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{"id":3037129,"date":"2005-11-13T08:19:48","date_gmt":"2005-11-13T07:19:48","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/rollercoaster_tycoon_3_wild\/3037129"},"modified":"2024-07-18T13:46:23","modified_gmt":"2024-07-18T11:46:23","slug":"rollercoaster_tycoon_3_wild","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/rollercoaster_tycoon_3_wild\/3037129","title":{"rendered":"RollerCoaster Tycoon 3: Wild! (Taktik & Strategie) – RollerCoaster Tycoon 3: Wild!"},"content":{"rendered":"

Jetzt wird es Wild!<\/STRONG><\/P>

Freizeitparks mit Achterbahnen, Fahrgesch\u00e4ften und Merchandising-L\u00e4den sind ein alter Hut – jedenfalls f\u00fcr RollerCoaster Tycoon 3- und Soaked!-Spieler. Die n\u00f6tige Abwechslung verspricht das Add-On Wild mit wahrhaft animalischen Attraktionen. Bevor ihr mit dem Gehegebau beginnt, m\u00fcsst ihr eine Auswahl aus knapp 20 Gattungen treffen und euch f\u00fcr eine passende Abgrenzung entscheiden, da weder Leopard noch Elefant durch eine Holzbarriere in Zaum gehalten werden. Die Errichtung des Zaunes legt also den Grundriss des Geheges fest und die Materialwahl (Holz, Maschendraht oder Elektro) schr\u00e4nkt die Tierarten ein.
<\/A><\/TD><\/TR>
Von der “teuren”\u00a0Besucher-Galerie bestaunen die Pimps das tierische Treiben.\u00a0\u00a0<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN><\/P>

Zoo Tycoon lite<\/STRONG><\/P>

Wie funktioniert der Zoo-Anbau? Zun\u00e4chst m\u00fcsst ihr ein gattungsspezifisches Tierhaus platzieren, wo die lebenswichtigen Futtertr\u00f6ge stehen. Mehr ist im Grunde genommen nicht zu beachten. Die Landschaft m\u00fcsst ihr nicht wie im Zoo Tycoon auf die individuellen Anspr\u00fcche der Bewohner anpassen. So brauchen Nilpferde kein Wasser und f\u00fchlen sich sogar in gem\u00e4\u00dfigtem Klima oder in der W\u00fcste wohl. Abschlie\u00dfend k\u00f6nnt ihr noch Spielzeug ins Gelege packen oder kostenpflichtige Besuchergalerien positionieren.<\/P>

Tiere bringen Geld?<\/STRONG><\/P>

Steht das neue Heim, k\u00f6nnt ihr Tiere bestellen, die jeweils als M\u00e4nnchen oder Weibchen vorliegen. Neben Hunger, Durst und Gesundheit haben sie einen gewissen Bedarf an Gesellschaft. Diesen Geselligkeits-Drang l\u00f6st ihr entweder mit weiteren Artgenossen oder indem ihr andere Tierchen mit ins Gehege setzt – nat\u00fcrlich vertragen sich Fleischfresser nicht unbedingt mit den harmlosen Pflanzenfressern. <\/P>

F\u00fcr weiteres animalisches Wohl sorgen die Pflegerinnen, die den Dung entfernen und die Tr\u00f6ge f\u00fcllen. Schafft ihr es, den Tieren ein gutes Zuhause zu bieten, was nicht sonderlich schwer ist, belohnen sie euch mit niedlichem Nachwuchs, der \u00fcbrigens Gewinn bringend verkauft werden kann. Weiteres Geld verdient ihr mit Patenschaften, die willige Besucher abschlie\u00dfen, sofern sie sehen, dass es den Bewohnern euers Zoos gut geht. Den errichteten Wildpark k\u00f6nnt ihr wie gewohnt mit diversen Szenerie-Objekten (Dschungel, Pr\u00e4historisch) verzieren und auch eine Safari-Tour kann organisiert werden \u2013 die Planung funktioniert wie bei jeder anderen Transportart und wirft ordentlich Geld ab. <\/P>

F\u00e4llt mal ein schlecht gewarteter Zaun auseinander, k\u00f6nnen Tiere in die freie Parkbahn ausbrechen. Sollte das vorkommen, k\u00f6nnt ihr in einer Art Mini-Ego-Shooter den Ausrei\u00dfer mit einem Bet\u00e4ubungsgewehr aus dem Verkehr ziehen \u2013 dies kommt im Praxisbetrieb selten vor oder wenn man vergisst Mechaniker einzustellen. Last but not least d\u00fcrft ihr Attraktionen \u00e0 la L\u00f6wen- oder
<\/A><\/TD><\/TR>
Neu im Add-On: SplitTrack-Achterbahnen.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Tigershows aus dem Boden stampfen und mit dem Mix-Master eigene Shows aus vorgegebenen Elementen zusammenbasteln. <\/P>

