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{"id":3036320,"date":"2009-08-06T17:26:01","date_gmt":"2009-08-06T15:26:01","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/wallace__gromits_grand_adventures_the_bogey_man\/3036320"},"modified":"2024-07-18T13:42:11","modified_gmt":"2024-07-18T11:42:11","slug":"wallace__gromits_grand_adventures_the_bogey_man","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/wallace__gromits_grand_adventures_the_bogey_man\/3036320","title":{"rendered":"Wallace & Gromit’s Grand Adventures: The Bogey Man (Adventure) – Wallace & Gromit’s Grand Adventures: The Bogey Man"},"content":{"rendered":"Ehemann wider Willen
<\/STRONG>
Was haben die Ehe und Golf gemeinsam? Eigentlich nichts, doch in der vierten und <\/SPAN>letzten Episode von Wallace & Gromit gehen beide eine unheilige Verbindung ein. Das liegt schlicht daran, dass Wallace seiner Nachbarin Mrs. Flitt die Ehe\u00a0versprochen hat. Es steht sogar schon im
<\/A><\/A><\/TD><\/TR>
Mrs. Flitt hat im Finale ganz sch\u00f6n was zu schlucken.\u00a0Wie kann Wallace das seiner Verlobten nur antun?\u00a0<\/TD><\/TR><\/TBODY><\/TABLE>Gemeindeblatt, dass die beiden heiraten wollen. Doch nun kommen dem englischen Erfinder doch Zweifel, ob er sein erfolgloses Dasein als gl\u00fccklicher Junggeselle so einfach aufgeben sollte. Vielleicht war es ja doch leichtfertig, sich zu verloben. Doch die pingelige Nachbarin sieht das ganz anders und trifft bereits Hochzeitsvorbereitungen. Vorher muss sie allerdings pr\u00fcfen, ob Wallace \u00fcberhaupt eine geeignete Partie darstellt.

Als die Verwandtschaft eintrudelt, stellt sich heraus, dass Familie Flitt eine lang andauernde Abneigung gegen elit\u00e4ren Rasensport hegt. Besonders gegen das Golfen und ganz arg gegen einen bestimmten Golfclub mit dem putzigen Namen Dorniges Dickicht. Jemand der dort Mitglied w\u00e4re, k\u00e4me auch niemals als Ehemann in Frage, gibt Tante Prudence zum Besten. Ein Gl\u00fcck f\u00fcr Wallace, denn nun wei\u00df er, was zu tun ist, um die Ehe zu umgehen: Er muss beitreten. Kein leichtes Vergn\u00fcgen, bem\u00fchen sich doch fast alle M\u00e4nner in dem mittelenglischen Kaff um eine Mitgliedschaft im verruchten Club – und Wallace ist nicht gerade eine Sportskanone. Nun muss Gromit helfen, der sich im Dorf umh\u00f6ren soll. Ist nicht Mr. Paneer f\u00fcr die Aufnahme zust\u00e4ndig?

Vierbeiner in Aktion
<\/STRONG>
Dieser erste Teil des Abenteuers l\u00e4uft wie gewohnt ab: Man steuert den Hund durch die aus den vorigen Episoden bekannten Stra\u00dfen, um mehr herauszufinden. Da Wallace neuerdings auch noch eine Detektei betreibt, stehen allerhand schr\u00e4ge Ger\u00e4tschaften zur Verf\u00fcgung. Mit einem kann man die Umgebung abh\u00f6ren, ein anderes sorgt f\u00fcr handfeste Hinweise. Schnell wird klar, dass auch der \u00fcberkorrekte Dorfpolizist gern Mitglied w\u00e4re. Da er Mr. Paneer mehrmals aus der Patsche geholfen hat, scheint der Bobby bei ihm einen Stein im Brett zu haben.\u00a0Wie kann man es schaffen,\u00a0dass\u00a0Paneer Wallace de Vorzug gibt?\u00a0\u00a0

