Zwinkern durchs Leben<\/h2>\n
Before Your Eyes ist das erste PSVR2-Adventure, das fast komplett ohne Gamepad gespielt werden kann. Nach dem Start im Hauptmen\u00fc lege ich die VR-Controller einfach beiseite und verlasse mich ganz auf meine Augen. Der Begriff “Eye-Tracking\u201c”ist dabei eigentlich ein Etikettenschwindel: W\u00e4hrend sich die in Aquarellfarben gemalten Erinnerungen langsam vor mir aufbauen, steuere ich den Cursor n\u00e4mlich nicht mit meinem Aug\u00e4pfeln, sondern mit Bewegungen der VR-Brille. Sobald ich den Kopf in die passende Richtung gedreht habe, best\u00e4tige allerdings mit einem Augenzwinkern, das wie ein Knopfdruck fungiert. Mit einem Lidschlag \u00f6ffne ich zum Beispiel ein Element in der Szenerie \u2013 oder ich springe zur n\u00e4chsten Erinnerung in einer neuen Kulisse.

Das Ergebnis ist ein verbl\u00fcffend einzigartiges Spielgef\u00fchl mit einem narrativem Fokus, wie ich es so noch nicht erlebt habe. Der OLED-Bildschirm mit seinen leuchtenden HDR-Farben wird zur idealen Leinwand f\u00fcr die Lebensgeschichte des k\u00fcnstlerisch begabten Protagonisten Benjamin. Nachdem ihn ein mystischer F\u00e4hrmann aus dem Wasser gezogen hat, wird er in die Vergangenheit zur\u00fcckversetzt, um die wichtigsten Momente seines Lebens noch einmal zu erleben. Anfangs erinnerte mich die infantil betonte Familienidylle noch an Kinderserien wie “Caillou”. Doch schneller als erwartet schl\u00e4gt auch in Benjamins Leben der Ernst des Lebens zu. Dann verlagert sich die Erz\u00e4hlung zu Themen wie Krankheit, Familienzwist, Verlust\u00e4ngsten, elterlichen Erwartungen oder den Irrungen und Wirrungen, wenn es darum geht, dem ersten Schwarm seine Gef\u00fchle zu gestehen.

\n

Herausforderung f\u00fcr Augen und Tr\u00e4nendr\u00fcsen<\/h2>\n
\n
\"[GUI_STATICIMAGE(setid=92514,id=92656715)]\"<\/figure>\n
Benjamins Konsole erinnert stark an die Apple Pippin. Sobald ein Metronom erscheint, beendet ein Liedschlag die Szene. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nBei einem Erlebnis mit einem derartigen Fokus auf die Geschichte gehe ich vorsichtshalber nicht zu sehr ins Detail. Der rote Faden ist immer die Kunst, die f\u00fcr den Protagonisten und seine Mutter eine wichtige Rolle spielt. Dieses Hauptthema spiegelt sich stets sch\u00f6n im Artdesign und in der Steuerung wider. Wenn ich Symbole mit Kopfbewegungen anvisiere und mit einem Augenzwinkern best\u00e4tige, entfalten sich nicht nur neue Bildbereiche wie eine Leinwand am Rande des Raumes. Mit diesen Kopfbewegungen \u00f6ffne ich auch einen wichtigen Brief einer Akademie, male Bilder oder lasse den Cursor \u00fcber Klaviertasten huschen, um virtuos eine Melodie zu klimpern.

Spielerisch bleibt das alles relativ belanglos und erfordert manchmal etwas umst\u00e4ndliche Kopfdrehungen am Bildrand. Es hilft aber immens dabei, die Handlung und Stimmungen visuell intensiver wiederzugeben. Gew\u00f6hnlicherweise bin ich kein Fan allzu narrativer Adventures, die auf R\u00e4tsel verzichten \u2013 doch hier bin ich einfach zu involviert, um mich daran zu st\u00f6ren. Es f\u00fchlt sich fast so an, als w\u00fcrde ich mich durch ein neuartiges erz\u00e4hlerisches Medium blinzeln. Manchmal f\u00e4llt es mir dabei gar nicht leicht, nicht die Augen zu schlie\u00dfen, wenn ich den noch laufenden Rest einer Erinnerung erleben m\u00f6chte.