Sonstige Verbesserungen<\/STRONG><\/P>

Neben den tierischen Erweiterungen gibt\u2019s auch acht neue Achterbahnen (Roboarm, Splitbahnen, seitliche Fahrten, Driftbahn, etc.), insgesamt 18 frische Fahrgesch\u00e4fte inkl. Tierh\u00e4user sowie eigene Reklametafeln aus importierten Bildern. Einzug gehalten haben auch die schlichten “eigenen St\u00e4nde”, bei denen ihr per Hand bestimmen k\u00f6nnt, was an die Pimps verkauft wird. Fans von Achterbahn-Tunnelsystemen kommen ebenso auf ihre Kosten, da ihr nun alle Strecken in den Untergrund verlegen k\u00f6nnt, selbst wenn die Wand nicht hundertprozentig senkrecht ist. Die Bausteuerung einer Untergrund-Achterbahn ist halbwegs gut, aber bei einer Fehlplanung bleiben die L\u00f6cher im Berg zur\u00fcck; eine echte Undo-Funktion fehlt.<\/P>

S\u00e4mtliche Neuerungen d\u00fcrft ihr in einem Dutzend frischer Park-Szenarien ausprobieren, bei denen ihr hinl\u00e4nglich bekannte Ziele (Parkwert, Besucherzahlen, Geb\u00e4ude, Tierzahlen, etc.) erf\u00fcllt m\u00fcsst, um die n\u00e4chsten Anlagen freizuschalten – echte \u00dcberraschungen fehlen.<\/P>\u00a0\u00a0\u00a0\u00a0

Fazit<\/strong><\/h3>RollerCoaster Tycoon 3 Wild! ist ein gutes Erweiterungs-Pack f\u00fcr die Freizeit-Parksimulation – nicht mehr und nicht weniger. Die neuen Attraktionen, Fahrgesch\u00e4fte und L\u00e4den f\u00fcgen sich prima in das bisherige Konzept ein und mit den Tiergehegen kommt etwas Abwechslung in den Management-Betrieb. Allerdings solltet ihr keineswegs einen \u00e4hnlichen Tiefgang wie beim Zoo Tycoon erwarten, da alle tierischen Angelegenheiten eher rudiment\u00e4r als realistisch angegangen werden. So brauchen Nilpferde kein Wasser und laute Achterbahnen in der Nachbarschaft st\u00f6ren die Tiere \u00fcberhaupt nicht. Nichtsdestotrotz packt euch nach der Installation durchaus wieder die alte Parkaufbausucht. Aber sobald ihr alle Neuerungen und Tierchen ausprobiert habt, legt sich die Motivation wieder\u2026<\/div><\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • Tierarten und Gehege passt gut ins Gameplay
    <\/li>
  • zw\u00f6lf Szenarios
    <\/li>
  • neue Achterbahnen, Fahrgesch\u00e4fte und L\u00e4den
    <\/li>
  • Neuerungen f\u00fcgen sich gut ins Hauptprogramm ein
    <\/li>
  • einige Verbesserungen aus Soaked! (Wasserf\u00e4lle) enthalten 
    <\/li>
  • h\u00fcbsche neue Grafik-Objekte
    <\/li>
  • weiterhin motivierendes Gameplay-Konzept
    <\/li>
  • Neuheiten sind klar gekennzeichnet<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • Tier<\/li>
    • Verhalten ist wenig realistisch
      <\/li>
    • Gehege kann nur rudiment\u00e4r an die Tiere angepasst werden
      <\/li>
    • direkter Einfluss auf Tierpflege zu mau
      <\/li>
    • Men\u00fcsystem h\u00e4tte verbessert werden k\u00f6nnen<\/li><\/ul><\/div><\/div>
      <\/div>","protected":false},"excerpt":{"rendered":"

      Born to be wild! W\u00e4hrend das erste RollerCoaster Tycoon 3 Erweiterungs-Paket eine Ladung platschnasser Attraktionen brachte, halten im zweiten Add-On wilde Tiere Einzug in den Freizeitpark. Ob der eingebaute Zoo Tycoon frischen Wind in die Aufbausimulation bringt?<\/p>\n","protected":false},"author":549,"featured_media":3204326,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"RollerCoaster Tycoon 3: Wild! - Test, Taktik & Strategie, PC","_yoast_wpseo_metadesc":"Born to be wild! W\u00e4hrend das erste RollerCoaster Tycoon 3 Erweiterungs-Paket eine Ladung platschnasser Attraktionen brachte, halten im zweiten Add-On wilde Tiere Einzug in den Freizeitpark. 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