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{"id":3036871,"date":"2004-08-20T14:12:00","date_gmt":"2004-08-20T12:12:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/gotcha\/3036871"},"modified":"2024-07-18T13:44:38","modified_gmt":"2024-07-18T11:44:38","slug":"gotcha","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/gotcha\/3036871","title":{"rendered":"Gotcha! (Shooter) – Gotcha!"},"content":{"rendered":"Oh Schreck, ein Fleck!<\/STRONG>
Im Ego-Shooter Gotcha! folgt ihr der gleichnamigen Sportart, die besonders bei Jugendlichen seit dem grandiosen Erfolg von Counter-Strike & Co sehr beliebt ist. Anstatt euch mit geladener Waffe und echter Munition in einem Match zu beharken, steht ihr euch hier rein freundschaftlich mit Luftdruckwaffen und bunten Farbkugeln gegen\u00fcber.
Den Einzelspieler-Modus haben sich die Entwickler wohl von Unreal Tournament 2004 abgeschaut, denn ihr m\u00fcsst euer sechsk\u00f6pfiges Team in der Liga bis ganz an die Spitze der “International Marker Sports League” bringen – dies dauert drei virtuelle Saisons. Gespielt wird \u00fcbrigens permanent der “Flag Elimination”-Modus, der sich als 1:1-Kopie einer Capture the Flag Partie entpuppt, au\u00dfer dass ausgeschiedene Mitspieler erst nach einer Flaggeneroberung wieder einsteigen d\u00fcrfen. Solltet ihr dennoch ausscheiden, k\u00f6nnt ihr das Match entweder als Zuschauer betrachten oder selbst in die Haut eines anderen KI-Spielers schl\u00fcpfen.<\/P><\/A><\/TD> | Das blaue Team schie\u00dft mit blauer Munition und malt die ganze Umgebung an.<\/TD><\/TR><\/TBODY><\/TABLE><\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN><\/P>Einmal Deathmatch extra soft <\/STRONG> Bevor die Matches losgehen, m\u00fcsst ihr euer Team ausr\u00fcsten. Zur Auswahl stehen ganze zw\u00f6lf Luftdruckwaffen, die alle individuelle Vor- und Nachteile haben. Manche Farbkanonen ballern gezielter, andere daf\u00fcr wesentlich schneller. Auch farbenfrohe Granaten k\u00f6nnt ihr in eurem Team verteilen – allerdings gibt es nur einen Typ. Ist die Truppe schlie\u00dflich ausger\u00fcstet, legt ihr die Angriffs- und Verteidigungspositionen der Bot-Mitspieler fest, damit die d\u00e4mliche KI auch wei\u00df, was zu tun ist.
Nun beginnt das Match im Liga-Modus gegen insgesamt 28 Teams und auf 17 unterschiedlichen Karten. Au\u00dferdem werdet ihr ganze sechs Underground-Spieler im Laufe der Kampagne mit Farbe beballern d\u00fcrfen – dies hat aber nichts mit dem Liga-Modus zu tun. Nach erfolgreich abgeschlossenen Partien bekommt ihr Knete und k\u00f6nnt davon neue Waffen sowie Granaten einkaufen oder f\u00fcr Trainings-Sessions sorgen, die bestimmte F\u00e4higkeiten der einzelnen Protagonisten verbessern. Eure Mitspieler werden dadurch sicherer im Zielen oder bei der Koordination. __NEWCOL__Obwohl sich dieses Grundkonzept recht ansprechend anh\u00f6rt, versagt es im Praxiseinsatz v\u00f6llig: Die Duelle im Feld sind weder fordernd noch spannend. Genau deswegen k\u00e4mpft ihr in den langweiligen Gewohnheitsballereien schnell mit der M\u00fcdigkeit. Dieses derbe Manko liegt haupts\u00e4chlich an der miserablen K\u00fcnstlichen Intelligenz, deren simples Wegpunkt-System ihr nach wenigen Eroberungen durchschaut habt. <\/P> <\/A><\/TD> | Die Grafik-Engine liefert ziemlich eckige und grob texturierte Levels.<\/TD><\/TR><\/TBODY><\/TABLE><\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN><\/P>Au\u00dferdem verlaufen sich die KI-Trottel manchmal auf den Karten, und wenn ein computergesteuertes Teammitglied den Feind nicht sieht und einfach an ihm vorbeil\u00e4uft, dann m\u00f6chtet ihr am liebsten die ganze Umgebung mit Farbe zukleistern. Hinzu kommt noch ein standardisiertes, verdammt eckiges und sehr stark an Counter-Strike angelehntes Leveldesign ohne gro\u00dfe H\u00f6hepunkte. Das alles haben Shooter-Fans schon dutzende Male gesehen – und zwar viel viel besser.
