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{"id":3036118,"date":"2008-12-23T14:19:21","date_gmt":"2008-12-23T13:19:21","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/dark_horizon\/3036118"},"modified":"2024-07-18T13:40:54","modified_gmt":"2024-07-18T11:40:54","slug":"dark_horizon","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/dark_horizon\/3036118","title":{"rendered":"Dark Horizon (Simulation) – Dark Horizon"},"content":{"rendered":"
Licht und Schatten<\/STRONG>
Wie schon bei\u00a0Tarr Chronicles: Sign of Ghosts <\/STRONG><A class=DYNLINK onmouseover="DynToolTipp_Show('Klicken f\u00fcr Gameinfos<\/b>‘)” onmouseout=”DynToolTipp_Hide(); ” href=”javascript:DynCont_Display(‘Gamefinder’,’runmod.php?sid={SID}&LAYOUT=dyncont_gf&spielid=10916′)”><\/STRONG><\/A> steht das Enosta-Universum vor dem Untergang, denn das Anti-Element “Mirk” verschlingt Planeten, Sterne und Galaxien. Auch die W\u00e4chter der Festung “Vattar Ama’dan”\u00a0wurden vom Mirk ber\u00fchrt, \u00fcberlebten aber irgendwie den Angriff und bilden jetzt die Sperrspitze gegen die “Schwarze Pest” und die “De’Khete” (ehemalige Kriegerwesen, die vom Mirk verwandelt wurden). Als einer der W\u00e4chter ist es eure Aufgabe, die
[GUI_FLVPLAYER(width=300,height=188,STREAMINGID=24583,image=http:\/\/static.4players.de\/premium\/ContentImage\/1a\/52\/104803-bild.jpg)] Video: Dogfights in den unendlichen Weiten.<\/TD><\/TR><\/TBODY><\/TABLE>Mirk-Ausbreitung einzud\u00e4mmen und den Bau des “Licht-Kernels” zu sch\u00fctzen.
Soweit zur Story, die mit einer guten Schwarz\/Wei\u00df-Zwischensequenz beginnt und in einem Video-Briefing m\u00fcndet. Von da an zerbr\u00f6ckelt die durchaus bem\u00fchte Geschichte in kleine, kaum zusammenh\u00e4ngende H\u00e4ppchen und wird stellenweise unbemerkt mitten im Kampfgeschehen durch Funkmeldungen fortgef\u00fchrt. Ohne das Text-Tagebuch verliert man den Faden und zugleich darf man mit haneb\u00fcchenen bzw. unklaren Missionszielen vorlieb nehmen. Das eigentlich Schlimme ist daran, dass es v\u00f6llig egal ist, ob ihr die Story mitbekommt sowie den h\u00e4ufig \u00fcberm\u00e4\u00dfig aufgeblasenen Dialogen folgen k\u00f6nnt oder nicht, in den 22 auf Action ausgelegten Missionen sprechen haupts\u00e4chlich eure Waffen. Ihr besch\u00fctzt oder eskortiert Einheiten, grast Wegpunkte mit automatischer Speicher-Funktion ab (die bitter n\u00f6tig ist, da Dark Horizon gerne mal abst\u00fcrzt) und k\u00e4mpft gegen viele aus dem Nichts erscheinende Gegner(wellen), wobei ihr manchmal sogar Gro\u00dfkampfschiffe ausschalten sollt\u00a0– wahrlich nichts Neues. Auf eigene Faust d\u00fcrft ihr den Weltraum sowieso nicht erkunden, da es nach jeder Mission zur\u00fcck in den Hangar geht.
Zwischenstopp<\/STRONG>
Zwischen den Missionen an Bord der Station d\u00fcrft ihr euch nicht nur mit dem Briefing-Video und Text-Tageb\u00fcchern in der Kabine \u00fcber den n\u00e4chsten Einsatz informieren, auch euer Schiff l\u00e4sst sich individuell f\u00fcr den anstehenden Einsatz anpassen. Man k