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{"id":3036955,"date":"2004-09-14T09:29:19","date_gmt":"2004-09-14T07:29:19","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/silent_storm_sentinels\/3036955"},"modified":"2024-07-18T13:44:56","modified_gmt":"2024-07-18T11:44:56","slug":"silent_storm_sentinels","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/silent_storm_sentinels\/3036955","title":{"rendered":"Silent Storm: Sentinels (Taktik & Strategie) – Runden-Strategiespiele geh\u00f6ren zum Alteisen? Quatsch! Denn bei Silent Storm: Sentinels erlebt ihr spannende Taktik-Duelle. Welche Neuerungen euch im Add-On erwarten, verr\u00e4t unser Test."},"content":{"rendered":"Wieder im Einsatz, Sir!<\/STRONG>
Der Zweite Weltkrieg ist vorbei, viele der Profi-Soldaten sind arbeitslos und die Alliierten k\u00fcmmern sich derweil um die Aufteilung Europas. Aber im Hintergrund lebt noch immer die geheime Terror-Organisation “Thors Hammer” weiter, die ihr schon bei Silent Storm ordentlich dezimiert habt. In dieser Zeit des Umbruchs planen die fiesen Terror-Schergen einen hinterh\u00e4ltigen Angriff auf das UN-Hauptquartier. Die letzte Hoffnung liegt jetzt bei einigen Ex-Supersoldaten, genannt Sentinels, die den Kampf ohne Kompromisse aufnehmen.
Der Anti-Terror-Feldzug gegen die Terroristen ist zwar von der Story her recht mau inszeniert, aber dennoch besser als im Hauptprogramm. Auch die altbekannte, teilweise freie Missionsauswahl, ist erfreulicherweise erhalten geblieben. So entwickelt sich die Story von Auftrag zu Auftrag ein bisschen weiter. Das generelle Missions-Design der 30 Eins\u00e4tze in der Singleplayer-Kampagne ist trotz gelegentlicher Schnitzer und unfairer Momente durchaus abwechslungsreich und mindestens auf dem Niveau des Hauptspiels.<\/P> <\/A><\/TD> | Silent Storm: Sentinels bietet spannende Runden-Duelle mit vielen taktischen M\u00f6glichkeiten.<\/TD><\/TR><\/TBODY><\/TABLE><\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN><\/P>Geld regiert die Welt<\/STRONG>
Die wichtigste und gr\u00f6\u00dfte Ver\u00e4nderung im Add-On ist ein kleines aber feines Geldsystem, das Silent Storm: Sentinels einen m\u00e4chtigen Schritt n\u00e4her an Jagged Alliance 2 bringt. Alles kostet Knete – egal ob es Munition, Waffen, Reparatur, Heilung oder andere S\u00f6ldner sind. So m\u00fcsst ihr n\u00e4mlich ab dem dritten Einsatz in bester Jagged Alliance-Manier neue Soldaten anheuern und somit ein Team aufbauen. Je nach den F\u00e4higkeiten der S\u00f6ldner m\u00fcsst ihr einen individuellen Betrag f\u00fcr die hilfreichen Dienste blechen. Ein trotteliges Greenhorn arbeitet f\u00fcr einen Appel und ein Ei, w\u00e4hrend ein Profi-Sniper ordentlich ins Geld geht. Auch Trainingssitzungen in der Basis sind teuer.
Habt ihr schlie\u00dflich eine Schlacht abgeschlossen, geht die Suche nach Items los. Diesmal k\u00f6nnt ihr direkt am Preis sehen, ob es sich lohnt den Kram mitzunehmen oder nicht – ein \u00fcbersichtliches Einsammelmen\u00fc macht es m\u00f6glich.
