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{"id":3037894,"date":"2006-08-03T12:52:56","date_gmt":"2006-08-03T10:52:56","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/gottlieb_pinball_classics\/3037894"},"modified":"2024-07-18T13:50:26","modified_gmt":"2024-07-18T11:50:26","slug":"gottlieb_pinball_classics","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/gottlieb_pinball_classics\/3037894","title":{"rendered":"Gottlieb Pinball Classics (Geschicklichkeit) – Gottlieb Pinball Classics"},"content":{"rendered":"

Einst klein, jetzt gro\u00df<\/STRONG><\/P>

Die jetzt frisch im Laden stehende PS2-Fassung der Gottlieb Pinball Classics ist zu weiten Teilen eine 1:1-Umsetzung der ehrw\u00fcrdigen PSP-Vorlage \u2013 wenn ihr also alles dar\u00fcber wissen wollt, und das wollt ihr, dann klickt euch schnell zu unserem Test<\/A>. An dieser Stelle beschr\u00e4nken wir uns darauf, die Unterschiede zwischen den Versionen festzuhalten. Am wichtigsten ist hier, dass es in der station\u00e4ren Fassung logischerweise keine M\u00f6glichkeit mehr gibt, den Bildschirm um 90\u00b0 zu kippen. Dadurch gehen euch nat\u00fcrlich einige sehr praktische Kameraperspektiven durch die Lappen, aber auch so ist stets \u00dcberblick gew\u00e4hrleistet: per Druck auf die Kreis- oder Viereck-Taste wechselt ihr zwischen hohen und tiefen Ansichten, die f\u00fcr jeden Spielertyp optimale \u00dcbersicht bieten. <\/P>

<\/A><\/TD><\/TR>
Zum Ausflippern: Die klassischen Tische sind in allen Details nachgebildet.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Tja, und das war es im Wesentlichen auch schon! Wichtig w\u00e4re vielleicht noch zu erw\u00e4hnen, dass das Ball-Reinschnipsen und das Tilten (also das An-den-Tisch-Pochen, um den Ballverlauf leicht zu beeinflussen) jetzt auf beide Sticks verteilt sind \u2013 und Letzteres von Anfang an verf\u00fcgbar ist. Au\u00dferdem sind die Ladezeiten verh\u00e4ltnism\u00e4\u00dfig lang<\/P>

Du flipperst nicht allein!<\/STRONG><\/P>

Technisch hat sich gar nichts ver\u00e4ndert: Noch immer ist die tadellose Ballphysik das Schmuckst\u00fcck der Sammlung, die etwas zu matte Murmel kullert glaubw\u00fcrdig \u00fcber die gut polierten Tische. Die gl\u00e4nzen und leuchten und flackern genau so wie in den Spielhallen unserer Altvorderen. Dazu klackern die Flipper, summen die Score-Anzeigen, rumpeln die Bumper \u2013 sehr viel n\u00e4her kann man dem Pinball-Erlebnis auf gegenw\u00e4rtigen Konsolen kaum kommen. Und da Kugeltreiber ungern allein sind, k\u00f6nnt ihr, falls ihr genug von der Solo-Punkthatz habt, auch ein Turnier f\u00fcr bis zu vier Spieler ausrichten \u2013 hintereinander an einer PS2, versteht sich.<\/P>\u00a0\u00a0

Fazit<\/strong><\/h3>Die Pinball Classics haben den Sprung vom Handheld auf die Konsole verd\u00e4chtig gut \u00fcberstanden, mit Pad in der Hand scheucht man die Kugel genauso l\u00e4ssig. Die Pinball Classics bringen das Gottlieb-Erbe so kompetent auf die PS2, wie es technisch m\u00f6glich ist. Zwar gef\u00e4llt mir die einfach nicht chromcool gl\u00e4nzende Kugel immer noch nicht so richtig, der Rest daf\u00fcr umso mehr: Tischauswahl, Realismus, Bedienung, Mehrspielerunterst\u00fctzung \u2013 alles vorbildlich. Allerdings finde ich die harsche Beschr\u00e4nkung auf drei Startflipper etwas zu restriktiv, vor allem angesichts der Tatsache, dass die zum Freispielen der weiteren ben\u00f6tigten Aufgaben teils knifflig zu l\u00f6sen sind. F\u00fcr Gelegenheitskullerer m\u00f6gen die Pinball Classics also schon etwas zuviel des Guten sein \u2013 f\u00fcr den Flipper-Kenner aber genau richtig!<\/div><\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • detaillierte, realistisch nachgebildete Tische
    <\/li>
  • tolle Ballphysik
    <\/li>
  • viele freispielbare Flipper
    <\/li>
  • einfache Bedienung
    <\/li>
  • herausfordernde Tischziele
    <\/li>
  • nette Hintergrundinformationen
    <\/li>
  • verschiedene Kameraperspektiven<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • recht lange Ladezeiten
      <\/li>
    • nur wenige Tische zu Beginn
      <\/li>
    • kniffliges Aufgabensystem<\/li><\/ul><\/div><\/div>
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      Vor knapp einem halben Jahr sorgten die Gottlieb Pinball Classics f\u00fcr chromgl\u00e4nzende Augen bei allen PSP-Kullerfreunden: perfekt nachgeahmte Arcade-Maschinen, tolle Ballphysik, klackerfreudiger Sound, einfache Steuerung \u2013 all das soll jetzt auch die PS2 zum virtuellen Groschengrab machen.<\/p>\n","protected":false},"author":563,"featured_media":3204461,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Gottlieb Pinball Classics - Test, Geschicklichkeit, PlayStation 2","_yoast_wpseo_metadesc":"Vor knapp einem halben Jahr sorgten die Gottlieb Pinball Classics f\u00fcr chromgl\u00e4nzende Augen bei allen PSP-Kullerfreunden: perfekt nachgeahmte Arcade-Maschinen, tolle Ballphysik, klackerfreudiger Sound, einfache Steuerung \u2013 all das soll jetzt auch die PS2 zum virtuellen Groschengrab 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