Weichgesp\u00fclter Multiplayer<\/STRONG>
Der Multiplayer-Modus bringt ein bisschen mehr Spielspa\u00df, denn normalerweise verhalten sich Menschen cleverer als KI-Soldaten. Mit den Farbklecksen k\u00f6nnt ihr die bekannten Karten im CTF, Deathmatch, TDM, Flag- und Team Elimination, Last Man Standing, Kill the King und Team Kill the King bemalen. In letzterem Modus\u00a0ist eine Krone versteckt und der gl\u00fcckliche Finder wird mit mehr St\u00e4rke belohnt. Wird der K\u00f6nig erledigt, ist die Krone wieder frei. S\u00e4mtliche Spielmodi sind weder innovativ noch besonders unterhaltsam.
Die Trinity Grafik-Engine sollte bei zuk\u00fcnftigen Shootern besser nicht benutzt werden:\u00a0Die Texturen wirken verwaschen, die Charaktere haben mehr Ecken als Kanten, die Animationen wirken h\u00f6lzern und Partikeleffekte sowie Explosionen kennt die Engine gar nicht. Lediglich das Wasser sieht ganz nett aus, aber das ist heutzutage kein Pluspunkt mehr. \u00a0Die auf der Verpackung versprochene “Physik-Engine” liefert teilweise seltsame Schussbahn-Ergebnisse, zumal viel zu wenig Objekte auf den Karten beeinflussbar sind.\u00a0Nur der\u00a0Sound befindet sich mit\u00a0netten Effekten auf recht ordentlichem Niveau.
Fazit<\/strong><\/h3>Gotcha kommt zu sp\u00e4t – und zwar mindestens drei Jahre. Das altbekannte Gameplay ist bei Counter-Strike oder UT2004 wesentlich ausgefeilter und mehr Abwechslung findet ihr sogar in dem ersten, aber indizierten UT-Teil. Auch die K\u00fcnstliche Intelligenz des Urahnen aus dem Jahre 99 ist wesentlich besser und fordernder, als die simulierte Dummheit beim Farbklecksspiel. Obwohl der nette Liga-Modus noch f\u00fcr einige farbenfrohe Duelle sorgt, verrennt sich das Spiel innerhalb der ersten Stunden in der totalen Baller-Belanglosigkeit, die ihr schon zig mal woanders und dazu noch viel besser gespielt habt. Sogar im Multiplayer-Modus machen die bunten\u00a0Ballereien aufgrund vieler Design-Schnitzer, langweiliger Karten und einfallsloser Modi nicht wesentlich mehr Spa\u00df. Dazu ist die Grafik-Kulisse einfach viel zu bieder und technisch veraltet. Kurzum: Dieses Spiel braucht niemand.<\/div><\/div>Pro & Kontra<\/strong><\/h3><\/div><\/div>Gef\u00e4llt mir<\/h3>- unverbrauchte Idee
<\/li> - kleiner Liga-Modus mit Team-Management
<\/li> - farbenfrohe Duelle
<\/li> - ordentlicher Multiplayer-Modus
<\/li> - solide Sound-Kulisse
<\/li><\/ul><\/div>Gef\u00e4llt mir nicht<\/h3>- gew\u00f6hnlicher, \u00f6der Singleplayer<\/li>
- Modus
<\/li> - zu wenig Spielmodus<\/li>
- Abwechslung in der Liga
<\/li> - gesamtes Gameplay wirkt total veraltet
<\/li> - verkorkste K\u00fcnstliche Intelligenz
<\/li> - zu wenig Karten in den Ligen
<\/li> - langweilige Spieler<\/li>
- Modelle
<\/li> - unrealistische Physik der Geschosse
