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{"id":3037816,"date":"2005-08-09T16:01:25","date_gmt":"2005-08-09T14:01:25","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/king_of_fighters_2002\/3037816"},"modified":"2024-07-18T13:50:09","modified_gmt":"2024-07-18T11:50:09","slug":"king_of_fighters_2002","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/king_of_fighters_2002\/3037816","title":{"rendered":"King of Fighters 2002 (Pr\u00fcgeln & K\u00e4mpfen) – King of Fighters 2002"},"content":{"rendered":"

Aufs Maul!<\/STRONG><\/P>

Wer irgendwann aus lauter Verzweiflung aufgegeben hat, die Street Fighter-Serie mit all ihren Ablegern unter Kontrolle behalten zu wollen, sollte das bei der KoF-Reihe besser gar nicht erst versuchen: Bei all den Crossovers,
<\/A><\/TD><\/TR>
Euch erwartet eine beeindruckend umfangreiche K\u00e4mpferriege.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>\u00bbReal Bouts\u00ab, \u00bbDream Matches\u00ab und \u00bbUltimate Battles\u00ab haben es auch Hardcore-Fans schwer, die \u00dcbersicht zu behalten. Eines ist jedoch in der Pr\u00fcgelwelt bekannt: der 98er Dreamcast-Titel \u00bbKing of Fighters: Dream Match \u201998\u00ab ist einer der besten Vertreter der Reihe \u2013 und King of Fighters 2002 ist im Wesentlichen ein erweitertes Remake des Klassikers.<\/P>

Ganz grob beschrieben erwartet euch hier ein Bitmap-Pr\u00fcgler in sch\u00f6nster SNK-Serient\u00e4ter-Tradition: handgezeichnete Figuren dreschen wild aufeinander ein, w\u00fcste Pixel-Spezialeffekte erhellen den Fernseher. Der Pr\u00fcgel-Kader besteht aus satten 42 Protagonisten aus allen Serien, wobei einige klassische Figuren wie Yashiro oder Shermie ein Revival feiern und Gestalten wie Geese Howard oder Mr. Big fehlen. Jede Figur hat ein umfangreiches Schlag- und Kick-Repertoire, ganz zu schweigen von den vielen Fingerverknoter-Spezialman\u00f6vern, die aber in einigen F\u00e4llen anders auszul\u00f6sen sind als gehabt oder gar ganz fehlen. Das liegt haupts\u00e4chlich an dem neuen \u00bbSuper Cancel System\u00ab: Mit dem k\u00f6nnen gewiefte Spieler Kombos mittendrin unterbrechen und in andere Kombinationen umwandeln \u2013 um den Fluss zu gew\u00e4hrleisten und die Spielbalance zu sichern, musste daher einigen besonders m\u00e4chtigen Moves der Zahn gezogen werden. Aber keine Bange, dank des Wegfalls des bei Fans ohnehin unbeliebten Striker-Systems und der Wiederbelebung der MAX-Anzeige, mit der man besonders kraftvolle Spezialman\u00f6ver z\u00fcnden kann, gestalten sich die K\u00e4mpfe abwechslungsreicher und offensiver als bei den meisten Serienbr\u00fcdern. Ihr tretet
<\/A><\/TD><\/TR>
Die 2D-Pixelgrafik hat einen ganz eigenen Reiz.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>entweder allein oder zu dritt gegen die Feindhorden an, wobei ihr vor jedem Kampf aus zwei Gegnerteams w\u00e4hlt und noch die Reihenfolge eurer K\u00e4mpfer festlegt. Au\u00dferdem d\u00fcrft ihr noch gegen einen menschlichen Widersacher antreten, gegen die Zeit antreten oder im \u00bbSurvival\u00ab eure Standfestigkeit unter Beweis stellen. <\/P>

\u00bbRaaaaa!\u00ab im Original<\/STRONG><\/P>

Optisch bietet der 2002er genau das, was man von einem KoF-Titel erwartet und seit Jahren bekommt: klassische Pixelgrafik, zuckelige Animationen, sch\u00f6ne Spezialman\u00f6ver, gut erkennbare und stylisch designte Charaktere sowie liebevolle Hintergr\u00fcnde. Diese sind teilweise mit 3D-Animationen versch\u00f6nert, die allerdings kaum zur Bildverbesserung beitragen. Daf\u00fcr ist ein zus\u00e4tzlich w\u00e4hlbares Grafiksystem zust\u00e4ndig, welches euch die Wahl l\u00e4sst, entweder die klassisch flimmernde Arcade-Version oder die \u00fcberarbeitete Konsolen-Variante zu spielen. Am Spiel selbst \u00e4ndert sich nat\u00fcrlich nichts, allerdings werden Figuren und Hintergr\u00fcnde mit einer Art leichtem Anti-Aliasing-Effekt \u00fcberzogen, welches nicht nur das grausame Flimmern des Schattens unterbindet, sondern auch die Monsterpixel etwas abschw\u00e4cht, ohne sie zu verwischen \u2013 gerade f\u00fcr 2D-Pr\u00fcgel-Neulinge eine prima Sache. Ihr habt ferner die Wahl zwischen 50- und 60Hz-Anzeige, wobei die PAL-Variante aufgrund dicker schwarzer Balken weniger empfehlenswert ist. Splatterfans
<\/A><\/TD><\/TR>
Die Spezialattacken werden imposant in Szene gesetzt.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>werden au\u00dferdem erfreut dar\u00fcber sein, dass die deutsche Version komplett ungeschnitten ist \u2013 das bedeutet nicht nur rotes Pixelblut, sondern auch w\u00e4hlbare japanische Original-Sprachausgabe. Dazu gibt es jede Menge krachende Mono- oder Stereo-Soundeffekte sowie sehr synthetisch klingende Musik \u2013 ganz die Arcade-Umsetzung eben.<\/P>

