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{"id":3036104,"date":"2009-03-13T16:08:34","date_gmt":"2009-03-13T15:08:34","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/world_in_conflict_soviet_assault\/3036104"},"modified":"2024-07-18T13:40:52","modified_gmt":"2024-07-18T11:40:52","slug":"world_in_conflict_soviet_assault","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/world_in_conflict_soviet_assault\/3036104","title":{"rendered":"World in Conflict: Soviet Assault (Taktik & Strategie) – World in Conflict: Soviet Assault"},"content":{"rendered":"

Der rote Feldzug<\/STRONG>

Bei World in Conflict, dem gnadenlos offensiv ausgerichteten Taktikspiel ohne Basisbau, blieb euch der Wechsel zur sowjetischen Fraktion vorenthalten. Das Add-On Soviet Assault beendet diesen Missstand und l\u00e4sst euch mit der Roten Armee aufs malerische und zugleich martialische Schlachtfeld ziehen. Zu Beginn der sechs Missionen
[GUI_FLVPLAYER(width=300,height=188,STREAMINGID=30128,image=http:\/\/static.4players.de\/premium\/ContentImage\/bd\/53\/113988-bild.jpg)]
Video: Die “Kunst der Zerst\u00f6rung” zeigt bislang kein Strategiespiel so imposant wie World in Conflict.<\/TD><\/TR><\/TBODY><\/TABLE>kurzen Kampagne “befreit” ihr in spektakul\u00e4rer Weise West-Berlin (Beschreibung der Mission<\/A>), danach macht ihr jeweils zwei bodenst\u00e4ndigere Abstecher in die USA und nach Skandinavien, bevor der Feldzug in den Vereinigten Staaten allzu abrupt nach maximal drei bis vier Stunden endet. An die Brisanz und Intensit\u00e4t des ersten Einsatzes kommt das aber nicht heran. Wieso, weshalb, warum? Niemand wei\u00df es!

Dieser zu kurze, aber in sich abgeschlossene, Feldzug wird mit Hilfe von teils sehr langen Ingame-Zwischensequenzen fortgef\u00fchrt – Inszenierung und Kameraeinstellungen der Filmchen sind erstklassig. Im Mittelpunkt der Story stehen die F\u00fchrungscharaktere der sowjetischen Armee, insbesondere ein Protagonist f\u00e4llt mit seiner radikalen Denk- und Handlungsweise auf. Auch die Verluste sind ein Thema und zwischendurch werden kurz nachdenkliche T\u00f6ne angeschlagen. Unterbrochen (auch stilistisch) werden die Eins\u00e4tze durch Briefwechsel der sowjetischen Soldaten in die Heimat mit den aus dem Hauptprogramm bekannten Standbild-Sequenzen, garniert mit ein bisschen M\u00fctterchen Russland- bzw. Sozialismus-Pathos. Doch gerade als die Kampagne mit einem Streit in den eigenen Reihen hoch kocht, endet sie bereits.
<\/A><\/A><\/TD><\/TR>
“Wir machen den Weg frei” mit dem Bombenteppich (Grafik-Einstellung: Medium).<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>

Die Missionen<\/STRONG>

An und f\u00fcr sich bieten die Missionen fast die gesamte Palette von Auftragszielen, die ihr aus World in Conflict kennt: Luftverteidigung ausschalten, mit Infanterie im Wald gesch\u00fctzt f\u00fcr Terror sorgen, Artillerie befehligen, Benzinbomben testen, D\u00f6rfer erobern oder h\u00e4ufig genug bestimmte Kartenpunkte gegen Angriffswellen halten – manchmal sogar unter Zeitdruck, gekonnt untermalt durch treibende Musik. Ansonsten hat sich trotz des Seitenwechsels kaum etwas am Schlachtgeschehen ge\u00e4ndert: Die Offensive wird schnell vorangetrieben, wobei Feldtaktik und clevere Nutzung des Gel\u00e4ndes im Vordergrund stehen. Abermals sind die Spezialf\u00e4higkeiten der Einheiten oft unwichtig, au\u00dfer Reparatur und Rauchschleier.

H\u00e4ufig operiert ihr als Mitglied in einem Truppenverband, w\u00e4hrend euch ein unbeeinflussbarer Computerspieler mit seinen Aktionen zur Seite steht. Manchmal m\u00fcsst ihr gemeinsam vorr\u00fccken, ihm bei anr\u00fcckenden Lufteinheiten aus der Patsche helfen oder eine Flussfurt erobern, w\u00e4hrend er die Flanke h\u00e4lt. So f\u00fchrt man sich als Teil einer gr\u00f6\u00dferen Streitkraft und nicht als einsamer Kommandant. Trotzdem waren mir die Missionen nicht fordernd genug und lie\u00dfen sich praktisch ohne Verluste oder Neustart l\u00f6sen. Selbst der letzte Einsatz bot trotz gewaltiger Feindesmassen nur wenig Herausforderung – Kenner von World in Conflict sollten die Eins\u00e4tze gleich auf dem mittleren oder h\u00f6chsten Schwierigkeitsgrad angehen.

