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{"id":3037161,"date":"2006-07-01T09:40:04","date_gmt":"2006-07-01T07:40:04","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/devil_may_cry_3_special_edition\/3037161"},"modified":"2024-07-18T13:46:28","modified_gmt":"2024-07-18T11:46:28","slug":"devil_may_cry_3_special_edition","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/devil_may_cry_3_special_edition\/3037161","title":{"rendered":"Devil May Cry 3: Special Edition (Action-Adventure) – Devil May Cry 3: Special Edition"},"content":{"rendered":"

Einmal Dante 3, Spezial bitte!<\/STRONG>

Devil May Cry? 3? Special Edition? Ach ja, da war ja was: F\u00fcr alle reinen PC-Spieler vermutlich unbemerkt wurde vor etwas mehr als einem Jahr auf Sonys PS2 der dritte Teil der erfolgreichen Capcom-Serie ver\u00f6ffentlicht.
Im September soll eben dieses Devil May Cry 3 (DMC) in einer Special Edition wieder aufgelegt werden. Aber schon jetzt kommen
<\/A><\/TD><\/TR>
Jester ist ein neuer Bossgegner der Special Edition.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Rechenknecht-Zocker in den Genuss der aufgewerteten Version eines der besten PlayStation 2-Action-Titel des letzten Jahres, neu ausgestattet mit einem frischen Schwierigkeitsgrad, einem Turbo-Modus, einem neuen Boss-Gegner sowie der M\u00f6glichkeit, als b\u00f6ser Bruder Vergil loszulegen.

Gut, aber unzeitgem\u00e4\u00df<\/STRONG>

Capcom hat sich bei der PC-Umsetzung von Onimusha 3 vor wenigen Monaten nicht gerade mit Ruhm bekleckert, weswegen wir die DVD skeptisch ins Laufwerk legten. Gl\u00fccklicherweise haben sich die Zweifel gr\u00f6\u00dftenteils zerstreuen k\u00f6nnen. Zwar hat die Kulisse nicht nur unter dem Zahn der Zeit, sondern auch durch die fehlende Optimierung f\u00fcr PC-Optikpower gelitten, doch unter dem Strich sieht DMC 3 immer noch gut aus – schwache Texturdetails hin oder her… Daf\u00fcr allerdings wurden die Ladezeiten zwischen Men\u00fcs, Spielabschnitten und Auswahlbildschirmen auf einen kaum sp\u00fcrbaren Wert minimiert, so dass von Anfang bis Ende ein stimmiges und fl\u00fcssiges Gesamterlebnis aufgebaut wird.

[GUI_SPIELLINKS(align=left,SPIELID=7506)]<\/SPAN>Da sich die Spielmechaniken nicht ver\u00e4ndert haben, m\u00f6chten wir an dieser Stelle auf den ausf\u00fchrlichen PS2-Test<\/A> verweisen. Nur so viel sei gesagt: Sowohl im Hinblick auf brachiale Action, die Coolness der Hauptfigur als auch die steile Lernkurve, die mit dem immer noch knackigen Schwieigkeitsgrad einher geht, zeigt Capcom eindrucksvoll, wieso Dante auf der PS2 zum Kult geworden ist.

Allerdings werden PC-Zocker vor allem angesichts der sp\u00e4rlich verteilten Speicherpunkte vermutlich eher fr\u00fcher als sp\u00e4ter die Segel streichen und sowohl Capcom als auch Dante verfluchen. Und das, obwohl der Schwierigkeitsgrad\u00a0 bereits f\u00fcr die Special Edition heruntergestuft wurde. Oder aber man spielt das gute St\u00fcck gleich auf “Easy” durch und verschweigt diese Tatsache…
<\/A><\/TD><\/TR>
Doppelter Spa\u00df: Auch als Vergil darf gek\u00e4mpft werden.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Auch der absolute Over-The-Top-Humor, der in den ph\u00e4nomenal choreografierten sowie rasant geschnittenen Zwischensequenzen durchscheint, ist nicht jedermanns Sache, ist aber wie die gesamte Action ein frischer Wind im konservativen Rechenknecht-Actionland.

Steuerungsprobleme?<\/STRONG>

Da DMC 3 auf der Konsole mit einem Haufen Kombos ausgestattet ist, die sich auch durch den Wechsel der Waffen (sowohl Projektil als auch Nahkampf) ergeben, ist eine gute Steuerung ein Muss. Insofern ihr ein Pad zu Hause habt, das mit zw\u00f6lf Kn\u00f6pfen ausgestattet ist (entspricht dem Layout des PS2-Pads), k\u00f6nnt ihr problemlos loslegen, die Kontrollen nach eigenen Vorlieben konfigurieren und Spa\u00df haben.
Besteht ihr hingegen auf der alternativ angebotenen Maus-\/Tastatur-Variante, werdet ihr sehr schnell an eure Grenzen sto\u00dfen. Angesichts der umfangreichen Kontrollm\u00f6glichkeiten ist diese Methode ein absolutes Spielspa\u00df-Hindernis, vollkommen gleichg\u00fcltig, ob man versucht, sich die Tasten so optimal wie m\u00f6glich zu belegen.<\/P>\u00a0\u00a0

Fazit<\/strong><\/h3>Auch auf dem PC gibt Dante eine gute Figur ab – zumindest eine bessere als die Kollegen Samanosuke & Jacques Blanc aus Onimusha 3. Optisch mit einigen Texturschw\u00e4chen belegt, bleibt Devil May Cry 3 inhaltlich ein empfehlenswerter, aber gew\u00f6hnungsbed\u00fcrftiger Action-Titel. Allerdings nur, wenn man Dante mit dem Pad steuert – mit Tastatur und Maus wird das Monster-Gemetzel nahezu unspielbar. Doch Coolness, abwechslungsreiche Schwert- und Pistolenschlachten mit Kombos en masse sowie der fordernde Schwierigkeitsgrad waren in dieser Form noch nicht auf PCs zu sehen. Allerdings bergen Dantes Eskapaden auch einen Hang zu theatralischen \u00dcbertreibungen. Wer wie ich auf klassische Hong Kong-Action steht und noch nicht das Vergn\u00fcgen hatte, sich auf der PS2 mit Dante in die H\u00f6lle zu begeben, wird sich an den \u00fcberzeichneten Charakteren und der spannenden Story ebenso erfreuen k\u00f6nnen wie an den \u00fcberzeichneten K\u00e4mpfen.<\/div><\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • spannend inszenierte Story
    <\/li>
  • umfangreiche Kombo-M\u00f6glichkeiten
    <\/li>
  • cooler Hauptcharakter
    <\/li>
  • stimmungsvolle Zwischensequenzen
    <\/li>
  • sechs verschiedene Grund-Kampfstile
    <\/li>
  • zahlreiche versteckte Gimmicks
    <\/li>
  • gute Akustikkulisse
    <\/li>
  • nahezu auf Null reduzierte Ladezeiten
    <\/li>
  • Special Edition mit neuen Features
    <\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • kaum Kontrollpunkte in den Abschnitten
      <\/li>
    • Clipping<\/li>
    • Fehler
      <\/li>
    • grafisch nicht auf der H\u00f6he der Zeit
      <\/li>
    • sehr steile Lernkurve
      <\/li>
    • mit Maus\/Tastatur nahezu unspielbar
      <\/li>
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