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{"id":3038218,"date":"2007-04-27T13:35:36","date_gmt":"2007-04-27T11:35:36","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/fear-2\/3038218"},"modified":"2024-07-18T13:52:12","modified_gmt":"2024-07-18T11:52:12","slug":"fear-2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/fear-2\/3038218","title":{"rendered":"F.E.A.R. (Shooter) – F.E.A.R."},"content":{"rendered":"

Die alte Angst<\/STRONG><\/P>

Wenn ihr alles \u00fcber F.E.A.R. wissen wollt, empfehlen wir euch die Lekt\u00fcre unseres ausf\u00fchrlichen PC-Tests<\/A> – hier wollen wir uns nur den Unterschieden in der PS3-Fassung widmen. Die wurde, wie schon die 360-Version, nicht von Monolith selbst, sondern von den Day 1 Studios entwickelt, die bislang eigentlich nur durch die sehr guten MechAssault-Teile aufgefallen sind. Gibt’s Ver\u00e4nderungen? Spielerisch: nein. Noch immer ist F.E.A.R. einer der intensivsten Shooter, den man derzeit erleben kann! Tolle Horrorelemente, tolle KI, gro\u00dfartige Feuergefechte, die an einen spielbaren John Woo-Film erinnern – die Action stimmt, dar\u00fcber hinaus gibt’s mit der doppelt getragenen\u00a0Maschinenpistole auch eine neue Waffe im Sortiment. Allerdings haben deutsche Spieler an der PS3 noch weniger zu lachen als am PC: Es gibt weniger Blut zu sehen, und wenn, dann ist es an W\u00e4nden, B\u00f6den oder um Leichen herum verteilt – keine eurer Aktionen erzeugt auch nur einen roten Flatscher. Es gibt keinerlei Gore mehr, K\u00f6pfe und K\u00f6rperteile bleiben
<\/A><\/TD><\/TR>
Die Gegner-KI geh\u00f6rt zu den besten im Shooter-Bereich!<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>stabil angewachsen. Das geht sogar so weit, dass ein saftiger Treffer mit dem Schrotgewehr, der normalerweise Feind-Geschnetzeltes hinterl\u00e4sst, nur daf\u00fcr sorgt, dass sich das bedauernswerte Opfer einfach aufl\u00f6st – da fehlt nur noch die fluffige Puff-Wolke. Dar\u00fcber hinaus steht euch nur die deutsche Sprachausgabe zur Verf\u00fcgung, die zwar mit einigen guten Sprechern (u.a. der deutschen Synchronstimme von Lee Majors), aber auch einigen scheinbar gelangweilten dienen kann.<\/P>

Eine der Neuerungen der\u00a0360-Fassung <A class=DYNLINK onmouseover="DynToolTipp_Show('Klicken f\u00fcr Gameinfos<\/b>‘)” onmouseout=”DynToolTipp_Hide(); ” href=”javascript:DynCont_Display(‘Gamefinder’,’runmod.php?sid={SID}&LAYOUT=dyncont_gf&spielid=9611′)”><\/A><\/B><\/B> war der \u00bbInstant Action\u00ab-Modus, den auch Sony-Freunde bekommen: Da spielt ihr unter Zeitdruck eine Hand voll Levels aus dem Hauptprogramm nach, inkl. einer Online-Bestenliste – nicht der Br\u00fcller, aber f\u00fcr zwischendurch ganz spa\u00dfig. Wichtig ist neben der Kampagne nat\u00fcrlich auch der Mehrspielermodus, der die vom PC gewohnte Menge an Spielmodi transportiert: (Team- und Zeitlupen-) Deathmatch, -CTF und -Elimination bieten f\u00fcr alle Online-Naturen etwas, der Multiplayermodus l\u00e4uft schnell und \u00fcber weite Teile lagfrei. Ihr k\u00f6nnt euer Alter Ego leicht personalisieren, und auf der Rangliste um bessere Positionen k\u00e4mpfen. Allerdings sind die an sich gut designten Levels etwas zu hell geraten, nicht gerade dem \u00fcblichen F.E.A.R.-Gef\u00fchl entsprechend. Au\u00dferdem ist es sehr schade, dass die Erweiterungen der PC-Fassung (neue Karten und Spielvarianten) ebenso wenig ihren Weg auf die PS3 gefunden haben wie die Erweiterung \u00bbExtraction Point\u00ab.<\/P>

