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{"id":3038104,"date":"2010-03-09T16:41:37","date_gmt":"2010-03-09T15:41:37","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/thexder_neo\/3038104"},"modified":"2024-07-18T13:51:06","modified_gmt":"2024-07-18T11:51:06","slug":"thexder_neo","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/thexder_neo\/3038104","title":{"rendered":"Thexder Neo (Arcade-Action) – Thexder Neo"},"content":{"rendered":"Der unbekannte Held<\/STRONG>

<\/A><\/A><\/TD><\/TR>
Mit dem Dauerfeuer sollte man aufpassen, nuckelt der Laser doch kontinuierlich Lebensenergie vom Roboter ab.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Thexder ist ein Klassiker, keine Frage. Nur halt ein Klassiker, den au\u00dferhalb Japans kaum einer kennen d\u00fcrfte: Vor 25 Jahren war es das erste Spiel der frisch gegr\u00fcndeten Firma Game Arts, die mittlerweile durch die Lunar- und Grandia-Spiele sowie nicht zuletzt auch Super Smash Bros. Brawl zurecht Ruhm und Ehre kassierte. Beides gab’s in japanischer Sprache bereits f\u00fcr Thexder, das 1985 f\u00fcr NEC-PCs erschien und auf denen auch ein gro\u00dfer Hit wurde – irgendwann folgten unweigerlich Umsetzungen f\u00fcr Amiga, DOS, MSX, Apple 2 oder NES, und damit auch frische Bekanntheit in den Sph\u00e4ren der Langnasen. Aber eine echte Retro-Legende wurde das Spiel bei uns nie. Und trotzdem gab es von Seiten Square-Enix’ (die seinerzeit bereits das Original auf das NES hievten) schon letztes Jahr eine PSP-Version, die jetzt nochmals aufgepustet auch auf PS3 landet.

Gleich zu Beginn sollte ein Missverst\u00e4ndnis aus der Welt geschafft werden: Thexder Neo ist kein Shooter. Es ist allerdings auch kein Plattformer – es ist irgendwas dazwischen. Der Namen gebende Roboter kann gem\u00e4chlich stapfen, springen und mit seinem zielsuchenden Laser um sich ballern, aber sp\u00e4testens vor engen G\u00e4ngen ist Schluss damit. Einen Knopfdruck sowie eine Transformers-kompatible Verwandlung sp\u00e4ter ist Thexder ein Flugzeug, das durch schmale Sch\u00e4chte passt. Die st\u00e4ndige Verwandlung zwischen beiden Varianten ist eine der beiden S\u00e4ulen des Spiels.

Wir sind die Roboter!<\/STRONG>

Die andere ist die Energie: Thexders Laser mag zielsuchend sein, aber er ist auch gefr\u00e4\u00dfig – knabbert er doch best\u00e4ndig die karge Lebensenergie weg. Dauerfeuerfreunde finden sich also schnell vor einem Bildschirm wieder, in dem sie Beethovens Mondscheinsonate auf
<\/A><\/A><\/TD><\/TR>
Sich in ein Flugzeug transformieren zu k\u00f6nnen ist zwar die gro\u00dfe Besonderheit des Spiels, aber auch seine gr\u00f6\u00dfte Schw\u00e4che – die Steuerung ist grausam!<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Speed sowie ein h\u00e4misches \u00bbGame Over!\u00ab pr\u00e4sentiert bekommen. Bedachtes, abw\u00e4gendes Ballern und die Suche nach Energie spendenden Feinden ist also genauso wichtig wie eine ruhige Plattformhand.

Sowie eine hohe Frustrationsgrenze, denn die 100 Levels sind zum gro\u00dfen Teil labyrinthartig aufgebaut und voller Gegner. Was nur halb so schlimm w\u00e4re, wenn die Steuerung pr\u00e4zise arbeiten w\u00fcrde, was sie aber gerade im Flugzeug-Modus nicht mal ansatzweise auf die Reihe kriegt: Viel zu tr\u00e4ge wendet der Flieger, so dass punktgenaue Anfl\u00fcge auf schmale Gassen zum Geduldsspiel werden. Viel zu nutzlos ist der in diesem Modus ausschlie\u00dflich nach vorne feuernde Laser, so dass man ratzfatz von Widersachern umkreist und zerst\u00fcckelt wird. Nichts gegen beinharte Spiele (immerhin halte ich die MegaMan-Flagge in der Redaktion so hoch wie nur m\u00f6glich), aber irgendwo habe selbst ich eine \u00bbWas soll der Schei\u00df?\u00ab-Grenze. Immerhin haben die Entwickler insofern mitgedacht, als dass ein Easy-Modus integriert wurde – dessen einziges Unterscheidungsmerkmal zur normalen Variante eine Continue-Funktion ist. Ganz harte Hunde k\u00f6nnen vom Hauptmen\u00fc aus auch auf die \u00bbClassic\u00ab-Variante zur\u00fcckgreifen, eine Umsetzung der originalen NEC PC-Version. Und wer f\u00fcnf Freunde hat, die Thexder Neo ihr eigen nennen, kann mit ihnen gemeinsam einen Level nach dem anderen abklappern.\u00a0

Fazit<\/strong><\/h3>Weder Shooter noch Plattformer, daf\u00fcr in beiden Bereichen unendlich weit von solider Qualit\u00e4t entfernt – Thexder Neo h\u00e4tte wirklich lieber in der Vergangenheit bleiben sollen; die Erinnerung an das Spiel d\u00fcrfte weitaus besser sein als das Remake. Grunds\u00e4tzlich ist das Spielprinzip eine interessante Mischung aus Action und Taktik, das st\u00e4ndige Abw\u00e4gen zwischen Angriff, Flucht und Energiesuche eine willkommene Abwechslung im gewohnten Dauerfeuerbereich. Aber w\u00e4hrend man fr\u00fcher dankbar f\u00fcr jede neue Idee und bereit war, daf\u00fcr auf eine vern\u00fcnftige Kontrolle zu verzichten, sind diese Zeiten definitiv vorbei. Und heutzutage kann man etwas derart unpr\u00e4zise zu kontrollierendes einfach nicht mehr in den (auch virtuellen) Laden stellen und auf die Zugkraft des Namens vertrauen! Mach’s gut, Thexder Neo, keiner wird dich vermissen.<\/div><\/div>

Wertung<\/strong><\/h3>
PS3<\/div>
PS3<\/div><\/div>
\"\"<\/div>

Das taktische Spielprinzip mag clever sein, doch die furchtbare Steuerung zieht das Spiel gnadenlos in den Ruin!<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • solide Grafik
    <\/li>
  • beiliegende Originalversion<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • furchtbare Steuerung
      <\/li>
    • nervende Musik
      <\/li>
    • frustrierendes Spieldesign
      <\/li>
    • abwechslungsarme Levels<\/li><\/ul><\/div><\/div>
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