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{"id":3037897,"date":"2006-07-29T09:06:18","date_gmt":"2006-07-29T07:06:18","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/street_fighter_alpha_anthology\/3037897"},"modified":"2024-07-18T13:50:27","modified_gmt":"2024-07-18T11:50:27","slug":"street_fighter_alpha_anthology","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/street_fighter_alpha_anthology\/3037897","title":{"rendered":"Street Fighter Alpha Anthology (Pr\u00fcgeln & K\u00e4mpfen) – Street Fighter Alpha Anthology"},"content":{"rendered":"

Und wo ist Beta?<\/STRONG><\/P>

Pr\u00fcgelfreude, Pr\u00fcgelfreude: Gleich f\u00fcnf historische Draufhauer tummeln sich auf der Anthology. Ganz klassisch geht es mit dem elf Jahre alten Street Fighter Alpha los \u2013 das in Japan aus gutem Grund Street Fighter Zero hie\u00df, schlie\u00dflich spielen Szenario und Figuren chronologisch vor Street Fighter 2. Im Gegensatz zu diesem bekamen die wesentlich besser\u00a0
<\/A><\/TD><\/TR>
Klassisch gut: Ryu und Ken sind ebenso im Alpha-Kader vertreten wie Dutzende anderer K\u00e4mpfer.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>animierten (und zwangsl\u00e4ufig j\u00fcnger wirkenden) Charaktere einen leichten Manga-Look verpasst, das Ganze spielte sich flotter. Alpha 2 verfeinerte das Balancing und steuerte weitere Figuren bei \u2013 das gilt auch f\u00fcr Alpha 2 Gold.<\/P>

Alpha 3 schlie\u00dflich ist das rundeste Paket von allen: Es vereint alle K\u00e4mpfer (plus einiger neuer), alle Moves, all das gute Balancing und nat\u00fcrlich die Isms, mit denen man seinen Kampfstil personalisieren konnte \u2013 allerdings ist das Game durch die neuartige Wurftechnik (zwei Kn\u00f6pfe dr\u00fccken statt einem) etwas schwerer geworden, wenn auch nach wie vor weit vom Anspruch von SNK- oder Sammy-Pr\u00fcglern wie Guilty Gear entfernt. Last but not least w\u00e4re da noch Super Gem Fighters: Mini Mix, anderenorts auch als Pocket Fighter bekannt: Das stutzt einige Figuren aus Alpha und der DarkStalkers-Serie auf Anime-Format zurecht (kleine K\u00f6rper, gro\u00dfe K\u00f6pfe), vereinfacht das Spielprinzip drastisch und verleiht dem Ganzen eine Extraportion Witz \u2013 dadurch hat es zwar nicht mehr wirklich viel mit dem klassischen Capcom-Pr\u00fcgler zu tun, Spa\u00df macht\u2019s trotzdem.<\/P>

Boxenluder<\/STRONG><\/P>

Wie in jedem guten Beat-em-Up liegt auch hier der gr\u00f6\u00dfte Spa\u00df im Mehrspielermodus \u2013 der allerdings ganz traditionell auf zwei Pr\u00fcgelknaben beschr\u00e4nkt ist, keine Online-Variante weit und breit. Tretet ihr allein an, erwarten euch mehrere Spielvarianten: Neben dem typischen Arcade-Modus versprechen besonders die serientypischen 2-on-1 Dramatic Battles hitzige Gefechte. Alle ausdauernden Pfadfinder bekommen allerlei freispielbares Material als Belohnung: Bonusfiguren, zus\u00e4tzliche Farben, mehr Optionen oder ein weiterer Spielmodus (Hyper Street Fighter Alpha Modus, mit dem man die Versionen untereinander
<\/A><\/TD><\/TR>
Ach Gottl, wie knuffig: Die Super Gem Fighters sehen putzig aus und spielen sich sehr einfach.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>mischen kann) sorgen f\u00fcr l\u00e4ngerfristige Motivation. Schade nur, dass sich die Entwickler Hintergrundinfos oder \u00e4hnliches, aus der Capcom Classics Collection bekanntes Material, erspart haben \u2013 das w\u00e4re ein netter Bonus gewesen. Au\u00dferdem m\u00fcssen Alpha-Kenner auf den World Tour-Modus verzichten, der es erlaubte, den K\u00e4mpfer zwischen den Matches zu verbessern.<\/P>

Was will man technisch schon von einer Sammlung von acht bis elf Jahre alten 2D-Spielen schon erwarten? Capcom hat die Spiele technisch so nahe an die Arcade-Versionen konvertiert, wie es m\u00f6glich war, es gibt nicht mal PAL-Balken. Flotte Ladezeiten bef\u00f6rdern nach wie vor beeindruckend animierte K\u00e4mpfer und pixelverliebte Hintergr\u00fcnde auf die Bildschirme, die nat\u00fcrlich bei 3D-Fetischisten zu spontaner Erblindung f\u00fchren d\u00fcrften \u2013 entweder liebt man diesen Stil, oder man hasst ihn. Immerhin ist die Soundkulisse weniger polarisierend geraten: Gut schreiende Figuren und angenehm treibende Beats sorgen f\u00fcr fr\u00f6hliche Ohren, auch wenn die T\u00f6ne nur in Mono bzw. Stereo aus den Boxen hopsen.<\/P>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0

Fazit<\/strong><\/h3>Die Alpha Anthology hat, abgesehen von der veralteten Technik, eigentlich nur einen gro\u00dfen Nachteil: Wieso sollte man Alpha spielen, wenn der in jeder Hinsicht \u00fcberlegene dritte Teil auf der Disc ist? Im Grunde haben alle Games au\u00dfer Alpha 3 und den zwar im Grunde stilbrechenden, aber trotzdem witzigen Super Gem Fighters nur historischen Wert. Nichtsdestotrotz ist die Sammlung ein mittelschweres Muss f\u00fcr jeden 2D-Beat-em-Up-Fan: Einfache Steuerung, tonnenweise hervorragend ausbalancierte Charaktere, liebevolle Pixelgrafik und einfache Zug\u00e4nglichkeit zeichnen die Alphas aus.<\/div><\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • detailgetreue Umsetzungen der Pr\u00fcgelklassiker
    <\/li>
  • hervorragend ausbalancierte K\u00e4mpfer
    <\/li>
  • einfache Steuerung
    <\/li>
  • tolle Retro-Pr\u00e4sentation
    <\/li>
  • sp\u00fcr- und spielbare Versionsunterschiede
    <\/li>
  • allerlei freispielbares Material
    <\/li>
  • flotte Ladezeiten
    <\/li>
  • recht g\u00fcnstig<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • kein Online<\/li>
    • Gaming
      <\/li>
    • \u00e4ltere Alphas haben haupts\u00e4chlich historischen Wert
      <\/li>
    • technisch veraltet<\/li><\/ul><\/div><\/div>
      <\/div>","protected":false},"excerpt":{"rendered":"

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