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{"id":3038097,"date":"2010-06-10T16:51:10","date_gmt":"2010-06-10T14:51:10","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/soeldner-x_2_final_prototype\/3038097"},"modified":"2024-07-18T13:51:05","modified_gmt":"2024-07-18T11:51:05","slug":"soeldner-x_2_final_prototype","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/soeldner-x_2_final_prototype\/3038097","title":{"rendered":"S\u00f6ldner-X 2: Final Prototype (Arcade-Action) – S\u00f6ldner-X 2: Final Prototype"},"content":{"rendered":"Alles beim Alten?

<\/B>Zu Beginn gleich eine Entwarnung an entt\u00e4uschte K\u00e4ufer des Vorg\u00e4ngers: Das Waffen-und-Kombo-System wurde entsch\u00e4rft und auch davon abgesehen wurde der knackige Schwierigkeitsgrad gesenkt. Neuerdings k\u00f6nnen auch Einsteiger bedenkenlos zugreifen. S\u00f6ldner X2 ist ein klassischer 2D-Shooter und zwar so klassisch, dass mich das Design mit seinen farbig leuchtenden Sch\u00fcssen auf Anhieb an Neunziger-Jahre-Titel wie die Project X-Serie erinnert hat. Wie eh und je wuselt am rechten Bildrand eine \u00dcbermacht wild um sich schie\u00dfender Weltraumgleiter herum und links davon arbeite ich daran, eben jenes Gewusel zu reduzieren.\u00a0
<\/A><\/A><\/TD><\/TR>
Keine Panik: Der Projektilregen\u00a0bewegt sich\u00a0meist recht langsam. Im Gegenzug besitzt das eigene Schiff eine\u00a0gro\u00dfe Hitbox (wird also auch am Rand getroffen).<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Um die Raumschiffe und Mech-Roboter mit dicken Greifarmen herum breiten sich zwar jede Menge neonfarbig gl\u00fchende Projektil-Bl\u00fcten aus, trotzdem ist das Feuerwerk nicht so dicht wie im wahnwitzigen Japano-Overkill des gerade aufs iPhone umgesetzten Espgaluda 2 <A class=DYNLINK onmouseover="DynToolTipp_Show('Klicken f\u00fcr Gameinfos<\/b>‘)” onmouseout=”DynToolTipp_Hide(); ” href=”javascript:DynCont_Display(‘Gamefinder’,’runmod.php?sid={SID}&LAYOUT=dyncont_gf&spielid=1985768′)”><\/A><\/B><\/B>.

Erleichtert wird das Tohuwabohu durch den dynamischen Schwierigkeitsgrad. Je weniger Gegner ich auslasse, desto h\u00f6her steigen Rang und Multiplikator und desto mehr wehren sich die Biester. Etwas seltsam wirkt der Umstand, dass ich im Spiel mitunter nur eine mittelpr\u00e4chtige C-Wertung hatte und hinterher trotzdem ein spitzenm\u00e4\u00dfiges S verliehen bekam – oder auch umgekehrt. Der Zusammenhang ist zun\u00e4chst \u00e4hnlich schwer durchschaubar wie der Wust an Regeln rund um Multiplikator, Komboketten, Extras, Waffenslots und andere Details. Auch die dynamisch im Spiel aufrufbaren Anleitungstexte k\u00f6nnen nicht alle Fragen beantworten.

Sonic im Weltall

<\/B>Sobald man erst einmal durchsteigt, ist es aber durchaus unterhaltsam, m\u00f6glichst viele Gegner vor den h\u00fcbschen, schnell vorbei rasenden Kulissen aus der Luft zu pfl\u00fccken oder sich in einer der 17 Herausforderungen zu verbei\u00dfen. In einer davon versuche ich, tausend Ringe zusammen zu raffen, welche aussehen, als h\u00e4tten sie die Entwickler direkt aus einem Sonic-Spiel geklaut. Normalerweise sorgen diese goldigen Extras daf\u00fcr,\u00a0 <\/SPAN>dass sich die Serien-Leiste f\u00fcllt und das aktuell eingesammelte Extra aktiviert wird: Dazu geh\u00f6ren neue Wummen, Powerups,
<\/A><\/A><\/TD><\/TR>
Die Gefechte gegen fette Robo-Bosse z\u00e4hlen zu den Highlights.<\/TD><\/TR><\/TBODY><\/TABLE>eine n\u00fctzliche Schockwellen-Bombe, Satelliten, Multiplikator-Boni, Extraleben und vieles mehr.