Vor dem gro\u00dfen Auftritt solltet ihr einige Zeit im \u00dcbungsraum verbringen, denn die King of Fighters-Serie war schon immer mehr f\u00fcr Fighter-Kings gedacht \u2013 im Gegensatz zu Street Fighter und Co. ist hier die Lernkurve deutlich steiler. Buttonmashen bringt trotz variabler Schwierigkeitsgrade nur blaue Flecken ein, K\u00f6nnen und Kombo-Beherrschung entscheiden \u00fcber Sieg oder Niederlage. Die Ausf\u00fchrung der Special Moves, Super Special Moves und Konter-Varianten ist von Fighter zu Fighter sehr unterschiedlich und vor allem unterschiedlich schwierig \u2013 dankbarerweise d\u00fcrft ihr jederzeit im Spiel die wichtigsten Man\u00f6ver nachschlagen. Leider wird ausschlie\u00dflich digital kontrolliert, eine analoge Ausf\u00fchrung h\u00e4tte speziell bei den komplizierteren Kombos Einsteigern unter die Arme gegriffen.<\/P>\u00a0\u00a0\u00a0\u00a0\u00a0

Fazit<\/strong><\/h3>Nachdem der Ausflug in 3D-Gefilde mit Maximum Impact eher laue Begeisterungswindchen entfachen konnte, besinnt sich SNK mit dem 2002er Pr\u00fcgelteam wieder auf alte St\u00e4rken und pr\u00e4sentiert ein King of Fighters, wie es die Fans lieben: Massig Figuren zur Auswahl, ausgezeichnete Steuerung (obwohl mir eine optionale analoge Kontrolle zugesagt h\u00e4tte), jede Menge Verbesserungen im Detail und sinnvolle spielerische R\u00fcckschritte. Die pixelige 2D-Grafik mag dem Tekken 5 <A class=DYNLINK onmouseover="DynToolTipp_Show('Klicken f\u00fcr Gameinfos<\/b>‘)” onmouseout=”DynToolTipp_Hide(); ” href=”javascript:DynCont_Display(‘Gamefinder’,’runmod.php?sid={SID}&LAYOUT=dyncont_gf&spielid=5251′)”><\/A><\/B><\/B>-Spieler von nebenan Augenkrebs machen, dem beinharten Bitmap-Fan erf\u00fcllt sie alle Tr\u00e4ume: detailverliebte Charaktere mit massig Animationen, imposante Special-Moves, nette Hintergr\u00fcnde \u2013 so was ist im Zeitalter pr\u00e4chtiger 3D-Pr\u00fcgler zwar prinzipiell hoffnungslos veraltet, hat aber seinen ganz eigenen Pixelcharme, den ein dreidimensionales Beat-em-Up nie erreichen kann. Allerdings finde ich es schade, dass hierzulande nicht (wie in den USA) das 02\/03-Doppelpack ver\u00f6ffentlicht wird \u2013 aber auch so gibt\u2019s sehr viel Pr\u00fcgel f\u00fcrs Geld!<\/div><\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • exzellente Spielbarkeit
    <\/li>
  • detaillierte Grafik
    <\/li>
  • beachtlicher K\u00e4mpfer-Kader
    <\/li>
  • preiswert
    <\/li>
  • 60 Hz-Modus
    <\/li>
  • teilweise sch\u00f6ne Kompositionen<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • technisch enorm veraltet
      <\/li>
    • gelegentliche Grafikruckler
      <\/li>
    • langweilige 3D<\/li>
    • Hintergr\u00fcnde
      <\/li>
    • wenig Spielmodi
      <\/li>
    • dicke PAL<\/li>
    • Balken
      <\/li>
    • synthetische Musik<\/li><\/ul><\/div><\/div>
      <\/div>","protected":false},"excerpt":{"rendered":"

      Es gibt gewisse Serien in der Spielewelt, die zeichnen sich durch eine erstaunliche Langlebigkeit aus: Sei es Need for Speed, Street Fighter oder eben King of Fighters, dessen Urvater Fatal Fury sich bereits 1991 durch Spielhallen und Wohnzimmer pr\u00fcgelte. King of Fighters 2002 ist mitnichten der neueste Teil der Serie \u2013 aber einer der ansprechendsten!<\/p>\n","protected":false},"author":563,"featured_media":3204444,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"King of Fighters 2002 - Test, Pr\u00fcgeln & K\u00e4mpfen, PlayStation 2","_yoast_wpseo_metadesc":"Es gibt gewisse Serien in der Spielewelt, die zeichnen sich durch eine erstaunliche Langlebigkeit aus: Sei es Need for Speed, Street Fighter oder eben King of Fighters, dessen Urvater Fatal Fury sich bereits 1991 durch Spielhallen und Wohnzimmer pr\u00fcgelte. 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