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{"id":3038050,"date":"2008-09-09T10:51:09","date_gmt":"2008-09-09T08:51:09","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/the_last_guy\/3038050"},"modified":"2024-07-18T13:50:56","modified_gmt":"2024-07-18T11:50:56","slug":"the_last_guy","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/the_last_guy\/3038050","title":{"rendered":"The Last Guy (Geschicklichkeit) – The Last Guy"},"content":{"rendered":"Supermann im Satellitenbild<\/STRONG>

<\/SPAN><\/SPAN><\/SPAN>
<\/A><\/A><\/TD><\/TR>
Na, wer erkennt das Stadion? Hier befindet ihr euch in Newcastle, wo ein Promi im Stadion wartet. Die Rettungszone liegt genau neben dem Stadion. Weitere St\u00e4dte hier im Video<\/A>!<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Was bewegt sich wie ein roter Derwisch mit wehendem Umhang auf einer Satellitenkarte? The Last Guy. Der letzte Mann. Und was will der Held, wenn er in Vogelperspektive durch Gassen \u00e0 la Google Earth rast, die den realen Stra\u00dfenkarten internationaler Metropolen entsprechen? Menschen in Sicherheit eskortieren! Die kauern vereinzelt, in Gr\u00fcppchen oder zu Hunderten zusammen gepfercht in H\u00e4usern, Garagen, Hallen, Hangars, Museen oder Footballstadien.\u00a0Denn da drau\u00dfen lauert der Tod in Form von einem knappen Dutzend\u00a0Monstertypen: Da gibt es mit dem riesigen Zombie den schlurfenden Klassiker des Menschenfressers, hinzu kommen\u00a0blitzschnelle K\u00e4fer, Nebel spuckende Mistviecher, hunde\u00e4hnliche Kreaturen, t\u00fcckische Wachinsekten\u00a0oder schwarze Fellkn\u00e4uel, die alles in Sichtweite attackieren.\u00a0Und manchmal blubbert der ganze Bildschirm in einer alles verschluckenden Blase, als h\u00e4tte die Erde Schluckauf…

Tokyo, Berlin, New York,\u00a0Los Angeles,\u00a0London – egal, welche der 14 Gro\u00dfst\u00e4dte man nimmt: \u00dcberall warten Menschen in unterschiedlicher Anzahl verharrend auf euch. Damit ihr nicht erst \u00fcberall klingeln m\u00fcsst, k\u00f6nnt ihr euch ein W\u00e4rmebild der
<\/A><\/A><\/TD><\/TR>
Manchmal gibt es auch zwei Rettungszonen – hier werden sie von einer breiten Stra\u00dfe getrennt, auf der meist feindliche K\u00e4fer umher rasen.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Stadt anzeigen lassen, das\u00a0viele kleine, aber auch gro\u00dfe gr\u00fcne Flecken anzeigt – da warten die meisten Menschen auf euch, vornehmlich in riesigen Geb\u00e4uden wie Einkaufszentren oder Stadien. Da es eure Aufgabe ist, eine bestimmte Anzahl Menschen, meist an die 1000, in einer bestimmten Zeit zu retten, hilft der Blick auf diese Karte\u00a0bei der\u00a0strategischen Routenplanung. Au\u00dferdem werden hier n\u00fctzliche Spezialgegenst\u00e4nde angezeigt, die euch mehr Ausdauer verleihen, unsichtbar machen,\u00a0die Zombies f\u00fcr kurze Zeit anhalten oder gar zu einer Fluchtzone teleportieren – auch diese Punkte sollte man abgrasen. Das Leveldesign \u00fcberrascht zudem mit Hindernissen, die man nur mit einer bestimmten Anzahl Menschen zerst\u00f6ren kann.

Schnell, arcadig\u00a0& gnadenlos<\/STRONG>

<\/A><\/A><\/TD><\/TR>
Manchmal ist die Menschenschlange hinter einem einfach zu lang und die Monster k\u00f6nnen euch von allen Seiten attackieren. Da hilft nur: Gruppieren und schnell weg!<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Was kann der Held? Er kann rennen und auf Knopfdruck wie ein Tasmanischer Teufel sprinten, was allerdings genau so Ausdauer frisst wie das wichtige Gruppieren: Sobald man Menschen rettet, scharen sie sich wie die Lemminge um euch und rennen euch diszipliniert hinterher. So weit, so gut. Das f\u00fchrt aber dazu, dass ihr bei zwei-, drei- oder f\u00fcnfhundert Gefolgsleuten eine lange, f\u00fcr stromernde Zombies und Monster \u00fcberaus anf\u00e4llige Reihe hinter euch her zieht. Um diesen Menschenschwanz in enger Formation\u00a0um euch zu versammeln, damit man sich z.B. verstecken oder effizienter Stra\u00dfen \u00fcberqueren kann, dr\u00fcckt man die Kreistaste zum Gruppieren. Auch die frisst die kostbare Ausdauer, die ihr \u00fcber das Einsammeln von Gegenst\u00e4nden oder genug Menschen wieder auff\u00fcllen k\u00f6nnt.