Weniger von weniger<\/STRONG><\/P>

Schon die 360-Fassung von F.E.A.R. zog im direkten Vergleich zum PC-Vorbild deutlich den K\u00fcrzeren, die PS3-Variante stapelt nochmals tiefer: Die Texturen sind niedrig aufgel\u00f6st und matschig, die Kommunikationstexte in der linken oberen Ecke sind in jeder HD-Aufl\u00f6sung kaum lesbar kr\u00fcmelig, deutlich sichtbare Farb\u00fcberg\u00e4nge sehen genau unsch\u00f6n aus wie heftiges Tearing – und trotzdem ruckelt das Ganze immer
<\/A><\/TD><\/TR>
Technisch ist die PS3-Fassung leider die schw\u00e4chste von allen – heftige Ruckler und m\u00e4\u00dfige Texturen vermiesen das Bild.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>wieder herzerweichend. Dar\u00fcber hinaus sind die Ladezeiten, sonst auch schon nicht von schlechten Eltern, nochmals gestiegen, je nach Level wartet ihr zwischen einer halben und einer Minute, bis es weitergeht.<\/P>

In Ermangelung einer Tastatur m\u00fcsst ihr die vielen Sonderfunktionen des Spiels (Zeitlupe, Granatenwechsel, Taschenlampe etc.) \u00fcber das voll belegte Pad kontrollieren. Das funktioniert normalerweise sch\u00f6n problemlos, nur bei einer Sache w\u00fcnscht man sich, die Tastenbelegung frei gestalten zu k\u00f6nnen: Die Taschenlampe liegt immer, egal welches der Layouts gew\u00e4hlt wurde, auf dem Steuerkreuz nach unten – eine denkbar schlechte Position, angesichts der Tatsache, dass man die Funzel st\u00e4ndig braucht und gerade mitten in der Action nur schlecht auf sie zugreifen kann. Neu und nicht unbedingt besser ist ferner, dass nicht mehr frei gespeichert werden darf. Immerhin gibt es recht fair verteilte Checkpunkte, an denen der Spielstand automatisch gesichert wird.<\/P>\u00a0\u00a0\u00a0\u00a0

Fazit<\/strong><\/h3>Atmosph\u00e4risch, spielerisch, ideentechnisch ist F.E.A.R. auch auf der PS3 ein toller Shooter: Das geschickte Spiel mit der Angst, die bizarren Visionen, die Art, wie die Story vermittelt wird, die intelligenten Feinde, die gro\u00dfartige Zeitlupe, der fantastische Sound – all das ist auch im Jahr zwei nach der PC-Fassung musterg\u00fcltig. Allerdings knapst die selbst im Vergleich zur schon schw\u00e4cheren 360-Version zurechtgestutzte Technik einiges von der Faszination ab, die langen Ladezeiten wirken sich in Verbindung mit den zuverl\u00e4ssig einsetzenden Rucklern negativ auf den Spielfluss aus – die Steuerung bedarf au\u00dferdem ebenso Gew\u00f6hnung wie die Eindeutschung. Unterm Strich bleibt ein guter, aber nicht mehr ph\u00e4nomenaler Shooter, der leider nicht mehr viel mit dem Ausnahmespiel zu tun hat, das auf PCs f\u00fcr gro\u00dfartig gruselige Unterhaltung sorgte.<\/div><\/div>

Wertung<\/strong><\/h3>
PS3<\/div>
PS3<\/div><\/div>
\"\"<\/div>

Atmosph\u00e4risch immer noch top, aber technisch muss FEAR auf der PS3 ordentlich Federn lassen.<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • dichte Atmosph\u00e4re
    <\/li>
  • toll eingesetzte Horror-Elemente
    <\/li>
  • beeindruckende KI
    <\/li>
  • realistische Physikengine
    <\/li>
  • gro\u00dfartige Soundkulisse
    <\/li>
  • fl\u00fcssiger Mehrspielermodus<\/li>
  • tolle Skriptszenen
    <\/li>
  • jederzeit verstellbarer Schwierigkeitsgrad<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • <\/li>

    • lange Ladezeiten
      <\/li>
    • ruckelige Grafik
      <\/li>
    • Tasten nicht frei belegbar
      <\/li>
    • schwache Texturen
      <\/li>
    • recht kurz
      <\/li>
    • sehr \u00e4hnliche Umgebungen<\/P><\/li>
    • sehr linear
      <\/li>
    • kein freies Speichern m\u00f6glich
      <\/li>
    • PC<\/li>
    • Erweiterungen nicht enthalten<\/li><\/ul><\/div><\/div>
      <\/div>","protected":false},"excerpt":{"rendered":"

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