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{"id":3038013,"date":"2008-10-22T10:16:25","date_gmt":"2008-10-22T08:16:25","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/monster_madness_grave_danger\/3038013"},"modified":"2024-07-18T13:50:51","modified_gmt":"2024-07-18T11:50:51","slug":"monster_madness_grave_danger","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/monster_madness_grave_danger\/3038013","title":{"rendered":"Monster Madness: Grave Danger (Arcade-Action) – Monster Madness: Grave Danger"},"content":{"rendered":"Ein Schritt vor, zwei Schritte zur\u00fcck<\/STRONG>

Auf den ersten Blick bekommt ihr auf der PS3 zwar genau denselben \u00f6den, verbuggten und nahezu spa\u00dffreien Kloppmist wie schon vor einem Jahr auf 360 und PC serviert (4P-Test<\/A>), aber bei genauerem Betrachten hat sich doch einiges ge\u00e4ndert, wenn auch nicht immer zum Guten:
[GUI_FLVPLAYER(width=300,height=188,STREAMINGID=21968,image=http:\/\/static.4players.de\/premium\/ContentImage\/41\/cc\/97563-bild.jpg)]\u00a0
Video: F\u00fcr die PS3 wurden einige Dinge komplett umgekrempelt – leider nicht immer zum Guten…<\/TD><\/TR><\/TBODY><\/TABLE>Allem voran gibt es nun endlich den seinerzeit schmerzlich vermissten Online-Koop-Modus! Dieser erlaubt es euch sogar mit mehreren Spielern an einer Konsole weitere Mitspieler online zu rekrutieren. Die Freude dar\u00fcber ist allerdings nur von kurzer Dauer, da sich selbst eine Woche nach Release keine Menschenseele auf die Gamespy-Server zu verirren scheint. Egal, ob morgens, mittags, abends oder nachts – au\u00dfer mir war nie auch nur eine Person online. Ganz gleich, ob in einer Koop- oder Versus-Partie…

Ich kann’s ja auch niemandem ver\u00fcbeln, denn wer kauft sich schon ein spielerisch indiskutables PSN-Spiel mit PS2-Grafik f\u00fcr 60 Euro nur weil man ihm eine DVD-Box \u00fcbergestreift hat!? Irgendwie haben es die Entwickler tats\u00e4chlich geschafft, das ohnehin schon miese optische Erscheinungsbild des Originals nochmals zu unterbieten. Schaupl\u00e4tze und Effekte wirken noch trostloser als vor einem Jahr, viele Dinge fehlen komplett und das Ganze flimmert auch noch. Gut, vielleicht ruckelt es daf\u00fcr etwas weniger, aber schlie\u00dflich muss ja auch viel weniger dargestellt werden, da man die noch halbwegs motivierenden Sammel- und Erkundungsaspekte der Vorlage fast komplett entfernt hat. Wo man fr\u00fcher noch in zahlreichen Ecken nach Upgrade-Materialien f\u00fcr seine Waffen gesucht hat, findet man all dies nun in meist un\u00fcbersehbaren Werkzeugkisten fix und fertig eingesammelt.

Ausfl\u00fcge auf schwer zu erreichende D\u00e4cher u. \u00e4., die fr\u00fcher noch zahlreiche Belohnungen parat hielten, sind sogar g\u00e4nzlich der Casual-Schere zum Opfer gefallen. Ihr folgt quasi nur noch auf Schienen dem eingeblendeten Richtungspfeil, \u00f6ffnet unterwegs ein paar rote Kisten und konzentriert euch voll und ganz aufs Killen unterbelichteter Zombiemassen. Es gibt auch keinen Konkurrenzkampf mehr unter den Spielern um begehrte Items, da immer alles gerecht und vollautomatisch aufgeteilt wird. Ihr m\u00fcsst euch nicht einmal mehr Gedanken \u00fcber eure Gesundheit machen, denn wenn ihr das Zeitliche segnet, werdet ihr beliebig oft an Ort und Stelle wiederbelebt. Den Spielfluss steigert das zwar enorm, aber wenn selbst Bossfights zur reinen Pflicht\u00fcbung werden und man sich gelangweilt von Schauplatz zu Schauplatz metzelt, l\u00e4uft irgendwas gewaltig schief…

Sonst alles wie gehabt?<\/STRONG>

V\u00f6llig indiskutabel pr\u00e4sentiert sich auch mal wieder die merkw\u00fcrdige Physik-Engine sowie die teils katastrophale Kollisionsabfrage, die euch gerne auch mal v\u00f6llig bewegungsunf\u00e4hig mit der Spielumgebung verschmelzen l\u00e4sst. Bugs, die euch teils am Weiterkommen hindern, weil irgendwelche Events initiiert werden, die eigentlich so gar nicht passieren d\u00fcrften, gibt es auch nach wie vor genug. Auch die teils miserable Lokalisierung ist nach wie vor existent, wobei man zumindest die teils haarstr\u00e4ubenden Beschreibungen der 360-Erfolge<\/A> los ist, denn ein Troph\u00e4ensystem gibt es genauso wenig wie Dual Shock-Unterst\u00fctzung.\u00a0
<\/A><\/A><\/TD><\/TR>
Langeweile durch Casual-Wahn: Grave Danger ist viel einfacher und\u00a0linearer als das Original.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Wer sich nun fragt, ob die Entwickler das letzte Jahr \u00fcberhaupt irgendwas sinnvolles hinbekommen haben, dem kann ich zumindest sagen, dass sich die Steuerung teils deutlich verbessert hat: So greift ihr nicht nur automatisch zur aktuellen Nahkampfwaffe, wenn ihr die Schlagtaste dr\u00fcckt, ihr schie\u00dft nun auch direkt \u00fcber den rechten Analogstick wie bei Geometry Wars <A class=DYNLINK onmouseover="DynToolTipp_Show('Klicken f\u00fcr Gameinfos<\/b>‘)” onmouseout=”DynToolTipp_Hide(); ” href=”javascript:DynCont_Display(‘Gamefinder’,’runmod.php?sid={SID}&LAYOUT=dyncont_gf&spielid=9158′)”><\/A><\/B><\/B> & Co, w\u00e4hrend ihr euch mit dem linken frei bewegen k\u00f6nnt. Daf\u00fcr gibt es nun aber keinerlei Kamera-Anpassungen mehr, was einem mitunter ziemlich\u00a0nerven kann, w\u00e4hrend die Fahrzeugsteuerung genauso mies ist wie zuvor.

