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{"id":3036001,"date":"2008-08-14T13:37:09","date_gmt":"2008-08-14T11:37:09","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/die_chroniken_von_narnia_prinz_kaspian_von_narnia\/3036001"},"modified":"2024-07-18T13:40:36","modified_gmt":"2024-07-18T11:40:36","slug":"die_chroniken_von_narnia_prinz_kaspian_von_narnia","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/die_chroniken_von_narnia_prinz_kaspian_von_narnia\/3036001","title":{"rendered":"Die Chroniken von Narnia: Prinz Kaspian von Narnia (Action-Adventure) – Die Chroniken von Narnia: Prinz Kaspian von Narnia"},"content":{"rendered":"Gleiches Spiel, neuer Ansatz<\/STRONG>

Auch auf dem DS folgt ihr in den Rollen von Prinz Kaspian, Peter, Susan & Co den Ereignissen der Kinovorlage. Allerdings werden diese nicht in Original-Filmsschnipseln, sondern in Dialogen, Tagebucheintr\u00e4gen und nett gemachten Bilderbuchsequenzen erz\u00e4hlt, bei denen der Handheld um 90\u00b0 gedreht und wie ein echtes Buch verwendet wird. Die restliche Pr\u00e4sentation leidet jedoch unter verrauschtem Sound und ruckelnden Animationen.\u00a0
<\/A><\/A><\/TD><\/TR>
W\u00e4hrend ihr am unteren Bildschirm euren Charakter bewegt, k\u00f6nnt ihr am oberen eine praktische Umgebungskarte einsehen.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Narnia-Neulinge freuen sich jedoch \u00fcber eine im Gegensatz zu den Konsolenfassungen wesentlich harmonischere Erz\u00e4hlstruktur ohne klaffende L\u00fccken. Zudem werden teils andere Geschehnisse und Charaktere aufgegriffen, so dass selbst Kenner der Konsolenversionen inhaltlich bei Laune gehalten werden.

Spielerisch geht man sogar einen komplett anderen Weg und serviert statt dreidimensionaler Koop-Action klassische 2D-Rollenspielkost mit interessanten Stylus-Spielereien. So durchstreift ihr die Spielabschnitte aus einer leicht versetzten Vogelperspektive inklusive praktischer \u00dcbersichtskarte, sammelt Gegenst\u00e4nde ein, interagiert mit der Spielumgebung und bestreitet K\u00e4mpfe gegen patrouillierende Telmarer und andere Unholde. Kommt es zu einer Auseinandersetzung, wechselt das Spiel in eine dreidimensionale Seitenansicht, in der ihr euren bis zu drei aktiven Kombattanten in Echtzeit Angriffsbefehle erteilt. Im Prinzip legt ihr zwar lediglich fest, wer wann welchen Gegner angreifen soll, aber dabei ist durchaus Timing gefragt, denn wenn ihr im richtigen Moment zuschlagt, k\u00f6nnt ihr feindliche Attacken nahezu komplett unterbinden.

Jeder Charakter verf\u00fcgt n\u00e4mlich \u00fcber einen Ausdauerbalken, der sich nach einem Angriff erst wieder aufladen muss, bevor er erneut zuschlagen kann. Dasselbe gilt f\u00fcr eure Gegner, die zudem orange aufblinken, wenn sie selbst zum Angriff ansetzen. Wer dann rasch einen Konter einleitet, unterbricht nicht nur die feindliche Kampfhandlung, sondern setzt auch die Ausdauer des Gegners zur\u00fcck, wodurch er eine Zeitlang handlungsunf\u00e4hig wird. Ein an sich simples, aber effektives Prinzip, das je nach Anzahl der Gegner aber durchaus Reaktionsschnelligkeit und Planung erfordert, will man sich nicht st\u00e4ndig heilen m\u00fcssen. Neben regenerierenden Gegenst\u00e4nden, k\u00f6nnt ihr aber auch eine ganze Reihe anderer defensiver und offensiver Items einsetzen, die ihr in eurem begrenzten Kampfinventar angeordnet habt und nach dem Kampf wieder aus eurem regul\u00e4ren Inventar neu zusammensetzen oder automatisch nachf\u00fcllen lassen k\u00f6nnt. Zudem k\u00f6nnt ihr je nach Zusammensetzung euerer party aus \u00fcber einem Dutzend Helden verschiedene Teamattacken vom Stapel lassen und auf autonom agierende Unterst\u00fctzungsfiguren wie Igel, Hase oder Eichh\u00f6rnchen zur\u00fcckgreifen.

