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[4players.fdpub.de/wp-json/wp/v2/posts/3038319]
[wp-includes/rest-api/class-wp-rest-server.php:1893 header(), wp-includes/rest-api/class-wp-rest-server.php:1905 WP_REST_Server->send_header(), wp-includes/rest-api/class-wp-rest-server.php:472 WP_REST_Server->send_headers(), wp-includes/rest-api.php:449 WP_REST_Server->serve_request(), wp-includes/class-wp-hook.php:324 rest_api_loaded(), wp-includes/class-wp-hook.php:348 WP_Hook->apply_filters(), wp-includes/plugin.php:565 WP_Hook->do_action(), wp-includes/class-wp.php:418 do_action_ref_array(), wp-includes/class-wp.php:813 WP->parse_request(), wp-includes/functions.php:1336 WP->main(), wp-blog-header.php:16 wp(), index.php:17 require('wp-blog-header.php')]

{"id":3038319,"date":"2007-03-06T17:55:34","date_gmt":"2007-03-06T16:55:34","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/lemmings-2\/3038319"},"modified":"2024-07-18T13:52:32","modified_gmt":"2024-07-18T11:52:32","slug":"lemmings-2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/lemmings-2\/3038319","title":{"rendered":"Lemmings (Logik & Kreativit\u00e4t) – Lemmings"},"content":{"rendered":"

Auftritt der Selbstsprengmeister<\/STRONG><\/P>

F\u00fcr den Fall, dass jemand tats\u00e4chlich Lemmings nicht kennt: Eine pro Level unterschiedliche Anzahl der gr\u00fcn beschopften Wusler f\u00e4llt in regelm\u00e4\u00dfigen Abst\u00e4nden aus T\u00fcr A raus und muss zu T\u00fcr B wieder rein. So weit, so einfach. Knackpunkt eins ist, dass zwischen A und B massig Hindernisse stehen. Um diese zu umgehen habt ihr acht verschiedene Eigenschaften zur Verf\u00fcgung, die ihr euren Sch\u00fctzlingen zuweisen d\u00fcrft: Buddeln, Treppen bauen, Schr\u00e4gen hacken, an W\u00e4nden hochklettern oder einen Regenschirm, mit dem sie sanft zu Boden gleiten. Fies ist nat\u00fcrlich, dass ihr meist nur sehr wenig dieser Icons zur
<\/A><\/TD><\/TR>
Da laufen sie wieder – jetzt auch hochaufl\u00f6send und im Dunklen tappend!<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Verf\u00fcgung habt – taktisches Vorgehen und genau platziertes Einsetzen der Eigenschaften ist daher oberste Lemmingh\u00fcterpflicht. Knackpunkt zwei ist die Hirnlosigkeit eurer Sch\u00e4fchen: Sie laufen stur geradeaus, bis sie auf ein Hindernis treffen – dann drehen sie um und dackeln mit Tunnelblick in die andere Richtung weiter. Kombiniert man diese Tatsachen, ergeben sich massig M\u00f6glichkeiten, daraus brillante und\/oder fiese Levels zu stricken.<\/P>

Davon findet ihr hier lediglich 40 (plus f\u00fcnf Tutorial-Welten). \u00bbNanu\u00ab, h\u00f6re ich da den Lemmings-Kenner einwerfen, \u00bbdas Original hat doch 120!\u00ab. Das stimmt, allerdings gibt’s hier nicht die Original-Levels: Die vier Schwierigkeitsstufen von \u00bbFun\u00ab bis \u00bbMayhem\u00ab sind zwar bekannt, aber die jeweils zehn sich dahinter verbergenden Levels sind komplett neu – zwar teilweise von klassischen Designs inspiriert, aber dennoch taufrisch, was sowohl gut als auch schlecht sein kann. Gut in der Hinsicht, als dass jeder Lemmings-Kenner mittlerweile selbst die h\u00e4rteren Brocken auswendig kennen d\u00fcrfte. Schlecht in der Hinsicht, als dass Design nicht immer sitzt: Manche Abschnitte sind schlicht \u00f6de, andere un\u00fcbersichtlich, ganz andere lachhaft leicht oder teuflisch schwer. Generell ist das PS3-Lemmings \u00fcbrigens weitaus anspruchsvoller als das Original, sehr viele Timing-kritische Herausforderungen sowie fiese Zeit- und Lemminglimits, auch schon im einfachsten Modus, d\u00fcrften H\u00fcter-Neulinge schnell das Pad in die Ecke pfeffern lassen – das erinnert an den ungl\u00fcckseligen zweiten Teil \u00bbThe Tribes\u00ab. <\/P>

