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{"id":3037910,"date":"2007-02-14T15:02:00","date_gmt":"2007-02-14T14:02:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/god_hand\/3037910"},"modified":"2024-07-18T13:50:29","modified_gmt":"2024-07-18T11:50:29","slug":"god_hand","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/god_hand\/3037910","title":{"rendered":"God Hand (Action-Adventure) – God Hand"},"content":{"rendered":"

Die Nussknacker-Suite<\/strong>

<\/p>\n

\"Immer<\/figure>\n
Immer mitten in die… \u00e4h… Fresse rein. God Hand ist kein Spiel \u00fcbertriebener Eitelkeiten. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nWie \u00e4rgerlich: Der Protagonist Gene ger\u00e4t in eine kleine Stadt, die von b\u00f6sartigen Banditen \u00fcberrannt ist. Diese bedrohen gerade eine junge Frau, Gene eilt zur Hilfe. Nachdem er wieder aus seiner Bewusstlosigkeit erwacht ist, hat er nicht nur einen Brummsch\u00e4del, auch fehlt sein gewohnter rechter Arm. Stattdessen befindet sich an der Stelle die mysteri\u00f6se \u00bbGod Hand\u00ab, eine m\u00f6rderisch m\u00e4chtige Waffe. Rache? Rache! Au\u00dferdem sind d\u00e4monische Kreaturen hinter dem Arm her – ein weiterer guter Grund, ihn schmetternd einzusetzen. Die Story? Ist nachweislich wurscht! Aber wenigstens witzig, wenn auch auf recht niedrigem Niveau: Wenn ihr also kein Problem mit \u00bbKick me!\u00ab-Schildern, Weichteil-Tritten,

e<\/p>inem tuntigen Boss-P\u00e4rchen oder giftigen Chihuahuas habt, dann bekommt ihr hier einige Lacher serviert – sp\u00e4testens dank des im Hintergrund wie in 80er-Serien immer wieder fr\u00f6hlich drauflosgackernden \u00bbLaugh Tracks\u00ab<\/a> sowie der geradezu teuflisch beschwingten Gitarrenmusik, die fast automatisch zum Fingerschnipsen bzw. Fu\u00dfwippen einl\u00e4dt, ger\u00e4t man in eine ziemlich gute Stimmung. Und die braucht das Spiel auch.

Denn God Hand ist im Grunde kein gutes Spiel: Die Grafik ist ziemlicher Mist, es gibt Clippingfehler im Dutzendpack, die Levels scheinen mit der Axt designt zu sein, die Texturen sind blass und langweilig, die nicht verstellbare Perspektive ist alles anders als optimal. Dem Spielprinzip mangelt es erheblich an Abwechslung, der Schwierigkeitsgrad steigt sehr schnell an, man macht die ganze Zeit eigentlich das Gleiche. Und dennoch ist dieses Spiel keine Zeitverschwendung, kein grober Mist. Warum? Weil es sich selbst keine Sekunde ernst nimmt, weil es dem Spieler \u00fcberdeutlich die Message \u00bbIch bin designt, um zu unterhalten – hab Spa\u00df mit mir!\u00ab aufdr\u00fcckt! Zugegebenerma\u00dfen muss man f\u00fcr den gebotenen Low Level-Humor empf\u00e4nglich sein. Wer also gelegentliche Freude an B-Movies hat, der liegt auch bei God Hand richtig.

Das Ein-Mann-A-Team!<\/strong>

\n

\"Meist<\/figure>\n
Meist bekommt ihr es mit mehreren Gegnern gleichzeitig zu tun – das Meistern des Ausweichman\u00f6vers ist daher genauso wichtig wie die Beherrschung der Kombos. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nWorum geht es in God Hand? Nun, ihr seid hier, da sind eure Gegner, viel Spa\u00df. Anfangs habt ihr ein paar lumpige Kampftechniken, die \u00fcber heftiges Kloppen der Vierecks-Taste nacheinander als Kombo ausgel\u00f6st werden. Schon nach kurzer Zeit erhaltet und kauft ihr frische Man\u00f6ver, die ihr im Personalisierungsmen\u00fc in die Kombo einflie\u00dfen lassen oder euch eine ganz eigene basteln d\u00fcrft – bzw. m\u00fcsst, denn das Schnitzen eigener, zur Situation passender Kombos ist der Schl\u00fcssel zum Erfolg: Kleine, schnelle Feinde erfordern eine andere Strategie als dicke, langsame, hart zuschlagende Bossgegner! Wer sich also nur auf eine Kombination verl\u00e4sst, wird schnell feststellen, dass sowohl der ohnehin schon happige Schwierigkeitsgrad unmenschlich scheint als auch Bonusgames (wie z.B. das sehr Final Fight-kompatible Zerst\u00f6ren eines Autos) nicht zu schaffen sind. Wollt ihr euch nicht auf H\u00e4nde und F\u00fc\u00dfe verlassen, k\u00f6nnt ihr auch einen beachtlichen Teil der Umgebung zerst\u00f6ren und die Reste als Waffe nutzen: Bleirohr, explodierendes Fass, Hammer, normales Fass, Brett, Nagelkeule oder Vase sind als durchschlagende Argumente nicht zu verachten.

