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{"id":3035968,"date":"2007-06-24T11:03:14","date_gmt":"2007-06-24T09:03:14","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/trioncube\/3035968"},"modified":"2024-07-18T13:40:31","modified_gmt":"2024-07-18T11:40:31","slug":"trioncube","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/trioncube\/3035968","title":{"rendered":"Trioncube (Logik & Kreativit\u00e4t) – Trioncube"},"content":{"rendered":"Abgewandelter Klassiker<\/STRONG>
Muss man eigentlich noch das Tetris-Prinzip erkl\u00e4ren? Seit \u00fcber 20 Jahren sorgen von oben nach unten fallende Bl\u00f6cke, die gestapelt werden m\u00fcssen, um zu verschwinden, f\u00fcr gehobene Puzzleunterhaltung. Und ohne die so einfache wie geniale Idee von Alexei Pajitnov\u00a0 w\u00e4ren auch Spiele wie Columns, Dr.Mario, PuyoPop Fever oder Meteos nicht m\u00f6glich gewesen\u00a0– oder w\u00e4ren zumindest viel sp\u00e4ter entwickelt worden.
<\/TD><\/TR> |
Die an Tetris angelegte Puzzlemechanik wird durch einen an die Katamari-Serie erinnernden Stil sowie\u00a0zahlreiche freispielbare Skins aufgelockert.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Auch Trioncube w\u00e4re ohne den Russland-Blocksatz nicht m\u00f6glich, da Namco noch st\u00e4rker als viele andere Stapel-Puzzler das Prinzip verinnerlicht hat. Von oben purzeln Bl\u00f6cke herunter, die aus drei Einheiten bestehen, so dass sich insgesamt f\u00fcnf verschiedene Formen ergeben. Zum Vergleich: Tetris mit seinen vier Einheiten bietet insgesamt sieben verschiedene Formen. Die Bl\u00f6cke m\u00fcssen nun in Trioncube so zusammengesetzt werden, dass sich ein Quadrat von 3×3 Bl\u00f6cken bildet und eine Kette initiiert werden kann. Schafft ihr es, mit den weiter fr\u00f6hlich fallenden Teilen an dieses Grundquadrat anzudocken, so dass weitere 3×3-Bl\u00f6cke entstehen, die sich auch \u00fcberlagern k\u00f6nnen, wird der Komboz\u00e4hler massiv erh\u00f6ht. Wird die Kette durch einen Fehler von euch unterbrochen, verschwinden alle bis dahin verkn\u00fcpften Bl\u00f6cke, euer Raumschiff wird nach vorne katapultiert und je nach F\u00fcllgrad werden die Kombos in Geld umgewandelt.
Moment Mal! Raumschiff? Geld? Was? Oh ja! Doch lasst mich kurz etwas l\u00e4nger ausholen. Da sich Namco offensichtlich bewusst war, dass dieses Prinzip auf Dauer nicht gerade eine Ausgeburt an Motivation darstellt (Recht haben sie!), hat man eine absolut absurde und vollkommen zusammenhanglose Story eingebaut. Und hier liegt tats\u00e4chlich die gro\u00dfe St\u00e4rke von Trioncube. Denn um diese Geschichte um das wie ein Pinguin aussehende Raumschiff Pinko und seine Reise durch das All im Kampf gegen den manisch depressiven K\u00f6nig Pluto wurde ein au\u00dfergew\u00f6hnliches Design gestrickt. Immer wieder weht ein Hauch von Katamari durch Trioncube, vor allem wenn man das gewonnene Geld in neue Skins oder Grafik- und Sound-Effekte investiert, die man zu sehen bekommt, wenn man seine Kombos zusammenpuzzelt. Die Verbindung der Kombos und des Raumschiffes? Ganz einfach: Pinko muss eine bestimmte Entfernung zur\u00fccklegen (in der Story-Kampagne teils auch im Kampf gegen andere nicht minder fantasievolle Gegnerschiffe) und je h\u00f6her euer Kombometer ist, desto schneller und weiter kommt der Space-Pinguin vorw\u00e4rts. Zwischen den einzelnen Abschnitten sorgt ein vollkommen sinnloser Kommentar von Pluto immer wieder f\u00fcr ein Schmunzeln. Dieser Humor d\u00fcrfte zwar vor allem Kennern von “Per Anhalter durch die Galaxis” entgegenkommen, da Spr\u00fcche wie “Niemand benutzt wei\u00dfe Kreide”, “Die Ampel ist immer rot” oder “Ich hab schon wieder keine Milch mehr” an den Roboter Marvin erinnern.\u00a0\u00a0\u00a0