Angesichts der wenigen Gegenst\u00e4nde, Personen und R\u00e4ume ist es wieder mal kein gro\u00dfes Hexenwerk, die paar Aufgaben zu l\u00f6sen. Bis hierher bleibt sich die Reihe in Sachen stets machbarer R\u00e4tselchen treu. Man muss nur die Nussbutter, die Mr. Paneer einem schenkt, am richtigen Platz wieder anbringen, schon hat man so gut wie gewonnen. Nun gibt es noch das Problem, dass Wallace kein Hochleistungssportler ist, der sicher nicht allein aufgrund seiner kaum vorhandenen Golfkenntnisse aufgenommen w\u00fcrde. Auch hier muss man daf\u00fcr sorgen, dass Paneer glaubt, der linkische K\u00e4seliebhaber k\u00f6nnte golfen. K\u00f6nnte das was mit dem Golfheft zu tun haben, dass es a Kiosk zu kaufen gibt?

K\u00f6nigreich f\u00fcr ‘nen Golfball
<\/STRONG>
Wer ist der unsympathischste Typ in der Nachbarschaft von Wallace & Gromit? Ohne Zweifel der aufbrausende Schotte McBiscuit. Aufgerechnet mit dem bekommt es Wallace im zweiten\u00a0 <\/SPAN>Teil des Abenteuers zu tun. Jetzt wird’s etwas anspruchsvoller, denn man muss
<\/A><\/A><\/TD><\/TR>
Im Golfclub ist das eine oder andere R\u00e4tsel zu l\u00f6sen. Dort muss Wallace auch seine F\u00e4higkeiten als Golfer beweisen. <\/TD><\/TR><\/TBODY><\/TABLE>eine Besitzurkunde suchen, die im Golfclub versteckt ist – der einzige neue Schauplatz, den es dieses Mal zu entdecken gibt. Daf\u00fcr muss man drei Schl\u00fcssel finden, die den Mechanismus \u00f6ffnen, der das Schriftst\u00fcck sch\u00fctzt. Im Club sind allerhand Hinweise versteckt, die der Erfinder nun finden muss. Dabei hilft ihm sein vorsintflutlich anmutendes Ger\u00e4t, das immer rauscht, wenn ein Tipp in Reichweite ist. Die ist Hinweise zu finden ist keine gro\u00dfe Sache, den Wortr\u00e4tseln auf die Schliche zu kommen schon etwas mehr.

Eine Aufgabe dabei ist es, einen sauberen Schlag beim Golfen hinzulegen, womit der Pr\u00e4sident des Golfclubs beeindruckt werden soll. Wallace zum Golfen zu bringen, ist gar nicht einfach, da er in Sachen Sport g\u00e4nzlich unbeleckt ist. Er spachtelt lieber K\u00e4se und h\u00e4lt es eher mit Winston Curchchill, der die Devise “no sports” pr\u00e4gte. So braucht er einiges an Unterst\u00fctzung, um \u00fcberhaupt zu treffen, weshalb der Schlag schlie\u00dflich auch nichts mehr von Sportspiel hat. Das Golfen selbst l\u00e4uft automatisch ab, so dass der Spieler nur noch die “Zutaten” f\u00fcr den Schlag zusammentragen muss.

Ende mit Stil<\/STRONG>

Auch ansonsten alles wie gehabt. Die Typen sind britischer denn
<\/A><\/A><\/TD><\/TR>
McBiscuit schwadroniert gern \u00fcber die ruhmreiche Vergangenheit des Clubs. Doch es gibt auch schwarze Flecke auf der Weste.\u00a0<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>je, was sich auch in ihrem Verhalten im Golfclub niederschl\u00e4gt. Der militaristische Major wartet auf den Tee, Paneer gibt Herrenwitze zum Besten und McBiscuit feiert seine\u00a0Familientradition. Herausragend ist aber Mrs. Flitts bornierte Tante, die ganz in violett geh\u00fcllt Hasstiraden \u00fcber die Golfspieler abl\u00e4sst. \u00dcberall scheint sich dieser aus ihrer Sicht vermaledeite Unart breit zu machen. Sogar der allwissende Polizist \u00fcbt auf dem Dorfplatz das Putten. Zum Gl\u00fcck kann man all das noch mal auf Englisch genie\u00dfen, denn die Sprachausgabe wurde im Original belassen. Deutsche Untertitel sorgen f\u00fcrs n\u00f6tige Verst\u00e4ndnis.