Dar\u00fcber hinaus kommt die Namen gebende God Hand in speziellen Situationen sehr rabiat zum Einsatz, au\u00dferdem wartet noch das \u00bbRoulette\u00ab: In dem tummeln sich m\u00f6rderisch durchschlagende Man\u00f6ver, deren Einsatz wertvolle \u00bbOrbs\u00ab kostet – die sollten also nur in passenden Situationen wie Bossfights zum Einsatz kommen! Von denen gibt es mehr als genug, mal gegen das erw\u00e4hnte Tucken-P\u00e4rchen, mal gegen einen rabiaten Mexikaner, mal gegen die \u00bbDevil Hand\u00ab pers\u00f6nlich. Gew\u00f6hnungsbed\u00fcrftigerweise k\u00f6nnt ihr nicht blocken, stattdessen weicht ihr gegnerischen Angriffen einfach per schnellem Druck auf den rechten Analogstick in alle Richtungen aus.\n
\"Die<\/figure>\n
Die Bossk\u00e4mpfe sind witzig bis bekloppt inszeniert – und teilweise sehr hart. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nKriegt euch ein Feind doch mal zu fassen, habt ihr wie in Resident Evil 4 <a class="DYNLINK" onmouseover="DynToolTipp_Show('Klicken f\u00fcr Gameinfos<\/b>‘)” onmouseout=”DynToolTipp_Hide(); ” href=”javascript:DynCont_Display(‘Gamefinder’,’runmod.php?sid=%7BSID%7D&LAYOUT=dyncont_gf&spielid=3440′)”>
<\/figure><\/a><\/strong><\/strong>\u00a0<\/strong><\/strong>die M\u00f6glichkeit, euch durch schnelles R\u00fctteln des linken Sticks zu befreien und den Gegner sofort anzugreifen. Zwischen den teilweise recht langen Missionen d\u00fcrft ihr den Spielstand sichern, und an der Stelle auch gleiche neue Kampfman\u00f6ver oder diverse Power-Ups kaufen.

Nachgetreten!<\/strong>

So richtig viele richtig gut aussehende Brawler gibt es aus irgendeinem Grund bislang nicht – und selbst in diesem Haufen nimmt God Hand seinen Platz im letzten Drittel ein: Fangen wir mit den massiven Clippingfehlern an – man k\u00f6nnte das sprunghafte Ausblenden von W\u00e4nden auch als \u00dcbersichtshilfe interpretieren, aber daf\u00fcr ist’s dann doch vielleicht etwas zu sprunghaft. \u00d6de Texturen, grobe Levelbauten, mit Ausnahme der coolen Echtzeit-Zwischensequenzen sehr m\u00e4\u00dfige Animationen, wenig abwechslungsreiche Feinde – optisch kommt Clovers Pr\u00fcgler locker f\u00fcnf Jahre zu sp\u00e4t. Auch die Kameraf\u00fchrung ist sehr letztes Jahrtausend: Der Protagonist ist etwas zu pr\u00e4sent im Bild und raubt so einen unn\u00f6tig gro\u00dfen Teil der \u00dcbersicht, au\u00dferdem k\u00f6nnt ihr die Perspektive nicht manuell verstellen.\n

\u00a0<\/p>\n

Fazit<\/strong><\/h3>God Hand ist albern, sehr, sehr albern: Hier ein Tritt in die Kl\u00f6ten, da ein \u00bbKloiiing!\u00ab-Sch\u00e4delklatscher, ausgef\u00fchrt von einem Held mit \u00bbTritt mich!\u00ab-Zettel auf dem R\u00fccken, begleitet von einem frenetisch abgackernden Publikum – zwar nutzt sich diese Fassade mit der Zeit etwas ab, aber f\u00fcr Spencer\/Hill-Fans mit einem Faible f\u00fcr Spiele wie Devil May Cry ist God Hand mindestens mittelgro\u00dfes Kino! Unter skeptischen Augen betrachtet ist das Ganze nat\u00fcrlich ziemlich hohl und abwechslungsarm – kein Durchfall wie Final Fight Streetwise, aber auch weit vom einigerma\u00dfen vergleichbaren The Warriors entfernt. Ein 3D-Double Dragon f\u00fcr leicht bekloppte Spieler, f\u00fcr die es nicht immer bierernst sein muss.<\/div><\/div>

Wertung<\/strong><\/h3>
PS2<\/div>
PS2<\/div><\/div>
\"\"<\/div>

H\u00f6chst albernes Gekloppe im Spencer\/Hill-Stil mit technischen M\u00e4ngeln.<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • groovige Soundkulisse<\/li>
  • einfache Steuerung<\/li>
  • nettes Kombo-System<\/li>
  • angemessen anspruchsvoll<\/li>
  • hochgradig albern<\/li>
  • ansehnliche Zwischensequenzen<\/li>
  • ordentlich Rabatz<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • m\u00e4\u00dfige Pr\u00e4sentation<\/li>
    • massig Clippingfehler<\/li>
    • schw\u00e4chelnde Langzeitmotivation<\/li>
    • nicht verstellbare Perspektive<\/li><\/ul><\/div><\/div>
      <\/div>","protected":false},"excerpt":{"rendered":"

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