Wer keine Lust auf Story, Endlosspiel oder den vollkommen unspektakul\u00e4ren Arcade-Mode hat (nach acht Abschnitten ist unvermittelt Schluss), kann einen menschlichen Gegner auch per GameSharing herausfordern. Dies macht dank der typischen schwarzen Steine, die den Gegner bei erfolgreichem Kombobau st\u00f6ren sollen, auch durchaus Spa\u00df, kann aber nicht einmal mittelfristig einen Ersatz f\u00fcr die abwechslungsreicheren Tetris-Duelle darstellen.<\/P>\u00a0\u00a0Fazit<\/strong><\/h3>Das Tetris\u00b4sche Grundprinzip z\u00fcndet immer noch\u00a0– auch wenn es hier auf das Bilden von Kombos und die Blockanzahl der nach unten fallenden Teile von vier auf drei reduziert wurde. Zus\u00e4tzlich sorgt das abgefahrene und im positiven Sinne an die Katamari-Serie erinnernde Art-Design f\u00fcr Laune. Die immer wieder zum Schmunzeln anregenden Kommentare von K\u00f6nig Pluto k\u00f6nnen allerdings nicht verschleiern, dass es Trioncube an Abwechslung mangelt. Ja: Die Zeitlimits werden knapper und damit fordernder. Und ebenfalls ja: Der Gamesharing-Zweispieler-Modus lockt immer wieder zu einem kleinen Duell. F\u00fcr Solo-Stapler h\u00e4lt sich der Spa\u00df in Grenzen, da sich der Komboblocksatz auf Dauer zu gleichf\u00f6rmig und zu \u00fcberraschungsarm pr\u00e4sentiert. Nett, kurzweilig unterhaltsam, aber letztlich kein ernst zu nehmender Konkurrent f\u00fcr Spiele eines Meteos-Kalibers. \u00a0<\/div><\/div>Pro & Kontra<\/strong><\/h3><\/div><\/div>Gef\u00e4llt mir<\/h3>- viel freizuspielen
<\/li> - netter Zwei-Spieler-Modus
<\/li> - Gamesharing
<\/li> - abgefahrenes Design
<\/li> - einfach zu lernen
<\/li> - f\u00fcnf Spielmodi
<\/li><\/ul><\/div>Gef\u00e4llt mir nicht<\/h3>- auf Dauer kaum Abwechslung
<\/li> - zu sehr auf das Kombo<\/li>
- System fixiert
<\/li> - magere Akustik<\/li><\/ul><\/div><\/div>
<\/div>","protected":false},"excerpt":{"rendered":" Puzzlespiele geh\u00f6ren zum DS wie die Kr\u00e4uterbutter aufs Steak. Allerdings muss man schon gewaltiges Selbstvertrauen besitzen, wenn man Titel wie Meteos oder Tetris herausfordern will. Oder aber man verl\u00e4sst sich auf ein bekanntes Prinzip und ver\u00e4ndert dieses nur leicht. So geschehen im Falle Trioncube, das sich als Tetris-Variante pr\u00e4sentiert. Doch kann die Kl\u00f6tzchenstapelei die gleiche Faszination wie das Original entfachen?<\/p>\n","protected":false},"author":535,"featured_media":3204159,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Trioncube - Test, Logik & Kreativit\u00e4t, Nintendo DS","_yoast_wpseo_metadesc":"Puzzlespiele geh\u00f6ren zum DS wie die Kr\u00e4uterbutter aufs Steak. Allerdings muss man schon gewaltiges Selbstvertrauen besitzen, wenn man Titel wie Meteos oder Tetris herausfordern will. Oder aber man verl\u00e4sst sich auf ein bekanntes Prinzip und ver\u00e4ndert dieses nur leicht. So geschehen im Falle Trioncube, das sich als Tetris-Variante pr\u00e4sentiert. Doch kann die Kl\u00f6tzchenstapelei die gleiche Faszination wie das Original entfachen?","newspack_popups_has_disabled_popups":false,"newspack_sponsor_sponsorship_scope":"","newspack_sponsor_native_byline_display":"inherit","newspack_sponsor_native_category_display":"inherit","newspack_sponsor_underwriter_style":"inherit","newspack_sponsor_underwriter_placement":"inherit","_fdpe_sidebar_plugin_meta_block_field":"0","src":"","src_id":"","fd_iab_unique_id":"","fd_watson_nlp_category":"","_jetpack_memberships_contains_paid_content":false,"newspack_featured_image_position":"","newspack_post_subtitle":"","newspack_article_summary_title":"Overview:","newspack_article_summary":"","newspack_hide_updated_date":false,"newspack_show_updated_date":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[5],"tags":[543,84,155],"newspack_spnsrs_tax":[],"coauthors":[20382],"class_list":["post-3035968","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-test","tag-logik_kreativitaet","tag-namco_bandai","tag-nds","entry"],"jetpack_publicize_connections":[],"acf":[],"_yoast_wpseo_title":"Trioncube - Test, Logik & Kreativit\u00e4t, Nintendo DS","_yoast_wpseo_metadesc":"Puzzlespiele geh\u00f6ren zum DS wie die Kr\u00e4uterbutter aufs Steak. Allerdings muss man schon gewaltiges Selbstvertrauen besitzen, wenn man Titel wie Meteos oder Tetris herausfordern will. Oder aber man verl\u00e4sst sich auf ein bekanntes Prinzip und ver\u00e4ndert dieses nur leicht. So geschehen im Falle Trioncube, das sich als Tetris-Variante pr\u00e4sentiert. Doch kann die Kl\u00f6tzchenstapelei die gleiche Faszination wie das Original entfachen?","src":"","src_id":"","fd_iab_unique_id":"","fd_watson_nlp_category":"","yoast_head":"\n Trioncube - Test, Logik & Kreativit\u00e4t, Nintendo DS<\/title>\n\n\n\n\n\n\n\n\n\n\n\n\t\n\t\n\t\n\n\n\t\n\t\n\t\n
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