Neu ist auch die M\u00f6glichkeit, nicht nur den teils abgefahrenen Waffen, sondern auch den Charakterf\u00e4higkeiten Upgrades verpassen zu k\u00f6nnen, was das ohnehin schon kaum fordernde Spiel aber nur nochmals einfacher macht. Ansonsten gibt es an Neuerungen eigentlich nur den exklusiven Herausforderungsmodus zu nennen, der mit insgesamt 25 Minispielen wie Zombie-Memory, -Baseball oder -Pacman f\u00fcr Solisten aufwartet, \u00fcber die ihr alternative Outfits f\u00fcr die vier Protagonisten des Hauptspiels freischalten k\u00f6nnt. Die Spielauswahl ist jedoch recht durchwachsen und reicht von ganz nett bis vollkommen witzlos. Aber wer vorwiegend allein spielt, sollte sowieso einen gro\u00dfen Bogen um Monster Madness machen, da ohne Teamkomponente fast gar kein Spielspa\u00df aufkommt.\u00a0

Fazit<\/strong><\/h3>Monster Madness ist auch auf der PS3 ein Titel, den eigentlich niemand braucht; f\u00fcr den unverfrorenen Preis gleich zweimal nicht! Es gibt zwar wirklich sinnvolle Verbesserungen wie die neue Zwei-Stick-Steuerung oder die M\u00f6glichkeit auch online kooperativ ans Werk zu gehen. Doch was bringt einem die intuitivere Handhabung, wenn das Spiel genauso \u00f6de und verbuggt ist wie das Original? Grafik und Kameraf\u00fchrung sind sogar noch mieser geworden! Auch der Online-Koop ist leider ziemlich nutzlos, da auf den Servern absolut tote Hose herrscht. Da kann man es auch locker verschmerzen, dass der Versus-Modus im Gegenzug deutlich Federn lassen musste. Der neue Herausforderungsmodus ist hingegen eine solide Bereicherung, dient aber quasi nur dazu im Alleingang v\u00f6llig irrelevante Extras freizuspielen. Solisten k\u00f6nnen Monster Madness aber ohnehin links liegen lassen, denn das bisschen Spielspa\u00df, das der Titel zu entfachen wei\u00df, bezieht er ausschlie\u00dflich aus den zumindest kurzzeitig unterhaltsamen Team-Ausfl\u00fcgen f\u00fcr bis zu vier Zombiemetzger. Allerdings beginnt man sich selbst auf dem h\u00f6chsten Schwierigkeitsgrad enorm schnell zu langweilen, da es wesentlich weniger zum Erkunden und Sammeln gibt und man aufgrund unbegrenzter Wiederbelebungen an Ort und Stelle quasi unbesiegbar ist. Schade um die eigentlich witzigen Waffen, Fallen, Monsterverwandlungen und Vehikel, die ihr teils auch als Gruppe bemannen k\u00f6nnt. Aber selbst im PSN-Store gibt es hochwertigere Spiele, die nur einen Bruchteil kosten, um Klassen besser aussehen und euch ein Vielfaches an Spielspa\u00df bescheren!<\/div><\/div>

Wertung<\/strong><\/h3>
PS3<\/div>
PS3<\/div><\/div>
\"\"<\/div>

Grave Danger spielt sich intuitiver und fl\u00fcssiger, ist nun aber so einfach und linear, dass man beim Spielen fast einschl\u00e4ft…<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • Koop-Modus jetzt auch online spielbar\u2026
    <\/li>
  • verbesserte Steuerung im Zwei-Stick-Stil
    <\/li>
  • exklusive Minispiele, Upgrades & Kost\u00fcme
    <\/li>
  • witzige Fallen, Waffen, Verwandlungen & Fahrzeuge<\/li>
  • ordentlicher Umfang
    <\/li>
  • ungebremster Spielfluss
    <\/li>
  • vier verschiedene Schwierigkeitsgrade<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • \u2026aufgrund v\u00f6llig verwaister Server jedoch ziemlich witzlos
      <\/li>
    • viel zu teuer
      <\/li>
    • viel zu einfach
      <\/li>
    • grauenhafter Humor
      <\/li>
    • monotoner Spielverlauf
      <\/li>
    • hakelige Fahrzeugsteuerung
      <\/li>
    • miese Kamera & Kollisionsabfrage
      <\/li>
    • stark reduzierte Erkundungsaspekte<\/li>
    • reduzierte Inhalte
      <\/li>
    • schlampig lokalisiert
      <\/li>
    • m\u00e4\u00dfige englische Synchro
      <\/li>
    • merkw\u00fcrdige Physik<\/li>
    • Engine
      <\/li>
    • kein Rumble, keine Troph\u00e4en
      <\/li>
    • chaotische & beschnittene Versus<\/li>
    • Modi
      <\/li>
    • Ruckler, Tearing, Flimmern & Clipping<\/li>
    • Fehler<\/li><\/ul><\/div><\/div>
      <\/div>","protected":false},"excerpt":{"rendered":"

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