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{"id":3037861,"date":"2006-03-21T09:36:01","date_gmt":"2006-03-21T08:36:01","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/the_sword_of_etheria\/3037861"},"modified":"2024-07-18T13:50:18","modified_gmt":"2024-07-18T11:50:18","slug":"the_sword_of_etheria","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/the_sword_of_etheria\/3037861","title":{"rendered":"The Sword of Etheria (Action-Adventure) – The Sword of Etheria"},"content":{"rendered":"Guten Flug!<\/STRONG>

Das mit dem Gegnerjonglieren in Konamis Sword of Etheria ist kein Witz. Um euch l\u00e4stiger Widersacher zu entledigen,
<\/A><\/TD><\/TR>
Welt im Wandel: Zu Beginn des Spiels sind eure zuk\u00fcnftigen Verb\u00fcndeten noch eure \u00e4rgsten Feinde.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>drescht ihr diese tats\u00e4chlich zirkusreif zwischen euren CPU-gesteuerten Kameraden hin und her, bis ihr genug Energie f\u00fcr einen t\u00f6dlichen Spezialangriff gesammelt habt. Zwar segnen schw\u00e4chere Kontrahenten auch schon mal vorher das Zeitliche, aber sp\u00e4testens bei konventionell unzerst\u00f6rbaren Hindernissen oder dicken Zwischengegnern seht ihr ohne ballistische Luftakrobatik kein Land.

Dank komfortabler Zielerfassung, handlicher Steuerung und dirigierbarer Kollegen, klappt das Herumwirbeln von Gegnern und Objekten schon nach kurzer Eingew\u00f6hnungszeit nahezu reibungslos. Hin und wieder m\u00fcsst ihr euren manchmal etwas zu passiven Partnern zwar etwas Dampf machen, aber das Zusammenspiel wird mit der Zeit immer harmonischer, die unfreiwilligen Flugstunden eurer Gegner immer l\u00e4nger und die abschlie\u00dfenden Finishing-Moves immer brachialer. Doch so originell und stylisch das Kampfsystem auch ist, mit der Zeit nutzt es sich einfach ab und man hat das Gef\u00fchl, dass es am Ende gar besser gewesen w\u00e4re, wenn man die ganze Jongliererei auf bestimmte Gegner und Situationen beschr\u00e4nkt und damit l\u00e4nger frisch gehalten h\u00e4tte.

[GUI_SPIELLINKS(align=left,SPIELID=7445)]<\/SPAN>Verschenktes Potential<\/STRONG>

Nichtsdestotrotz bietet das Kampfsystem frische Impulse, denen man in \u00e4hnlicher Art und Weise gerne wieder begegnen w\u00fcrde. Konami selbst hat es leider verschlafen, diesen guten Ans\u00e4tze eine angemessene Plattform zu bieten. Denn neben spielerischen Abnutzungserscheinungen machen auch Pr\u00e4sentation und Technik von Sword of Etheria keine besonders gute Figur: Die eigentlich simple Story wird unn\u00f6tig konfus erz\u00e4hlt, die Dialoge wirken oft an den Haaren herbei gezogen und die zum Gl\u00fcck nur w\u00e4hrend des Kampfgeschehens erklingenden deutschen Synchronstimmen z\u00e4hlen zum \u00dcbelsten, was meine Ohren je ertragen mussten,
<\/A><\/TD><\/TR>
Origineller Abgang: Habt ihr die Gegner lange genug jongliert,\u00a0werden verheerende\u00a0Finisher verf\u00fcgbar.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>\u00a0w\u00e4hrend die Grafik mit ihren plumpen Charaktermodellen, trostlosen Spielabschnitten und verpixelten Matschtexturen selbst von optisch zweitklassigen PSone-Werken problemlos ausgestochen wird.

Fehlende Substanz<\/STRONG>

Trotz des nicht-linearen Spielverlaufs mit unterschiedlichen Bossfights, Levelpassagen und Spielenden, pr\u00e4sentiert sich das Leveldesign selbst ausgesprochen \u00f6de und geradlinig. Auch ein Wechseln der Charaktere ist erst nach \u00fcber der H\u00e4lfte des Spiels bzw. nur in einem separaten Modus m\u00f6glich, w\u00e4hrend man einen kooperativen Mehrspielermodus leider vergeblich sucht. Zudem hat man die zwanzig Spielabschnitte schon nach wenigen Stunden bew\u00e4ltigt, wobei der Wiederspielwert – zumindest was das Freischalten von Extras wie Alternativ-Outfits, Bonusgalerien, Spezialspielmodi und Zusatzcharaktere betrifft – recht ordentlich ist. Auch die eingeflochtenen Rollenspielelemente, die euch zwischen den Spielabschnitten an F\u00e4higkeiten und Ausr\u00fcstung eurer Helden schrauben lassen, wissen zu gefallen. Unterm Strich wird aber einfach zu wenig geboten, um Genrefans l\u00e4ngerfristig bei Laune zu halten.\u00a0\u00a0\u00a0

Fazit<\/strong><\/h3>Sword of Etheria sieht zwar h\u00e4sslich aus, klingt teils extrem grausam und ist schon nach wenigen Stunden pass\u00e9, aber das originelle und stylische Kampfsystem verdient auf jeden Fall Lob. Schade nur, dass sich das muntere Gegnerjonglieren viel zu schnell abnutzt und auch sonst einfach zu wenig Tiefe geboten wird, um mit zugedr\u00fcckten Augen und Ohren eine Empfehlung f\u00fcr das skurrile Metzeltrio auszusprechen. Trotz netter Move-Facetten und Charakterverbesserungen macht sich einfach zu schnell Langeweile breit. Weder Story und Charaktere, noch Gegner- und Leveldesign oder Spielverlauf k\u00f6nnen dauerhaft Akzente setzen. Zudem wirkt der Titel f\u00fcr ein Vollpreisspiel viel zu schlicht und mickrig, um gegen weitaus hochkar\u00e4tigere und mittlerweile trotzdem g\u00fcnstigere Konkurrenten wie God of War, Onimusha oder Devil May Cry eine Chance zu haben. Eine interessante Idee allein, macht halt noch lange kein gutes Spiel.<\/div><\/div>

Wertung<\/strong><\/h3>
PS2<\/div>
PS2<\/div><\/div>
\"\"<\/div>

Unspekatkul\u00e4re Schwertkampf-Action mit originellem Teamkampfsystem.<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • 60Hz-Modus
    <\/li>
  • originelles Kampfsystem
    <\/li>
  • viele freispielbare Extras
    <\/li>
  • nicht-linearer Spielverlauf
    <\/li>
  • neun spielbare Charaktere
    <\/li>
  • motivierende RPG-Elemente<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • konfuse Story
      <\/li>
    • geringer Umfang
      <\/li>
    • \u00f6des Leveldesign
      <\/li>
    • unspektakul\u00e4re Optik
      <\/li>
    • unterirdische Synchro
      <\/li>
    • mangelnde Abwechslung
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    • durchwachsener Soundtrack
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    • oft zu passive KI<\/li>
    • Kameraden<\/li><\/ul><\/div><\/div>
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