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{"id":3037246,"date":"2006-06-27T09:58:33","date_gmt":"2006-06-27T07:58:33","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/outrun_2006_coast_2_coast\/3037246"},"modified":"2024-07-18T13:46:46","modified_gmt":"2024-07-18T11:46:46","slug":"outrun_2006_coast_2_coast","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/outrun_2006_coast_2_coast\/3037246","title":{"rendered":"OutRun 2006: Coast 2 Coast (Rennspiel) – OutRun 2006: Coast 2 Coast"},"content":{"rendered":"

Wochenend’ und Sonnenschein\u2026<\/STRONG><\/P>

Das gesamte Drumherum in und um Coast 2 Coast spare ich mir an dieser Stelle \u2013 wenn ihr alles \u00fcber Strecken, Spielmodi sowie Ferraris im Allgemeinen wissen wollt, solltet ihr in unserem Test der Konsolen-Fassungen<\/A> schm\u00f6kern. Dieser Nachtest dreht sich ausschlie\u00dflich um die Vor- und Nachz\u00fcge der PC-Fassung. Falls ihr jedoch Klicks sparen m\u00fcsst, weil eure Maus gerade Schonfrist hat, fassen wir OutRun 2006 kurz zusammen: 15 Ferraris d\u00fcsen mit H\u00f6chstgeschwindigkeit \u00fcber 30 abwechslungs- und ideenreiche Levels; wer bremst, verliert
<\/A><\/TD><\/TR>
Herrliches Wetter, toller Ferrari, Blondine auf dem Beifahrersitz – OutRun 2006 ist eine halbe Urlaubssimulation.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>nicht zwangsl\u00e4ufig, die Wahrscheinlichkeit daf\u00fcr ist aber ziemlich hoch. Das Spiel ist von einer Simulation so weit entfernt\u00a0 wie ein Superamerica von einem Trabbi voller Aale – hier herrscht pures Arcade-Fieber, die Hobel kleben wie Kletten auf der Stra\u00dfe. Euer einziger echter Feind ist die Uhr, die in jedem Abschnitt, die \u00fcbrigens fl\u00fcssig ineinander \u00fcbergehen, erbarmungslos davontickt. Habt ihr die Strecken geschafft, was nicht sehr viel l\u00e4nger als eine Viertelstunde dauern sollte, gibt es Punkte, mit denen ihr neue Wagen, Strecken, Songs und mehr freischalten d\u00fcrft \u2013 sowie die Gelegenheit, das Ganze nochmal von vorn zu probieren. Und dann nochmal. Und dann nochmal. Och, einmal geht auch noch\u2026<\/P>

Das wichtigste Unterscheidungsmerkmal der PC-Version ist die Grafik: Die ist n\u00e4mlich hochaufl\u00f6send. Das war’s, allerdings hat diese Tatsache gleichsam Vor- wie Nachteile. Zuallererst muss man die Programmierer von Sumo Digital begl\u00fcckw\u00fcnschen: Selbst bei 1280×1024, vollen Details, voller Weitsicht und vierfachem Anti-Aliasing flutscht das Teil auf einem Rechner der h\u00f6heren Mittelklasse wie eingebuttert dahin \u2013 kein Ruckeln, kein Zuckeln, keine Pop-Ups! Und obwohl ich diese Floskel hasse: Auch diesem guten Teil sieht man seine Konsolen-Herkunft leider deutlich an: die Texturen sind matschig, die Fonts und Logos gleichwohl zerfusselt wie farbarm, die Effekte kochen auf Sparflamme, gerade die Wasserdarstellung ist ziemlich h\u00e4sslich \u2013 kein Vergleich also zu Pin-Up-Racern wie Need for Speed: Most Wanted <A class=DYNLINK onmouseover="DynToolTipp_Show('Klicken f\u00fcr Gameinfos<\/b>‘)” onmouseout=”DynToolTipp_Hide(); ” href=”javascript:DynCont_Display(‘Gamefinder’,’runmod.php?sid={SID}&LAYOUT=dyncont_gf&spielid=6608′)”><\/A><\/B><\/B>. Au\u00dferdem sind die Ladezeiten verh\u00e4ltnism\u00e4\u00dfig lang.<\/P>

Beschwingt in die Sonne<\/STRONG><\/P>

<\/A><\/TD><\/TR>
Die Optik ist rasant und detailverliebt – kann aber ihre Konsolenherkunft nicht leugnen.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Die Sound-Abteilung ist ein zweischneidiges Schwert: Auf der einen Seite sind da coole Tracks wie \u00bbLife was a Bore\u00ab oder \u00bbSplash Wave\u00ab, die ein entspanntes, zur Sonne passendes L\u00e4cheln auf des Fahrers Gesicht zaubern. Auf der anderen Seite ist die Abmischung merkw\u00fcrdig, die Musik erschallt nur von links. Auch tr\u00f6ten die Effekte lediglich in schn\u00f6dem Stereo-Sound aus den Boxen, hinzu kommt ein Bug im Zusammenhang mit Lenkr\u00e4dern, der bewirkt, dass Ton und Musik beim Schalten und Bremsen f\u00fcr den Bruchteil einer Sekunde komplett aussetzen. Generell empfiehlt sich f\u00fcr das korrekte OutRun-Erlebnis ein gutes Gamepad, nicht zuletzt deshalb, weil kein Force Feedback unterst\u00fctzt wird und die Tastatursteuerung nicht pr\u00e4zise genug reagiert.<\/P>

Bleibt zum Abschluss nur noch der Mehrspielermodus: Am PC d\u00fcrft ihr via LAN oder Internet gegen bis zu f\u00fcnf andere Fahrer antreten, mit allen Komfortfunktionen wie Ranked\/Unranked Matches, einer Freundesliste, einem detailliert zusammenstellbaren \u00bbCustom Game\u00ab – im Vergleich zu Xbox Live fehlt hier eigentlich nur die Headset-Unterst\u00fctzung.<\/P>\u00a0\u00a0\u00a0\u00a0\u00a0

Fazit<\/strong><\/h3>Die gute Nachricht: Auch am PC ist OutRun 2006 ein herrlich rasanter, super spielbarer Arcade-Quickie in h\u00fcbscher Kulisse, beschwingten Melodien, massig freispielbarem Material, einem sehr guten Mehrspielermodus sowie abwechslungsreichen, fordernden Spielvarianten \u2013 und nicht zuletzt ist die Fassung sogar die preiswerteste von allen vieren! Allerdings kann die Raserei seine Konsolenherkunft nicht verstecken, die Kontrolle per Tastatur ist so lala, der Sound noch verbesserungsw\u00fcrdig. Vielleicht ist Coast 2 Coast keine echte Konkurrenz zu NFS und Co., aber auf jeden Fall eine w\u00fcrdige Alternative. Mit vielen, vielen Ferraris.<\/div><\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • rasante Grafik
    <\/li>
  • niedrige Hardwareanforderungen
    <\/li>
  • sch\u00f6ner Arcade-Spa\u00df
    <\/li>
  • gelungene Pad-Steuerung
    <\/li>
  • unkomplizierter Mehrspielermodus
    <\/li>
  • preiswert<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • schwache Texturen
      <\/li>
    • m\u00e4\u00dfige Tastatursteuerung
      <\/li>
    • h\u00e4sslicher Wassereffekt
      <\/li>
    • kein Force Feedback
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    • Lenkrad<\/li>
    • Soundbug<\/li><\/ul><\/div><\/div>
      <\/div>","protected":false},"excerpt":{"rendered":"

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