Die gr\u00fcne Gefahr – jetzt in gro\u00df!<\/STRONG><\/P>

F\u00fcr ganz verzweifelte F\u00e4lle gibt es ein f\u00fcnfstufiges Tutorial, in dem die acht Spezialf\u00e4higkeiten der Gr\u00fcnkoppbl\u00f6del, von Buddeln bis Treppen bauen, unter die Lupe genommen werden. Sowie mit \u00bbLichter\u00ab, \u00bbTeleporter\u00ab und \u00bbKlonmaschine\u00ab drei neue: Die Teleporter beamen Lemminge hin und her, die Klonmaschine erschafft einen zus\u00e4tzlichen Suizidling. Und die Lichter, die die Wuschel mit sich herumschleppen, z\u00fcnden kleine Feuerstellen an, die dunkle Levels ausleuchten. Au\u00dferdem gibt es auch frische Fallen wie den t\u00f6dlichen Hackebeilritter. Und das sind noch lange nicht alle Neuigkeiten: Ist man es von klassischen Lemmings-Versionen gewohnt, dass man jeden Level mit allen verf\u00fcgbaren Items beginnt, ist hier Umdenken angesagt. Denn Entwickler Team 17 hat sich von \u00bbAll New World of Lemmings\u00ab inspirieren lassen, und pr\u00e4sentiert euch ein Item-System: Meist beginnt ihr mit einer oder zwei Eigenschaften, der ben\u00f6tigte Rest ist \u00fcber den Level verteilt und wartet darauf, von euch aufgesammelt und eingesetzt zu werden – so arbeitet ihr euch Icon f\u00fcr Icon zum Ziel vor. Dar\u00fcber hinaus gehen die Levels, sonst immer eher horizontal ausgerichtet, jetzt auch des \u00d6fteren in H\u00f6he und\u00a0
<\/A><\/TD><\/TR>
Ihr startet nur mit einem Grundkontingent an F\u00e4higkeiten – den Rest m\u00fcsst ihr im Level finden.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Tiefe. Gut, dass die Steuerung so einfach funktioniert: Mit dem einen Analogstick steuert ihr den Cursor, mit dem anderen die Kamera. Ihr k\u00f6nnt bequem zwischen den F\u00e4higkeiten hin- und her schalten, zoomen und die Action beschleunigen – ganz wie von der\u00a0PSP <A class=DYNLINK onmouseover="DynToolTipp_Show('Klicken f\u00fcr Gameinfos<\/b>‘)” onmouseout=”DynToolTipp_Hide(); ” href=”javascript:DynCont_Display(‘Gamefinder’,’runmod.php?sid={SID}&LAYOUT=dyncont_gf&spielid=7778′)”><\/A><\/B><\/B> gewohnt. Allerdings gibt es auch hier keinen Mehrspielermodus, der fabelhafte Leveleditor fiel der Schere zum Opfer. Und die Online-Verbindung dient lediglich dazu, Highscores aus dem Internet zu saugen bzw. eure der Welt zur Schau zu stellen.<\/P>

Ja, Lemmings bezog schon immer einen nicht zu untersch\u00e4tzenden Teil seines Reizes aus der wundervoll putzigen Optik. Und auch in Schlagmichtot-HD (bis 1080p!) sehen die Schmalhirne einfach wundervoll aus: Nat\u00fcrlich bekommt ihr keine Dreipixelhochs mehr zu Gesicht, stattdessen erstrahlen ausgewachsene Nager auf eurem Bildschirm – nach wie vor g\u00f6ttlich animiert! Nette Effekte wie Sturm mit Blitz und Donner, wabernder Nebel oder verwaschene Echtzeit-3D-Animationen im Hintergrund zeigen zumindest ansatzweise, dass man es mit einer Next-Gen-Plattform zu tun hat. Leider kann die Akustik da nicht mithalten: Abgesehen vom Hauptmen\u00fc, in dem die groovig interpretierte Lemmings-Musik f\u00fcr beschwingte Stimmung sorgt, umschmeicheln im Spiel sph\u00e4rische Ambient-Kl\u00e4nge eure Ohrmuscheln – zwar nicht \u00fcbel, aber ein Lemmings ohne \u00bbDa-Da-Da-Da-Dadadada-Dadada!\u00ab-Klimperkl\u00e4nge ist einfach kein echtes Lemmings!<\/P>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0

