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{"id":3037183,"date":"2005-10-08T10:19:30","date_gmt":"2005-10-08T08:19:30","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/wings_over_vietnam\/3037183"},"modified":"2024-07-18T13:46:33","modified_gmt":"2024-07-18T11:46:33","slug":"wings_over_vietnam","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/wings_over_vietnam\/3037183","title":{"rendered":"Wings over Vietnam (Simulation) – Wings over Vietnam"},"content":{"rendered":"

We all fighting for America\u2026<\/STRONG><\/P>

Willkommen in Vietnam: In den Jahren 1966 bis 1972 stehen euch acht euch Flugzeuge zur Verf\u00fcgung. Im Hangar der Air Force, der Navy oder des Marine Corps warten Phantom II, Super Sabre, F-105 Thunderchief, Skyhawk, Intruder, A-7 Corsair II und die F-8 E Crusader auf den Piloten. Einsetzen d\u00fcrft ihr diese D\u00fcsenjets in drei halbwegs historischen Kampagnen, die allerdings extrem weit von der Perfektion der Missionen in Falcon 4.0 Allied Force<\/A>\u00a0entfernt sind. So verbergen sich hinter den Auftr\u00e4gen, egal ob es jetzt die Operation Rolling Thunder oder die Operation Linebacker II sind, einfach nur stumpf hintereinander gepackte Zielvorgaben ohne tats\u00e4chliche Wahlm\u00f6glichkeiten, Alternativen oder Auswirklungen auf den Kriegsverlauf.
<\/A><\/TD><\/TR>
Die F-8 Crusader\u00a0feuert eine Sidewinder ab.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN><\/P>

Hinzu gesellen sich lahme Eins\u00e4tze, die von einem extrem dr\u00f6gen Text-Briefing eingeleitet werden. Anschlie\u00dfend steht die Flugzeug-Konfiguration an der Tagesordnung, denn euer Himmelsst\u00fcrmer kann mit allerlei Bordwaffen, Raketen oder sonstigem Equipment ausger\u00fcstet werden. Kurz darauf jagt ihr im pfeilschnellen Jet durch den Himmel und holt andere Flugzeuge runter oder bombt Bodenziele in Schutt und Asche \u2013 das war\u2019s. Mehr Abwechslung sucht ihr vergebens\u2026<\/P>

Tote Hose in der Luft<\/STRONG><\/P>

Normalerweise k\u00f6nnte jetzt eine Flugsimulation noch mit guter KI und daraus resultieren Dogfights einigen Spielspa\u00df rausrei\u00dfen, aber selbst in dieser Disziplin schw\u00e4chelt Wings over Vietnam. Der IQ eurer virtuellen Gegenflieger befindet sich n\u00e4mlich im Sturzflug in Richtung Forrest Gump. Fortgeschrittene Flugman\u00f6ver oder sonstige clevere Aktionen sind ein Fremdwort f\u00fcr die computergesteuerten Feinde und zu Adrenalin treibenden Verfolgungsjagden (vorwiegend mit den MiG-Maschinen) kommt es sowieso ganz selten. H\u00e4ufig k\u00f6nnt ihr die Feinde problem- und widerstandslos \u00fcber gro\u00dfe Entfernung ausschalten. <\/P>

Abseits vom schwachen und eint\u00f6nigen Missionsdesign \u00fcberzeugt zumindest die Steuerung der Jets: Einsteiger k\u00f6nnen diverse Realismusoptionen
<\/A><\/TD><\/TR>
Obwohl die Flugzeuge halbwegs gut aussehen, hinterl\u00e4sst das Gel\u00e4nde einen h\u00e4sslichen\u00a0Eindruck.<\/TD><\/TR><\/TBODY><\/TABLE>deaktivieren und anschlie\u00dfend gleitet das Flugzeug friedlich durch die L\u00fcfte.\u00a0 <\/SPAN>Fortgeschrittene und Profi-Piloten d\u00fcrfen sich mit Black- und Redouts sowie umfangreichen Str\u00f6mungsgeschichten rumschlagen \u2013 allerdings ist der simulierte Realismus nicht ganz so pr\u00e4zise und opulent wie beim k\u00fcrzlich renovierten Falcon 4.0.
\u00a0
H\u00e4ssliche Aussichten<\/STRONG><\/P>

Ein gepflegter Tiefflug ist normalerweise ein Garant f\u00fcr guten Nervenkitzel, aber in Vietnam sorgt eine niedrige Flugh\u00f6he f\u00fcr ziemliche Ern\u00fcchterung. Der Boden besteht n\u00e4mlich aus platten und extrem niedrig aufgel\u00f6sten Texturen. Selbst St\u00e4dte sind gr\u00f6\u00dftenteils flach und nur mit viel Gl\u00fcck steht hier oder da mal ein Haus im Texturbrei. Genau die gleiche optische Sparflamme brennt bei der Landschaft \u2013 flach und \u00f6de. Selbst die Licht-Effekte oder Explosionen k\u00f6nnen die Kohlen nicht mehr aus dem Feuer holen. Lediglich die Modelle der Flugzeuge und die Cockpits sehen halbwegs \u00fcberzeugend aus und klingen auch so.<\/P>\u00a0\u00a0\u00a0\u00a0

Fazit<\/strong><\/h3>Wings over Vietnam h\u00e4tte dank des Szenarios durchaus punkten k\u00f6nnen, aber aufgrund der \u00f6den Briefings, der belanglosen Kampagnen und des total langweiligen Missionsdesigns will einfach keine Stimmung aufkommen. Verschlimmert wird dieser Eindruck durch die strunzdummen feindlichen Flieger, die sich mit dem kleinen Finger am Joystick vom Himmel holen lassen. Doch damit nicht genug, denn die Grafik ist l\u00e4ngst nicht mehr zeitgem\u00e4\u00df und besonders im Tiefflug wird ein h\u00e4sslicher Texturbrei sichtbar. Da k\u00f6nnen selbst die gute Steuerung sowie die zahlreichen Realismusoptionen nicht mehr beim Flug in die Wertungsh\u00f6hen helfen! Simulationsliebhaber sollten lieber zu Falcon 4.0 Allied Assault greifen.<\/div><\/div>

Wertung<\/strong><\/h3>
PC<\/div>
PC<\/div><\/div>
\"\"<\/div>

Veraltete Flugsimulation mit brauchbarer Physik und miesen Missionen.<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • <\/li>

  • g\u00fcnstiger Preis
    <\/li>
  • gute, genaue Steuerung
    <\/li>
  • prima Realismus f\u00fcr Einsteiger und Profis
    <\/li>
  • unterschiedliche Flugzeuge
    <\/li>
  • passende Soundeffekte
    <\/li>
  • kooperative Multiplayer-Missionen<\/P><\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • belanglose Kampagnen
      <\/li>
    • lahme Missionen
      <\/li>
    • kaum Abwechslung
      <\/li>
    • schn\u00f6des Text<\/li>
    • Briefing
      <\/li>
    • schwache Gegner<\/li>
    • KI
      <\/li>
    • fehlende Atmosph\u00e4re
      <\/li>
    • kein gedrucktes Handbuch
      <\/li>
    • CD in Papph\u00fclle
      <\/li>
    • Spiel in englischer Sprache
      <\/li>
    • Probleme mit dem Schadensmodell<\/li><\/ul><\/div><\/div>
      <\/div>","protected":false},"excerpt":{"rendered":"

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