__NEWCOL__Anschlie\u00dfend packt ihr den ganzen wertvollen Plunder in den Rucksack und verkauft ihn in der Basis, damit bis zur n\u00e4chsten Mission in neue Ausr\u00fcstung investiert werden kann. Frisch im S\u00f6ldner-Lager eingetroffen sind n\u00e4mlich knapp ein Dutzend neuer Waffen, verschiedene K\u00f6rperpanzerungen und sonstiges Equipment f\u00fcr Sprengmeister und angehende Hobby-Mediziner. Aus Diablo 2 haben sich die Entwickler \u00fcbrigens das Item-Schaden-System abgeschaut, denn alle Waffen verschlechtern im Kampf ihren Zustand, so dass es manchmal zu nervigen Ladehemmungen kommen kann. Eine kostenpflichtige Reparatur r\u00e4umt dieses Problem kurzfristig aus dem Weg.<\/P> <\/A><\/TD> | Sollten diese F\u00e4sser explodieren, dann fliegt das halbe Geb\u00e4ude in die Luft.<\/TD><\/TR><\/TBODY><\/TABLE><\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN><\/P>Schwierig, schwierig<\/STRONG>
Obwohl der Schwierigkeitsgrad mit vielen Optionen (Auto-Heilung etc.) nun konfigurierbar ist und der Spielstand mittlerweile immer gespeichert werden kann, sind viele Missionen zu schwer geraten. An manchen Stellen ist sogar aufgrund einiger unfairer oder hinterh\u00e4ltiger Gegnerplatzierungen Frust pur angesagt. Au\u00dferdem ist es recht schwer mit einer zun\u00e4chst kleinen Eingreiftruppe gegen Dutzende von Gegnern ohne gescheite Deckung zu bestehen. Da hei\u00dft es dann: Z\u00e4hne zusammenbei\u00dfen oder die Intelligenz der Feinde mit dem anpassbaren Schwierigkeitsgrad auf Steinzeit-Niveau zu senken.
Detailverbesserungen & Technik<\/STRONG>
Ansonsten f\u00e4llt noch das entschlackte und \u00fcberarbeitete Interface auf, mit dem sich das Spiel einfacher kontrollieren l\u00e4sst. Last but not least werden die Aufmerksamkeitsstufen der KI-Feinde mittlerweile angezeigt (ahnungslos, auf der Suche, im Angriff, in Panik), so behaltet ihr in kritischen Situationen besser den \u00dcberblick und k\u00f6nnt Feinde unter Umst\u00e4nden geschickter umgehen.
An der Grafikkulisse haben die Entwickler nichts ver\u00e4ndert, nur einige Detail-Verbesserungen fallen ins Auge; das gilt auch f\u00fcr den Sound. Unangetastet bleibt ebenfalls die bombastische Physik-Engine mit der ihr die gesamte Umgebung weiterhin in Schutt und Asche legen k\u00f6nnt.
Fazit<\/strong><\/h3>Das Add-On Silent Storm Sentinels wartet mit einer F\u00fclle an Ideen und Verbesserungen auf. Vor allem das Geld-System bringt wesentlich mehr Leben ins Spiel und l\u00e4sst freudige Erinnerungen an Jagged Alliance 2 aufkeimen. Auch das \u00fcberarbeitete Inventar, das Zustandssystem der Waffen, die neuen Ausr\u00fcstungsgegenst\u00e4nde sowie der anpassbare Schwierigkeitsgrad k\u00f6nnen sich wirklich sehen lassen. Schade ist nur, dass es keine neue Soldatenklasse gibt und manche Missionen vom Schwierigkeitsgrad her viel zu heftig sind. Alles in allem ist dieses recht schwere, daf\u00fcr aber \u00e4u\u00dferst umfangreiche Add-On ein Pflichtkauf f\u00fcr alle Silent Storm-Fans und solche, die es werden wollen.<\/div><\/div>Pro & Kontra<\/strong><\/h3><\/div><\/div>Gef\u00e4llt mir<\/h3>- lange Spieldauer f\u00fcr ein Add-On
<\/li> - spannende K\u00e4mpfe
<\/li> - viele taktische M\u00f6glichkeiten
<\/li> - An- und Verkauf von Ausr\u00fcstung
<\/li> - S\u00f6ldner anheuern
<\/li> - Beutebildschirm, Waffen nehmen Schaden
<\/li> - neue Waffen, Panzerung und Items
<\/li> - anpassbarer Schwierigkeitsgrad