\n

Die Geschichte erwacht zum Leben<\/h2>\n
Auch manch emotionaler Moment k\u00f6nnte daf\u00fcr sorgen, dass ihr eure Augen fr\u00fcher schlie\u00dft, als es euch lieb ist. Ich habe als abgebr\u00fchter Adventure-Spieler nat\u00fcrlich trotzdem keine Tr\u00e4ne verdr\u00fcckt. Ger\u00fchrt war ich trotzdem, und zwar von der Strahkraft des OLED-Displays der PSVR2. Seine HDR-Darstellung gibt die vermittelten Stimmungen besonders sch\u00f6n wider, vor allem in surrealen Momenten. Auch die Vertonung kann nach der schwachen Anfangsphase \u00fcberzeugen, etwa wenn der F\u00e4hrmann seine Erkenntnisse wie ein antiker Chor in die Nacht hinausschmettert. Gute Englischkenntnisse sind von Vorteil, wenn ihr nicht auf die deutschen Untertitel zur\u00fcckgreifen wollt. Davon abgesehen gibt sich das Spiel sehr einsteigerfreundlich und \u00fcbelkeitsfrei. Nur gelegentlich zieht die Kulisse langsam und komfortabel an mir vorbei, etwa auf der Bootsfahrt \u00fcber den metaphorischen Jordan. Meist bleibt die Perspektive sogar komplett statisch, was dank der Inszenierung aber trotzdem lebendig wirkt.

\n
\"[GUI_STATICIMAGE(setid=92514,id=92656716)]\"<\/figure>\n
Die Erinnerungen entfalten sich mit lebhaften Pinselstrichen. In diesem Minispiel werden die leuchtenden Tasten mit der Note anvisiert. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nMein letzter Kritikpunkt k\u00f6nnte einen kleinen Spoiler in diesen Bericht bringen. Deshalb solltet ihr den Rest dieses Absatzes nicht mehr lesen, falls ihr die Erfahrung komplett unvoreingenommen erleben wollt. Kleine Entscheidungen (wie sich heimlich aus dem Haus zu schleichen) haben hier viel weniger Einfluss auf die Geschichte als z.B. in Detroit: Become Human<\/a> oder anderen Adventures. Gerade angesichts des emotionalen Themas und der teilweise surrealen Umsetzung w\u00e4re hier mehr m\u00f6glich gewesen.\n

Fazit<\/strong><\/h3>Lasst euch nicht von der infantilen Stimmung im Einstieg t\u00e4uschen: Before Your Eyes entwickelt sich danach schnell zu einem unheimlich aufw\u00fchlenden und innovativen, spielbaren Drama, das in dieser immersiven Form nur auf der PSVR2 m\u00f6glich ist! Nachdem mich der F\u00e4hrmann auf die Reise in Benjamins Erinnerungen geschickt hatte, konnte ich gar nicht anders, als immer tiefer einzutauchen. Im Gegensatz zu Rez Infinite<\/a> sch\u00f6pft die “Zwinker-Steuerung” leider nicht das volle Potenzial des Eye-Trackings aus: Statt mit den Augen zielt ihr hier “nur” mit Kopfbewegungen und best\u00e4tigt per Blinzeln. Dennoch erweist sich die PSVR2 mit ihren leuchtenden OLED-Farben als ideales Medium f\u00fcr die einf\u00fchlsam inszenierte Geschichte rund um ein K\u00fcnstlerleben, in dem Freunde und Familie nicht nur gesundheitliche R\u00fcckschl\u00e4ge verkraften m\u00fcssen. In nur knapp 90 Minuten gibt es zwar wenig spielerische Substanz und nur wenige Entscheidungen zu treffen, angesichts der ergreifenden Geschichte und der einzigartigen Umsetzung st\u00f6rt das aber kaum.<\/div><\/div>

Wertung<\/strong><\/h3>
PSVR2<\/div>
PSVR2<\/div><\/div>
\"\"<\/div>

Kurzes, aber bewegendes VR-Adventure, dessen einzigartige Zwinker-Steuerung wie f\u00fcr VR gemacht ist!<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
    <\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
      <\/ul><\/div><\/div>
      <\/div>","protected":false},"excerpt":{"rendered":"

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