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{"id":3037852,"date":"2005-11-06T08:16:03","date_gmt":"2005-11-06T07:16:03","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/one_piece_grand_battle\/3037852"},"modified":"2024-07-18T13:50:16","modified_gmt":"2024-07-18T11:50:16","slug":"one_piece_grand_battle","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/one_piece_grand_battle\/3037852","title":{"rendered":"One Piece: Grand Battle (Pr\u00fcgeln & K\u00e4mpfen) – One Piece: Grand Battle"},"content":{"rendered":"Einsame Duelle
<\/STRONG>
Allem voran: Warum gibt es keinen Vier-Spieler-Modus? Ein solches Feature sollte sp\u00e4testens seit Powerstone 2 doch eigentlich Standard sein.
<\/A><\/TD><\/TR>
Euter-Alarm: Die Levels warten mit einigen\u00a0fiesen \u00dcberraschungen wie Amok laufende K\u00fche auf.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>\u00a0Stattdessen muss man sich mit CPU-gesteuerten Tag-Team-Partnern begn\u00fcgen, was jedoch nur halb so viel Spa\u00df macht als sich mit drei Gleichgesinnten die Birne weich zu klopfen. Zudem fragt man sich angesichts der anvisierten Zielgruppe, warum der Titel keinerlei Lokalisierung erfahren hat, denn der durchschnittliche One Piece-Schauer oder -Leser wird wohl kaum \u00fcber die n\u00f6tigen Englisch-Kenntnisse verf\u00fcgen…

Mangelnder Aufwand<\/STRONG>

Auch bei der PAL-Anpassung wurde geschlampt: Balken und Geschwindigkeitseinbu\u00dfen zeugen jedenfalls nicht gerade von einer gewissenhaften Konvertierung und sollten, wenn es schon keinen 60Hz-Modus gibt, l\u00e4ngst der Vergangenheit angeh\u00f6ren. Etwas d\u00fcrftig ist auch die Anzahl der Kampfarenen.[GUI_SPIELLINKS(align=left,SPIELID=7326)] Daf\u00fcr trumpfen die gerade einmal acht Schaupl\u00e4tze jedoch mit abwechslungsreichen Settings und witzigen Interaktionsm\u00f6glichkeiten auf. Da versinken Planken im Meer, die euch mit in die Tiefe rei\u00dfen, schlagen Energie zehrende Blitze ein, rennen gefr\u00e4\u00dfige Eisb\u00e4ren durch die Gegend, laufen aufgescheuchte K\u00fche Amok oder hauen euch herumrollende Baumst\u00e4mme aus den Latschen.

Stimmige Cartoon-Optik<\/STRONG>

Eiichiro Odas Charakterdesign kommt dank ausgefeiltem Cel-Shading-Look ebenfalls gut r\u00fcber,\u00a0<\/SPAN> auch wenn die sp\u00e4rliche und extrem wiederholungsanf\u00e4llige
<\/A><\/TD><\/TR>
Turbulente Szenen: Mit mehreren Tag-Team-Partnern am Start wird’s oft ziemlich chaotisch.<\/TD><\/TR><\/TBODY><\/TABLE>englische Sprachausgabe alles andere als stimmungsvoll ist.\u00a0Daf\u00fcr geht die \u00fcbrige Soundkulisse in Ordnung. Vor allem die Sound-FX passen gut zum von ansehnlichen Animationen untermalten Cartoon-Flair. Schade nur, dass das Move-Repertoire der insgesamt 16 Protagonisten (im Japan-Original waren es noch 20) recht bescheiden ist und man sich beim Abwehren nicht drehen kann, was in den dreidimensionalen Arenen oft zu fehl platzierten Blocks und unkontrollierten Dashs f\u00fchrt.

Mehr als nur Tastenh\u00e4mmern<\/STRONG>

Button-Masher haben aber gl\u00fccklicherweise kaum Chancen, da das Kampfsystem trotz lediglich zwanzig Moves pro Charakter recht individuell und facettenreich ist – ein paar kleinere Unausgewogenheiten beim Balancing jedoch inklusive. Angesichts der st\u00e4ndig herabrieselnden Power-Ups, chaotischen Tag-Team-Eins\u00e4tze und vielschichtigen Levelwidrigkeiten fallen diese aber nicht allzu schwer ins Gewicht.\u00a0Zudem lassen sich auch Spieler-Handicaps zuschalten oder KI-St\u00e4rken einstellen,
<\/A><\/TD><\/TR>
Kleiner Tapetenwechsel gef\u00e4llig? . Minsispiele wie dieses Ballspiel sorgen f\u00fcr Abwechslung.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>w\u00e4hrend ihr im Trainingmodus an euren Move-Folgen und Spezialattacken feilen k\u00f6nnt.