<\/li> - verbesserte \u00dcbersicht
<\/li> - komplexes Erfahrungs-System
<\/li> - sch\u00f6ner F\u00e4higkeiten-Baum
<\/li> - interaktives Gel\u00e4nde
<\/li> - detaillierte 3D-Umgebung<\/li><\/ul><\/div>
Gef\u00e4llt mir nicht<\/h3>- keinen neuen Spieler<\/li>
- Charaktere
<\/li> - maue Story
<\/li> - Schwankungen im Missions<\/li>
- Design
<\/li> - teilweise unfaire und hinterh\u00e4ltige Passagen<\/li><\/ul><\/div><\/div>
<\/div>","protected":false},"excerpt":{"rendered":" Silent Storm Sentinels ist das Add-On zum Runden-Taktikspiel Silent Storm aus dem Jahre 2003. Das Spiel von Nival Interactive sorgte mit spannenden Duellen, einer tollen Physik-Engine und komplett zerst\u00f6rbarer Umgebung f\u00fcr intensive Gepl\u00e4nkel, die allerdings durch lange Ladezeiten, eine schwache Story und miese Sprachausgabe getr\u00fcbt wurden. Die Entwickler haben auf das Feedback der Fans geh\u00f6rt und an zahlreichen Schwachstellen nachgebessert.<\/p>\n","protected":false},"author":549,"featured_media":3204293,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Silent Storm: Sentinels - Test, Taktik & Strategie, PC","_yoast_wpseo_metadesc":"Silent Storm Sentinels ist das Add-On zum Runden-Taktikspiel Silent Storm aus dem Jahre 2003. Das Spiel von Nival Interactive sorgte mit spannenden Duellen, einer tollen Physik-Engine und komplett zerst\u00f6rbarer Umgebung f\u00fcr intensive Gepl\u00e4nkel, die allerdings durch lange Ladezeiten, eine schwache Story und miese Sprachausgabe getr\u00fcbt wurden. Die Entwickler haben auf das Feedback der Fans geh\u00f6rt und an zahlreichen Schwachstellen nachgebessert.","newspack_popups_has_disabled_popups":false,"newspack_sponsor_sponsorship_scope":"","newspack_sponsor_native_byline_display":"inherit","newspack_sponsor_native_category_display":"inherit","newspack_sponsor_underwriter_style":"inherit","newspack_sponsor_underwriter_placement":"inherit","_fdpe_sidebar_plugin_meta_block_field":"0","src":"","src_id":"","fd_iab_unique_id":"","fd_watson_nlp_category":"","newspack_featured_image_position":"","newspack_post_subtitle":"","newspack_article_summary_title":"Overview:","newspack_article_summary":"","newspack_hide_updated_date":false,"newspack_show_updated_date":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[5],"tags":[670,23,86],"newspack_spnsrs_tax":[],"coauthors":[20381],"class_list":["post-3036955","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-test","tag-nival_interactive","tag-pc_cdrom","tag-taktik_strategie","entry"],"jetpack_publicize_connections":[],"acf":[],"_yoast_wpseo_title":"Silent Storm: Sentinels - Test, Taktik & Strategie, PC","_yoast_wpseo_metadesc":"Silent Storm Sentinels ist das Add-On zum Runden-Taktikspiel Silent Storm aus dem Jahre 2003. Das Spiel von Nival Interactive sorgte mit spannenden Duellen, einer tollen Physik-Engine und komplett zerst\u00f6rbarer Umgebung f\u00fcr intensive Gepl\u00e4nkel, die allerdings durch lange Ladezeiten, eine schwache Story und miese Sprachausgabe getr\u00fcbt wurden. Die Entwickler haben auf das Feedback der Fans geh\u00f6rt und an zahlreichen Schwachstellen nachgebessert.","src":"","src_id":"","fd_iab_unique_id":"","fd_watson_nlp_category":"","yoast_head":"\n Silent Storm: Sentinels - Test, Taktik & Strategie, PC<\/title>\n\n\n\n\n\n\n\n\n\n\n\n\t\n\t\n\t\n\n\n\t\n\t\n\t\n
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