Fazit<\/strong><\/h3>Jetzt mal ehrlich – wie herzverkleisternd s\u00fc\u00df ist das bitte? Im Hauptmen\u00fc regnet\u2019s treudoof kuckende Lemminge, die weitbekannte Melodie sorgt im groovigen Remix f\u00fcr fr\u00f6hliche Laune. Und im Spiel erst: Schnuffige Gro\u00dfnasen stapfen albern animiert durch kunterbunte Levels in Knuddel-HD – toll! Aber irgendwie bin ich nicht sicher, was ich von den neuen Welten halten soll. Klar, frisches Blut ist immer toll, au\u00dferdem bin ich f\u00fcr den allgemein gestiegenen Anspruch durchaus dankbar. Aber irgendwie f\u00fchlt es sich falsch an, wenn einem \u00bbLemmings\u00ab im Hauptmen\u00fc entgegenprangt und man nicht einen Hauch von \u00bbA Beast of a Level\u00ab und Konsorten zu sehen bekommt. Dar\u00fcber hinaus ert\u00f6nt das ber\u00fchmte \u00bbOh No!\u00ab nur noch selten, es gibt keine farbenfrohe Sprengung der ausweglosen Lemminge mehr (stattdessen fallen sie auseinander wie Figuren aus Lego Star Wars), und das Item-Aufsammel-System fand ich schon in All New World of Lemmings eher l\u00e4stig. Insgesamt also ein gewohnt liebenswertes Knobelpaket, aber ohne das unwiderstehliche S\u00fcchtigmacher-Potenzial des Originals.<\/div><\/div>

Wertung<\/strong><\/h3>
PS3<\/div>
PS3<\/div><\/div>
\"\"<\/div>

Frische Lemminge in g\u00f6ttlichem HD, denen allerdings die Brillianz des Originals fehlt.<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • zuckers\u00fc\u00dfe Grafik
    <\/li>
  • einfache Steuerung
    <\/li>
  • viele herausfordernde Levels
    <\/li>
  • beschwingte Musik
    <\/li>
  • Online-Highscores<\/li>
  • sehr preiswert
    <\/li>
  • s\u00fc\u00dfe Soundeffekte<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • Leveldesign hat mit Original<\/li>
    • Lemmings nichts zu tun
      <\/li>
    • fragw\u00fcrdiges Item<\/li>
    • System
      <\/li>
    • einige langweilige Levels
      <\/li>
    • teilweise gew\u00f6hnungsbed\u00fcrftige Musik<\/li>
    • kein Mehrspielermodus
      <\/li>
    • nichts f\u00fcr Einsteiger
      <\/li>
    • kein Leveleditor<\/li><\/ul><\/div><\/div>
      <\/div>","protected":false},"excerpt":{"rendered":"

      Vor 16 Jahren versetzten die gr\u00fcnhaarigen, massenselbstm\u00f6rderischen Lemmings Computerspieler rund um den Globus in einen Nagetier-Retterwahn! 15 Jahre und diverse mehr oder weniger gegl\u00fcckten Nachfolger sp\u00e4ter gelang ihnen ein furioses PSP-Comeback, das eigentlich nur noch von einem Next-Gen-Auftritt getoppt werden kann. Oder?<\/P><\/p>\n","protected":false},"author":563,"featured_media":3204511,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Lemmings - Test, Logik & Kreativit\u00e4t, PlayStation 3 PSN","_yoast_wpseo_metadesc":"Vor 16 Jahren versetzten die gr\u00fcnhaarigen, massenselbstm\u00f6rderischen Lemmings Computerspieler rund um den Globus in einen Nagetier-Retterwahn! 15 Jahre und diverse mehr oder weniger gegl\u00fcckten Nachfolger sp\u00e4ter gelang ihnen ein furioses PSP-Comeback, das eigentlich nur noch von einem Next-Gen-Auftritt getoppt werden kann. 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