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{"id":3037291,"date":"2006-06-27T13:20:09","date_gmt":"2006-06-27T11:20:09","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/the_movies_stunts__spezialeffekte\/3037291"},"modified":"2024-07-18T13:46:55","modified_gmt":"2024-07-18T11:46:55","slug":"the_movies_stunts__spezialeffekte","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/the_movies_stunts__spezialeffekte\/3037291","title":{"rendered":"The Movies: Stunts & Spezialeffekte (Simulation) – The Movies: Stunts & Spezialeffekte"},"content":{"rendered":"

Meisterliches Filmemachen
<\/STRONG>
Erinnern wir uns: The Movies (4P-Wertung: 84%<\/A>), das bisher letzte ambitionierte Projekt aus den kreativen Synapsen des Peter Molyneux, hinterlie\u00df einen gespaltenen Eindruck.
Auf der einen Seite bekamen Film-Fans ein umfangreiches Tool-Set, um eigene Produktionen mit virtuellen Schauspielern auf die Beine zu stellen. Auf der anderen \u00fcbertrieb es der Meister mit dem Mikro-Management, so dass der letzte Spielgenuss fehlte.
<\/A><\/TD><\/TR>
Und…. Action! Ab sofort k\u00f6nnen Filmemacher auch brachiale Explosionen in Szene setzen.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Wirtschaftlich erfolgreich schien The Movies aber in jedem Fall gewesen zu sein: Ein Erweiterungspack schlicht “Stunts & Spezialeffekte” betitelt, l\u00e4dt zu neuen kreativen H\u00f6henfl\u00fcgen ein.

Der Name ist Programm
<\/STRONG>
Um es vorweg zu nehmen: S\u00e4mtliche St\u00f6rfaktoren, die man aus dem Hauptprogramm kennt, allen voran das auf lange Sicht nervt\u00f6tende Mikro-Management seiner Stars und selbst der Filme, wurde unver\u00e4ndert \u00fcbernommen.
Das ist h\u00f6chst bedauerlich, denn letztlich waren dies genau die Faktoren, die der Aufbau-Simulation den Award gekostet haben.

Aber: all diejenigen, die The Movies weniger als Spiel sehen, sondern als Filmerstellungs-Werkzeug nutzen, bekommen haufenweise Nachschub f\u00fcr ihr Geld. Mit neuen Kulissen, frischen Requisiten und dem Stuntman als zuus\u00e4tzlicher Figur (der nat\u00fcrlich genauso gehegt und gepflegt werden muss wie die eigentlichen Stars), gibt es massenhaft Ramba-Zamba \u2013 im w\u00f6rtlichsten Sinn: Explosionen, waghalsige Spr\u00fcnge, Auto-Verfolgungen. Alle, die Filme wie Stirb Langsam, Ronin oder French Connection wieder aufleben lassen wollen, bekommen jetzt das passende Handwerkszeug.

Besonders bemerkenswert ist die neue “freie” Kamera, mit der sich sogar kleinere Kamerafahrten realisieren lassen, wenn man ein wenig probiert. Allerdings taucht mit dieser absolut sinnvollen Erweiterung der Technik ein Problem auf, mit dem sich auch echte Filmemacher herumschlagen m\u00fcssen: Denn bevor man sich versieht, hat man auf einmal die Kulissen-Begrenzung im Fokus.
<\/A><\/TD><\/TR>
Auch rasante Autoverfolgungsjagden samt Spr\u00fcngen sind jetzt m\u00f6glich.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Und im schlimmsten Falle sieht man z.B. schr\u00e4g hinter dem Kriegsschlachtfeld die W\u00e4nde der Raumschiff-Kulisse. Damit ist eine neue Herausforderung f\u00fcr Regisseure geboren, es sei denn, man m\u00f6chte dem trashigen Charme eines Ed Wood nacheifern. Daf\u00fcr allerdings habt ihr jetzt die M\u00f6glichkeit, Kost\u00fcmsets festzulegen, um nicht jedes Mal vor einer neuen Szene manuell die Stars einzukleiden.