<\/li> - miese Grafik<\/li>
- Kulisse ohne H\u00f6hepunkte
<\/li> - schwache Animationen
<\/li> - einfallsloser Multiplayer<\/li>
- Modus
<\/li> - Waffen k\u00f6nnen im Mehrspieler<\/li>
- Macht nicht gewechselt werden
<\/li> - nur eine Granatenart<\/li><\/ul><\/div><\/div>
<\/div>","protected":false},"excerpt":{"rendered":" Doom 3 kann abdanken, Far Cry k\u00f6nnt ihr sowieso vergessen und Joint Operations ist auch ein schlechter Witz im Vergleich zu\u2026Gotcha! Oder doch nicht? Ob unser rei\u00dferischer Teaser Recht beh\u00e4lt und bunte Farbkugel-Ballereien tats\u00e4chlich mehr Spa\u00df machen, als Duelle mit echter virtueller Munition?<\/p>\n","protected":false},"author":549,"featured_media":3204277,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Gotcha! - Test, Shooter, PC","_yoast_wpseo_metadesc":"Doom 3 kann abdanken, Far Cry k\u00f6nnt ihr sowieso vergessen und Joint Operations ist auch ein schlechter Witz im Vergleich zu\u2026Gotcha! Oder doch nicht? Ob unser rei\u00dferischer Teaser Recht beh\u00e4lt und bunte Farbkugel-Ballereien tats\u00e4chlich mehr Spa\u00df machen, als Duelle mit echter virtueller Munition?","newspack_popups_has_disabled_popups":false,"newspack_sponsor_sponsorship_scope":"","newspack_sponsor_native_byline_display":"inherit","newspack_sponsor_native_category_display":"inherit","newspack_sponsor_underwriter_style":"inherit","newspack_sponsor_underwriter_placement":"inherit","_fdpe_sidebar_plugin_meta_block_field":"0","src":"","src_id":"","fd_iab_unique_id":"","fd_watson_nlp_category":"","_jetpack_memberships_contains_paid_content":false,"newspack_featured_image_position":"","newspack_post_subtitle":"","newspack_article_summary_title":"Overview:","newspack_article_summary":"","newspack_hide_updated_date":false,"newspack_show_updated_date":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[5],"tags":[23,117,7637,220,413],"newspack_spnsrs_tax":[],"coauthors":[20381],"class_list":["post-3036871","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-test","tag-pc_cdrom","tag-shooter","tag-sixteen_tons_entertainment","tag-take_2","tag-xbox","entry"],"jetpack_publicize_connections":[],"acf":[],"_yoast_wpseo_title":"Gotcha! - Test, Shooter, PC","_yoast_wpseo_metadesc":"Doom 3 kann abdanken, Far Cry k\u00f6nnt ihr sowieso vergessen und Joint Operations ist auch ein schlechter Witz im Vergleich zu\u2026Gotcha! Oder doch nicht? Ob unser rei\u00dferischer Teaser Recht beh\u00e4lt und bunte Farbkugel-Ballereien tats\u00e4chlich mehr Spa\u00df machen, als Duelle mit echter virtueller Munition?","src":"","src_id":"","fd_iab_unique_id":"","fd_watson_nlp_category":"","yoast_head":"\n Gotcha! - Test, Shooter, PC<\/title>\n\n\n\n\n\n\n\n\n\n\n\n\t\n\t\n\t\n\n\n\t\n\t\n\t\n
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