Origineller Stylus-Einsatz<\/STRONG>

Das Highlight der K\u00e4mpfe ist aber wohl die aktive Ausf\u00fchrung der jeweiligen Angriffe durch waffenbezogene Minispiele: Bei Schwertk\u00e4mpfern gilt es z. B. eine Reihe von Schlaglinien mit dem Stylus nachzuziehen, Bogensch\u00fctzen m\u00fcssen bewegliche Zielscheiben aufs Korn nehmen, Zauberer vorgegebene Punkte auf einem magischen Rad korrekt verbinden und selbiges dann in Rotation versetzen. Insgesamt gibt es sechs verschiedene Waffenkategorien, die alle \u00fcber eigene Merk- und Geschicklichkeitstests verf\u00fcgen, die es unter Zeitdruck zu absolvieren gilt und je nach Effizienz entsprechenden Schaden verursachen.
<\/A><\/A><\/TD><\/TR>
Bei den K\u00e4mpfen m\u00fcsst ihr waffenabh\u00e4ngige Minispiele wie dieses Klingenreiben bew\u00e4ltigen.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Wer seine Waffe in einer der Zwergenschmieden mit gefundenen Rohstoffen aufwertet, bekommt immer aufw\u00e4ndigere, aber auch durchschlagskr\u00e4ftigere Angriffsman\u00f6ver pr\u00e4sentiert. Dadurch werden die entsprechenden Stylus-Spielereien zwar nicht so schnell langweilig, eine gewisse Routine macht sich aber dennoch bemerkbar.

Wirklich anspruchsvoll sind die Man\u00f6ver jedenfalls nicht, Abnutzungserscheinungen sind unverkennbar. Zudem ist die Gegnervielfalt sehr \u00fcberschaubar und der Schwierigkeitsgrad recht bescheiden. Selbst Bossk\u00e4mpfe stellen euch trotz kleinerer taktischer Komponenten vor keine ernst zu nehmenden Hindernisse, so dass die K\u00e4mpfe zunehmenden zu l\u00e4stigen Pflicht\u00fcbungen werden, denen ihr aber immerhin oft komplett aus dem Weg gehen k\u00f6nnt. \u00c4rgerlich ist dabei allerdings der Mangel an Schaupl\u00e4tzen, so dass ihr oft mehrmals durch dieselben Areale schlappt, wo wieder dieselben Gegner und Gegenst\u00e4nde auf euch warten. Wenigstens gibt es hier und da optionale Sidequests und Umgebungsr\u00e4tsel zu bew\u00e4ltigen, welche die zunehmende Monotonie der Kampfm\u00e4rsche etwas aufbrechen. Allzu umfangreich ist das Abenteuer aber ohnehin nicht, nach sechs bis acht Stunden werdet ihr bereits zum neuen K\u00f6nig gekr\u00f6nt und das Spiel ist vorbei. Danach k\u00f6nnt ihr nicht mal noch ausstehende Nebenaufgaben absolvieren, freispielbare Extras oder zus\u00e4tzliche Schwierigkeitsgrade gibt es ebenfalls keine. Insgesamt dennoch eine solide Adaption der Film- bzw. Buchvorlage, der es auf Dauer aber genauso wie den Konsolenbr\u00fcdern an Abwechslung und Herausforderung mangelt.\u00a0

Fazit<\/strong><\/h3>Anfangs macht Narnia auf dem DS die deutlich bessere Figur: Es gibt mehr zu entdecken, die Story ist homogener und das Kampfsystem mit seinen Stylus-Spielereien wesentlich abwechslungsreicher. Doch mit der Zeit beginnt der Vorsprung zu br\u00f6ckeln. Die originellen Kampfmechanismen werden trotz individueller Waffen-Upgrades und Teamangriffe sowie immer \u00fcppigerer Heldenriege zur Routine; selbst Bossk\u00e4mpfe stellen kaum eine Herausforderung dar. Zudem bekommt ihr es immer wieder mit denselben Widersachern zu tun, schlappt mehrmals durch dieselben Areale und sammelt immer wieder dieselben Gegenst\u00e4nde ein. Immerhin gibt es ein paar auflockernde Side-Quests und nicht ganz so offensichtliche R\u00e4tsel wie bei den Konsolenbr\u00fcdern. Der Umfang ist jedoch \u00e4hnlich mickrig, die Technik und Pr\u00e4sentation trotz nett gemachter Bilderbuch-Passagen ebenfalls durchwachsen. Am Ende wird man vielleicht trotzdem einen Tick besser unterhalten, aber es w\u00e4re dennoch deutlich mehr drin gewesen, h\u00e4tte man mehr Zeit f\u00fcr zus\u00e4tzliche Schaupl\u00e4tze, Gegner und Herausforderungen gehabt. Ein Luxus, den man sich aufgrund der zeitnahen Ver\u00f6ffentlichung zum Kinostart wohl auch hier nicht leisten konnte…<\/div><\/div>

Wertung<\/strong><\/h3>
NDS<\/div>
NDS<\/div><\/div>
\"\"<\/div>

Originelle, aber auf Dauer eint\u00f6nige und wenig umfangreiche Rollenspielkost f\u00fcr unterwegs.<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • originelles Kampfsystem
    <\/li>
  • auflockernde Nebenaufgaben
    <\/li>
  • viele verschiedene Spielfiguren<\/li>
  • faires Speichersystem
    <\/li>
  • praktische Kartenfunktion
    <\/li>
  • nette Bilderbuchsequenzen<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • m\u00e4\u00dfiger Umfang
      <\/li>
    • geringe Gegnervielfalt
      <\/li>
    • nervige Level<\/li>
    • Wiederholungen<\/li>
    • holprige Animationen
      <\/li>
    • verrauschte Soundkulisse
      <\/li>
    • harmloser Schwierigkeitsgrad<\/li><\/ul><\/div><\/div>
      <\/div>","protected":false},"excerpt":{"rendered":"

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