Ein wenig mehr Abschlussstimmung h\u00e4tte das Finale aber schon vertragen k\u00f6nne, denn als solches ist es kaum zu erkennen. Es gibt kein Treffen mit allen B\u00f6sewichten wie bei Sam & Max, das noch mal die fr\u00fcheren Episoden ins Ged\u00e4chtnis rufen w\u00fcrde. Stattdessen “Business as usual”, so dass man meinen k\u00f6nnte, dass Telltale Wallace & Gromit gar nicht richtig verabschieden m\u00f6chte. Das hat allerdings auch den Vorteil, dass man diese Episode auch ohne Vorkenntnisse spielen kann, da sie in sich abgeschlossen ist.
\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0

Fazit<\/strong><\/h3>Die\u00a0ANkunft von Tales of Monkey Island hat der Wallace & Gromit-Reihe das Genick gebrochen. Gegen die geballte Power von Guybrush Threepwood und seiner Mannschaft kommt das liebenswerte, aber harmlose Duo einfach nicht an – die Motivation geht in den Keller. Obwohl auch im Finale wieder viel Flair geboten wird, macht es dieses Mal daher viel weniger Spa\u00df, die Knetmasse-M\u00e4nnchen durch die britische Landschaft zu scheuchen. Zudem macht Telltale den Fehler, das Finale wie ein stinknormale Episode zu gestalten. Recycelte Charaktere, altbekannte Geb\u00e4ude und die R\u00e4tselh\u00e4ppchen, alles wie gehabt – wo ist denn hier das Besondere? Da hilft es auch nicht viel, dass sich dieser Teil mit der britischsten aller Rasensportarten, dem Golfen, befasst. Immerhin gibt’s im Clubhaus noch ein paar echte Kopfn\u00fcsse, die aber auch nicht so schwer sind, da es genug Hinweise gibt. Vom bevorstehenden Finale von Tales of Monkey Island wird dann hoffentlich mehr zu erwarten sein, sonst gibt’s Saures!<\/div><\/div>

Wertung<\/strong><\/h3>
PC<\/div>
PC<\/div><\/div>
\"\"<\/div>

Obwohl nicht ohne Flair leider kein richtiges Finale.<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • unterhaltsame Ideen
    <\/li>
  • Wiedersehen mit bekannten Typen
    <\/li>
  • abgefahrene Ausr\u00fcstungsgegenst\u00e4nde
    <\/li>
  • britische Seitenhiebe
    <\/li>
  • liebevoller Knetmasselook
    <\/li>
  • original Sprachausgabe
    <\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • Luft ist raus
      <\/li>
    • oft zu einfach
      <\/li>
    • Recycling von Charakteren und Orten
      <\/li>
    • kaum Finalstimmung
      <\/li>
    • kurzes Vergn\u00fcgen
      <\/li>
    • nur deutsche Untertitel
      <\/li><\/ul><\/div><\/div>
      <\/div>","protected":false},"excerpt":{"rendered":"

      War da noch was? Genau – das Staffelfinale von Wallace & Gromit steht noch aus. Obwohl bei Telltale alles nur noch auf Tales of Monkey Island schielt, haben die Kalifornier die Fans des britischen Knetmasseduos nicht vergessen. Die spielen dieses Mal einen Bogey Man.<\/p>\n","protected":false},"author":546,"featured_media":3204195,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Wallace & Gromit's Grand Adventures: The Bogey Man - Test, Adventure, PC","_yoast_wpseo_metadesc":"War da noch was? Genau - das Staffelfinale von Wallace & Gromit steht noch aus. Obwohl bei Telltale alles nur noch auf Tales of Monkey Island schielt, haben die Kalifornier die Fans des britischen Knetmasseduos nicht vergessen. 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