Add-On f\u00fcr Aufbauarbeit?
<\/STRONG>
Angesichts dieses pr\u00e4chtigen Umfangs ist es extrem bedauerlich, dass man auf das Kernprinzip, genauer: die darin zu findenden Schw\u00e4chen, keinen Gedanken verschwendet hat.

Nach wie vor muss man sich abm\u00fchen, sowohl ausreichend Arbeiter f\u00fcr sein Studio zu finden (eine Tatsache, die durch den neuen Beruf Stuntman nicht gerade leichter wird) als auch vor allem die Beziehungen der Stars untereinander zu pflegen. Hier \u00fcbernehmen die Gro\u00dfverdiener leider immer noch keine Eigeninitiative, so dass man sich immer wieder dabei ertappt, Dienste zu verrichten, zu denen man keine Lust hat. Dazu geh\u00f6rt auch immer noch und mehr denn ja das manuelle Verschieben der Filme in das Archiv. W\u00e4re es so schwer gewesen, eine kleine Statusmedlung einzubauen, die \u00fcber den auslaufenden Film informiert und gleichzeitig nachfragt, ob das gute St\u00fcck ins Archiv verschoben werden soll?
Daher bleibt zu hoffen, dass entweder ein Patch oder aber ein weiteres Add-On diese Probleme aus der Welt r\u00e4umt, damit nicht nur die puren Filmemacher, sondern auch die “Normalspieler” und Aufbau-Fans The Movies genie\u00dfen k\u00f6nnen.<\/P>\u00a0\u00a0

Fazit<\/strong><\/h3>Das actionlastige Add-On zu The Movies l\u00e4sst mich noch gespaltener zur\u00fcck\u00a0als das Hauptprogramm. Auf der einen Seite genie\u00dfe ich die stark erweiterten Tools, die vor allem mit der freien Kamera den Spielberg in mir wecken. Auch die M\u00f6glichkeit, haarstr\u00e4ubende Stunts einzusetzen ist gelungen, effektiv und logisch nachvollziehbar. Auf der anderen Seite m\u00f6chte man die Entwickler verdammen, dass sie den Wirtschafts- bzw. Aufbauteil unver\u00e4ndert gelassen haben und mit dem Stuntman sogar noch eine weitere Figur einbauen, um die ich mich k\u00fcmmern muss. Damit w\u00e4chst das ohnehin schon nahezu hochb\u00fcrokratische Mikromanagement \u00fcber sich hinaus und nagt st\u00e4rker als zuvor am Spa\u00df. Daher geht bei Stunts & Spezialeffekte eine uneingeschr\u00e4nkte Empfehlung nur an diejenigen, die The Movies nicht als Spiel betrachten, sondern als Filmerstellungs-Tool sehen. Denn diese bekommen weitere m\u00e4chtige Werkzeuge in die Hand, so dass letztlich nur noch eure Fantasie die Grenze eurer Kreativit\u00e4t darstellt. Wer einfach nur “spielen” will oder sich am Aquarium-Effekt erg\u00f6tzen m\u00f6chte, wird genau so gut oder schlecht bedient wie im Hauptspiel.\u00a0 <\/div><\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • haufenweise neue Requisiten und Kulissen
    <\/li>
  • “freie” Kamera im Filmerstellungs-Tool
    <\/li>
  • neue Figur: Stuntman
    <\/li>
  • Einstieg im Jahr 1960 m\u00f6glich<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • keine Verbesserungen im Strategie<\/li>
    • \/Aufbau<\/li>
    • Teil
      <\/li>
    • unver\u00e4ndertes Mikro<\/li>
    • Management<\/li>
    • Gefitzel
      <\/li><\/ul><\/div><\/div>
      <\/div>","protected":false},"excerpt":{"rendered":"

      Ist ein Film in Hollywood erfolgreich, l\u00e4sst eine Fortsetzung nicht lange auf sich warten. Bei Spielen kommt vor dem Nachfolger meist erst mindestens ein Add-On. In der Hoffnung, dass Peter Molyneux\u2019 Studio-Aufbau-Simulation durch das Erweiterungspack Stunts & Spezialeffekte aufgewertet wird, haben wir die Tore zu unserem Filmgel\u00e4nde wieder ge\u00f6ffnet und flei\u00dfig gedreht. Aber haben wir dabei Spa\u00df gehabt?
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