<\/SPAN>
Videos zu The Last Guy:<\/STRONG>

Metropolen
<\/A>
Japanischer Trailer 1
<\/A>
E3-Trailer 2008<\/A>
<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Das Spiel verlangt also strategische \u00dcbersicht auf der einen und arcadig-schnelle Entscheidungen auf der anderen Seite. Man muss immer darauf achten, dass man an kritischen Stellen wie breiten Stra\u00dfen genug Ausdauer hat, um sie \u00fcber den Sprint schnell zu \u00fcberwinden. Und man muss die Menge versammeln, wenn\u00a0das Monsteraufkommen in den Gassen steigt. \u00a0Das Ziel der menschenfreundlichen Stra\u00dfenumz\u00fcge ist immer die Landezone der Rettungsflieger: Ihr k\u00f6nnt sie so oft aufsuchen wie ihr wollt. Sobald man sich mit seinen Fl\u00fcchtlingen n\u00e4hert, kreischen sie in einem wahren Jubelsturm auf und rennen wie verr\u00fcckt in die gelb umrandete, sichere Zone – in diesen Momenten ist The Last Guy herrlich befriedigend, denn der Schwierigkeitsgrad w\u00e4chst st\u00e4ndig an. Manchmal\u00a0kommt man nur um Haaresbreite ohne Verluste um eine Kreuzung herum oder\u00a0erreicht in letzter Sekunde die Landezone.
\u00a0\u00a0\u00a0

Fazit<\/strong><\/h3>Gro\u00dfe Gef\u00fchle, skurriler Humor, harte Herausforderungen: Ich komme kaum von diesem kleinen Schmuckst\u00fcck weg! Ich liebe den Arcade-Charme, ich liebe die bescheuerten Ansagen vor jeder Mission. Das simple, aber kreative Spieldesign verbindet rasanten Oldschoolspa\u00df mit moderner Oberfl\u00e4che. Das ist kein bl\u00f6des Casualgame, sondern ein Creativegame, das in die ehrenvolle Gesellschaft von PixeljunkEden, Braid & Co geh\u00f6rt.\u00a0Okay, ich habe ein Faible f\u00fcr Zombieszenarios und ich mag Spiele, in denen es sowohl auf strategische Planung als auch Geschicklichkeit und Gl\u00fcck ankommt. Und dann diese genialen Momente, wenn hunderte Menschen in der N\u00e4he der Rettungszone pl\u00f6tzlich losrennen und einen orgiastischen kollektiven Jubel ert\u00f6nen lassen! Dieses Lemmings in Sattelitenperspektive h\u00e4tte mich mit all seinen realistischen Berlin-, London- und L.A.-Karten komplett kalt gelassen, wenn die Entwickler nicht die Emotionalit\u00e4t so gut eingefangen h\u00e4tten. Wenn sich ein Zombie n\u00e4hert, dann beginnen die Leute hinter\u00a0mir schon zu zittern und zu lamentieren; wenn sie angegriffen werden, schreien sie panisch auf. Das f\u00fchrt dazu, dass\u00a0ich beim Spielen fast wie ein Herbergsvater auf sie einrede, um sie zu beruhigen, w\u00e4hrend der eigene Puls angesichts des n\u00e4chsten Zombies und der tickenden Uhr schon wieder rast. Diese Momente sorgen f\u00fcr Spannung, f\u00fcr Panik und f\u00fcr eine Identifikation, die trotz des knackigen Schwierigkeitsgrades zum Retten bis in die letzte Stadt motiviert.\u00a0So macht globales Krisenmanagement Spa\u00df!<\/div><\/div>

Wertung<\/strong><\/h3>
PS3<\/div>
PS3<\/div><\/div>
\"\"<\/div>

Nehmt ein wenig Lemmings, sehr viel Google Earth, dazu Panik, Gef\u00fchle und knackiges Arcade-Flair – dieses Spiel macht s\u00fcchtig! <\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • innovative Spielidee
    <\/li>
  • cooles Art & Design
    <\/li>
  • 14 reale St\u00e4dte als Levelvorlagen
    <\/li>
  • genial eingefange Emotionalit\u00e4t
    <\/li>
  • taktische Routenplanung
    <\/li>
  • n\u00fctzliche Power-ups
    <\/li>
  • rasantes, packendes Spielprinzip
    <\/li>
  •  zehn Monstertypen, vier Bosse
    <\/li>
  • klasse Sounds & 8-Bit-Retroflair<\/li>
  • neue Levels freischalten
    <\/li>
  • weltweite Rangliste<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • weitere nahe Zoomstufe fehlt
      <\/li>
    • VIPs nur als Freischaltbonus<\/li>
    • Spiel komplett Englisch<\/li><\/ul><\/div><\/div>
      <\/div>","protected":false},"excerpt":{"rendered":"

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