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{"id":3035922,"date":"2007-04-03T08:47:55","date_gmt":"2007-04-03T06:47:55","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/bubble_bobble_double_shot\/3035922"},"modified":"2024-07-18T13:40:21","modified_gmt":"2024-07-18T11:40:21","slug":"bubble_bobble_double_shot","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/bubble_bobble_double_shot\/3035922","title":{"rendered":"Bubble Bobble Double Shot (Geschicklichkeit) – Bubble Bobble Double Shot"},"content":{"rendered":"Spiel’s noch einmal, Sam<\/B>

\u00a0
<\/A><\/A><\/TD><\/TR>
Bossgegner bek\u00e4mpft ihr am besten mit einem Wasserstrom, der aus einer zum Platzen gebrachten Wellenblase flie\u00dft.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Sie ist eine dieser Melodien. Eine dieser simplen Melodien, welche die Mundwinkel sofort zu einem breiten Grinsen nach oben zieht, eine dieser Melodien, die bei Arcade-Fans und ehemaligen Commodore-J\u00fcngern ein wohliges Kribbeln auf der Haut erzeugt: die Titelmelodie von Bubble Bobble. Ich bin mir sicher, irgendwo habt ihr sie auch schon mal geh\u00f6rt und seid ihrem Charme erlegen. Au\u00dfer ihr spielt keine niedlichen Retro-Plattformer, sondern nur d\u00fcstere Endzeit-Shooter oder unterk\u00fchlte Gangster-Spiele. Aber dann w\u00fcrdet ihr wohl kaum diesen Test lesen, oder? Genau diese Melodie ist in Bubble Bobble Double Shot wieder mit von der Partie. Zwar mit mehr Stimmen als damals, aber immer noch genau so motivierend. <\/P>

Die Grafik wurde ebenfalls ein wenig h\u00fcbscher gestaltet. Die Hintergrundbitmaps k\u00f6nnten zwar von einer kitschigen Postkarte stammen, passen aber zum Thema. Auch die kleinen Dinos haben eine Frischzellenkur verpasst bekommen, oder aber es handelt sich um die Kinder von Bub und Bob. Aber jedes Detail, das ver\u00e4ndert wurde, strahlt immer noch genau das Flair aus, das mich schon als Kind so in seinen Bann gezogen hat. Das ist auch beim Spielablauf nicht anders. Immer noch h\u00fcpft ihr unter Zeitdruck aus der Seitenansicht durch kleine Labyrinthe und schie\u00dft Kaugummiblasen ab. Habt ihr einen Widersacher getroffen, schwebt dieser zappelnd im Ballon in Richtung Decke. Dann hei\u00dft es nichts wie hinterher. Springt mit dem stacheligen Panzer der Urzeitechsen dagegen, um den Gegner auszuschalten. Tut ihr das nicht rechtzeitig, befreit er sich wieder aus seinem runden Gef\u00e4ngnis. Die Blasen lassen sich au\u00dferdem prima als Trampolin benutzen, um schneller auf den oberen Bildschirm zu gelangen. Die Bossgegner der zehn Welten lassen sich besonders gut mit Blitzen und Wasserf\u00e4llen bek\u00e4mpfen, die ihr speziellen Blasen entlockt.<\/P>

Eins, zwei oder drei?<\/B><\/P>

So weit, so gut, doch was ist neu am Remake? Zuerst einmal gibt es eine Art “Real Time Bubble Change”.
<\/TD><\/TR>
Wie im Original warten zehn Welten auf euch. <\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Ihr k\u00f6nnt jederzeit zu einem anderen der neuerdings drei Helden Bub, Bob und Bubu wechseln. Jeder Saurier erzeugt Kaugummiblasen in seiner eigenen Hautfarbe, entweder rot, blau oder gr\u00fcn. Um manche Gegner kreist ein farbiger Stern. Diese Widersacher k\u00f6nnen nur mit Blasen in der gleichen Farbe eingefangen werden. Manchmal leuchtet der kleine Himmelsk\u00f6rper auch in einer Mischfarbe. Bei einem violetten Stern m\u00fcsst ihr zuerst eine rote Blase abschie\u00dfen, dann eine blaue. Oder ihr ber\u00fchrt ein Extra, das allen Sternen die gleiche Farbe verpasst. So spart ihr euch den h\u00e4ufigen Druck auf die Wechseltaste. <\/P>

Letzte Chance, vorbei!<\/B><\/P>

Eine weitere Neuerung sind die drei Touchscreen-Spiele, die diesmal deutlich besser gelungen sind als bei New Zealand Story Revolution. Die Minispielchen m\u00fcsst ihr gewinnen, um nach dem Verlust der drei Leben weiterspielen zu d\u00fcrfen. Bei diesen Einlagen versucht ihr, schnell genug die richtige Blase zum Platzen bringen, im Decathlon-Stil auf zwei F\u00fc\u00dfe zu h\u00e4mmern oder eine Blase zu drehen. Je \u00f6fter das Spielende droht, desto schwieriger werden die Geschicklichkeits\u00fcbungen. Da ihr auf diese Weise einige Continues ergattern k\u00f6nnt, wird der Schwierigkeitsgrad des Spiels ein wenig entsch\u00e4rft.<\/P>\u00a0\u00a0\u00a0\u00a0\u00a0

Fazit<\/strong><\/h3>So sieht ein gelungenes Remake aus! Die Entwickler von Dreams haben’s halt einfach drauf. Wie bei New Zealand Story Revolution ist es dem kleinen Team auch diesmal gelungen, das Spielprinzip des klassischen Plattformers behutsamen mit sinnvollen Neuerungen zu erg\u00e4nzen und gleichzeitig den Charme des Originals beizubehalten. Die 100 einfach gestrickten Labyrinthe bieten zwar lange nicht so viel Abwechslung wie Taitos Kiwi-Abenteuer oder gar wie aktuelle Jump’n’Runs. Und trotzdem oder gerade wegen des simplen Spielprinzips macht es eine Menge Spa\u00df mit den kleinen Dinosauriern auf Monsterjagd zu gehen. Und nat\u00fcrlich wegen der putzigen Grafik und den Ohrw\u00fcrmern. Beides wurde ein wenig aufgemotzt und passt doch zu hundert Prozent zum niedlichen Japano-Stil des Originals. Und wer nach dem Solomodus mit seinen drei Schwierigkeitsgraden immer noch nicht genug hat, darf sogar mit zwei Freunden kooperativ Blasen spucken. Jedoch leider nur dann, wenn alle drei Mitspieler ein Modul besitzen.<\/div><\/div>

Wertung<\/strong><\/h3>
NDS<\/div>
NDS<\/div><\/div>
\"\"<\/div>

Gelungenes Remake des Plattformklassikers mit sinnvollen Neuerungen.<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • sinnvolle spielerische Neuerungen
    <\/li>
  • putzige Charaktere
    <\/li>
  • dezent verbesserte Grafik im Stil des Originals
    <\/li>
  • Ohrwurm-Soundtrack
    <\/li>
  • entsch\u00e4rfter Schwierigkeitsgrad<\/li>
  • Touchscreen-Minispiele diesmal gelungen<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • geringer Umfang
      <\/li>
    • wenig Abwechslung
      <\/li>
    • Originalversion von 1986 nicht enthalten<\/li>
    • leichte \u00dcbersichtsprobleme am \u00dcbergang zum oberen Screen
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    • simple Technik
      <\/li>
    • drei Module f\u00fcr Koop<\/li>
    • Spiel n\u00f6tig
      <\/li>
    • keine Hintergrundinfos oder Bildergalerien<\/li><\/ul><\/div><\/div>
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