All zu gedankenverloren darf ich aber nicht in der Gegend herum ballern, denn sonst leert sich die \u00bbSerien-Uhr\u00ab. Jedes der zun\u00e4chst zwei Schiffe besitzt zwei Standard-Totmacher und einen dritten Slot f\u00fcr eine Extrawaffe. Hat man ganze drei Extrawaffen-Symbole eingesammelt, gibt’s zur Belohnung eine Smartbomb. Wer m\u00f6chte, darf auch mit einem Freund vor der gleichen Konsole zocken. Nat\u00fcrlich macht das gesellige Ballern Laune – seltsamerweise wurde der Schwierigkeitsgrad aber kaum angepasst, so dass es zu zweit noch einfacher wird. Positiv f\u00e4llt die Replay-Funktion auf: Die Wiederholungen anderer Spieler lassen sich einfach auf Knopfdruck in den weltweiten Highscorelisten herunterladen und anschauen.\u00a0\u00a0

Fazit<\/strong><\/h3>

Wie jetzt, das war’s schon? Tatsache: In rund einer Dreiviertelstunde habe ich mich durch den Storymodus von S\u00f6ldner X2 geballert. Das ist selbst f\u00fcr einen klassischen 2D-Shooter nicht gerade \u00fcppig – vor allem, wenn man erst kurz vorher 12,99 Euro im Store ausgegeben hat. Zum Gl\u00fcck bietet der Arcade-Titel aus Mainz nach dem Durchzocken jede Menge Anreize zum Dranbleiben: Es gibt drei durch Geheimschl\u00fcssel freischaltbare Bonus-Levels, viele Extra-Wummen und stattliche 17 Herausforderungen. In Letzteren k\u00e4mpft man sich z.B. ohne Lebensverlust durch einige Levels. Manche dieser Aufgaben fallen recht knackig aus und auch die Highscorejagd macht Spa\u00df – vor allem, wenn man sich vorher ein paar Kniffe aus heruntergeladenen Leaderboard-Replays abschaut. Schade, dass die fordernden Schwierigkeitsgrade erst freigeschaltet werden m\u00fcssen. Schuss- und Gegnerdichte passen sich zwar dynamisch der Leistung an – dadurch wird es andererseits aber selten so schwei\u00dftreibend wie in japanischen Bullet-Hell-Shootern. Das klassische Weltraumsetting wirkt mittlerweile recht angestaubt und auch spielerisch geht es mir zu traditionell zur Sache. Andererseits stecken in den Punkte-, Multiplikator- und Serien-Regeln einige eigene Ideen. Etwas durchschaubarer h\u00e4tte das System aber ruhig ausfallen d\u00fcrfen. Auf technischer Ebene gibt sich der Titel keine Bl\u00f6\u00dfe: Im Vordergrund explodieren die Gegnerschiffe effektvoll um die Wette und dahinter rauscht ein h\u00fcbsch inszenierter Kulissen-Film vorbei. Auch die melodi\u00f6se Elektronikbegleitung passt. Wer klassische Shooter-Action ohne \u00dcberraschungen sucht, kann sich S\u00f6ldner X2 ruhig zulegen – besser als der unausgegorene Vorg\u00e4nger ist der Titel bei weitem.<\/P><\/div><\/div>

Wertung<\/strong><\/h3>
PS3<\/div>
PS3<\/div><\/div>
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Der klassische 2D-Shooter in ansehnlicher Kulisse ist zu schnell und leicht durchgezockt, bietet aber viele freischaltbare Extras und Herausforderungen.<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>