F\u00fcr Sammler
<\/STRONG>
Ansonsten gibt es neben frei konfigurierbaren Zwei-Spieler- bzw. CPU-Duellen noch K.O.-Turniere f\u00fcr bis zu 16 Teilnehmer, einen mickrigen Stroy-Modus mit f\u00fcnf individuellen K\u00e4mpfen pro Charakter sowie einen Challenge-Modus, bei dem ihr in sechs Minispielen wie Donut-Rennen oder Schnee schippen insgesamt 32 neue Tag-Team-Partner freischalten k\u00f6nnt. Neben neuen Arenen, K\u00e4mpfern und Sidekicks, d\u00fcrfen sich Solisten auch auf Charakterinfos, -Videos, -Samples und -Bilder sowie zus\u00e4tzliche Kost\u00fcme, Schwierigkeitsgrade und Sammelkarten freuen. Im Endeffekt ist der Kampf gegen einen Rivalen aus Fleisch und Blut jedoch motivierender als das Verkloppen von CPU-Gegnern zum Sammeln mehr oder weniger sinnvoller Goodies.\u00a0\u00a0\u00a0

Fazit<\/strong><\/h3>Grand Battle ist ein solider Genrevertreter, der aber leider nicht in den gleichen Spielspa\u00dfregionen wie ein Powerstone 2 oder Super Smash Bros. Melee mitmischt. Grund daf\u00fcr ist neben dem Fehlen eines Vier-Spieler-Modus\u2018 vor allem das geringe Angebot an Schaupl\u00e4tzen, Moves und Power-Ups. Dazu gesellen sich Defizite bei der Defensiv-Steuerung, Pr\u00e4sentation, Lokalisierung und PAL-Anpassung. Trotzdem bekommt ihr zu zweit recht kurzweilige Pr\u00fcgel-Action geboten, die mit witzigen Animationen und Level-Interaktionen gl\u00e4nzt. Auch der g\u00fcnstige Preis und die stimmige Cartoon-Optik sorgen f\u00fcr Wohlwollen. Dennoch w\u00e4re einfach weit mehr drin gewesen. Wer weder Dreamcast, noch GameCube besitzt oder einfach auf Shonen Jumps Strohhut-Piraten abf\u00e4hrt, wird die knapp 30 Euro sicher nicht bereuen. Alle anderen sind mit den Genre-Klassikern von Capcom und Nintendo hingegen nach wie vor besser bedient.<\/div><\/div>

Wertung<\/strong><\/h3>
PS2<\/div>
PS2<\/div><\/div>
\"\"<\/div>

Akzeptabler Anime-Klopper im Powerstone-Stil.<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • g\u00fcnstiger Preis
    <\/li>
  • interaktive Arenen
    <\/li>
  • witzige Special-Moves
    <\/li>
  • auflockernde Minispiele
    <\/li>
  • viele freispielbare Extras
    <\/li>
  • kurzweilige Pr\u00fcgel-Action
    <\/li>
  • stimmige Cel-Shading-Optik
    <\/li>
  • kein stupides Button-Mashing<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • nicht lokalisiert
      <\/li>
    • kein Vier<\/li>
    • Spieler<\/li>
    • Modus
      <\/li>
    • nur wenige Schaupl\u00e4tze
      <\/li>
    • schlampige PAL<\/li>
    • Anpassung
      <\/li>
    • chaotischer Tag<\/li>
    • Team<\/li>
    • Modus
      <\/li>
    • hakeliges Block<\/li>
    • & Dash<\/li>
    • System
      <\/li>
    • \u00fcberschaubares Move<\/li>
    • Repertoire
      <\/li>
    • d\u00fcrftige englische Sprachausgabe<\/li><\/ul><\/div><\/div>
      <\/div>","protected":false},"excerpt":{"rendered":"

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