World in Conflict\u00a0– Complete Edition<\/STRONG>

<\/A><\/A><\/TD><\/TR>
In der “Complete Edition” wurden US- und Sowjet-Kampagne miteinander verflochten.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Neben dem Add-On Soviet Assault f\u00fcr das die Vollversion von World in Conflict erforderlich ist, gibt es die World in Conflict – Complete Edition. Diese enth\u00e4lt Hauptspiel sowie die Erweiterung, nur mit dem Unterschied, dass die “neue sowjetische” Kampagne in den “alten US” Feldzug eingebaut wurde. An sechs Stellen wechselt ihr automatisch die Seiten, was durch eine geschickte Flaggen\u00fcberblendung im Video angezeigt wird. Hier werden die neuen Missionen in den alten Story-Rahmen eingepflegt und die Hintergrundgeschichte l\u00e4sst sich durch diesen cleveren Schachzug besser verfolgen (z.B. nach den Geschehnissen bei Cascade Falls). Im Add-On ist der Zusammenhang zwischen Erweiterung und Hauptspiel nicht so deutlich, man muss schon wissen, was wann und wie bei World in Conflict passiert ist, auch wenn es in den Zwischensequenzen Hinweise gibt.<\/P>\u00a0\u00a0\u00a0

Fazit<\/strong><\/h3>World in Conflict Soviet Assault ist ein solides Add-On. Die sechs Missionen zelebrieren in der Kampagne eine grafikgewaltige Lawine aus Explosionen und Kratern, untermalt mit viel Funkverkehr und gro\u00dfartigem Soundeffekten. Hinter der technischen Klasse und den cineastischen Zwischensequenzen zeigen sich die Missionsziele zwar um Abwechslung bem\u00fcht, jedoch ohne gro\u00dfe taktische Herausforderung und abseits vom Seitenwechsel macht man bei den Sowjets genau das, was man bereits von den US-Truppen kennt – hier h\u00e4tte ich etwas mehr milit\u00e4rische Eigenst\u00e4ndigkeit oder Missionsvielfalt erwartet. Und dass ich nach knapp dreieinhalb Stunden durch war, entt\u00e4uschte mich ebenfalls. War es denn schlecht? Nein, aber viel zu kurz und gerade als die Kampagne in Fahrt kam und es zum Streit innerhalb der russischen F\u00fchrungsriege kam, war der Feldzug auch schon vorbei. Im Gegensatz zum reinen Add-On schafft es die Complete Edition mit der Verkn\u00fcpfung zwischen US- und Sowjet-Kampagne schon eher, die Geschichte zu transportieren. Letztendlich retten nur die tolle Pr\u00e4sentation und die Bombastkulisse vor dem Fall\u00a0in tiefere Wertungsregionen.<\/div><\/div>

Wertung<\/strong><\/h3>
PC<\/div>
PC<\/div><\/div>
\"\"<\/div>

Sch\u00f6nes und intensives Add-On, aber zu wenig Umfang, zu leicht und zu wenig Neues.<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • gro\u00dfartige Kulisse mit Schlachtfeld-Flair
    <\/li>
  • actionreich und schnell mit Offensivdrang
    <\/li>
  • gut in Szene gesetzte Story mit Perspektivwechsel
    <\/li>
  • wechselnde und gut beschriebene Missionsziele
    <\/li>
  • viel Funkverkehr (mit russischem Akzent)
    <\/li>
  • kein Karten-Recycling
    <\/li>
  • stellenweise wundersch\u00f6ne Landschaften
    <\/li>
  • Kriegs-Soundkulisse der G\u00fcteklasse 1A
    <\/li>
  • zwei weitere Multiplayer-Karten
    <\/li>
  • rasante Mehrspieler-Partien<\/li>
  • World in Conflict Complete Edition verbindet alte und neue Kampagne
    <\/li>
  • sehenswerter Berlin-Nachbau<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • <\/li>

    • zu kurze Kampagne
      <\/li>
    • Sowjet<\/li>
    • Feldzug k\u00f6nnte herausfordernder sein
      <\/li>
    • Spezialf\u00e4higkeiten der Einheiten oft unn\u00f6tig
      <\/li>
    • keine neuen Truppenklassen
      <\/li>
    • wenig Abwechslung bei den Missionszielen im Vergleich zum Hauptprogramm
      <\/li>
    • erste Mission bleibt vom Rest unerreicht<\/P><\/li>
    • eher action<\/li>
    • als strategielastig
      <\/li>
    • mehr DLC als Add<\/li>
    • On<\/li><\/ul><\/div><\/div>
      <\/div>","protected":false},"excerpt":{"rendered":"

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