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{"id":3035918,"date":"2008-01-11T17:39:57","date_gmt":"2008-01-11T16:39:57","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/boogie\/3035918"},"modified":"2024-07-18T13:40:20","modified_gmt":"2024-07-18T11:40:20","slug":"boogie","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/boogie\/3035918","title":{"rendered":"Boogie (Musik & Party) – Boogie"},"content":{"rendered":"

Tap, Tap, Tap, Tap, Tap…<\/STRONG>

Wie bei jedem Rhythmusgame m\u00fcsst ihr auch in Boogie im Takt der Musik Aktionen ausf\u00fchren – an der Wii noch per Fernbedienung, am DS mit Stylus und Touchpad. Wischer nach rechts unten, Wischer nach links oben, ein Tapser auf die Figur, all das l\u00f6st unterschiedliche Tanzbewegungen aus, jedenfalls so lange ihr etwas Rhythmus im Blut und eine brauchbare Hand-Augen-Koordination habt. Falls nicht, d\u00fcrftet ihr auch kaum Probleme bekommen, denn der Schwierigkeitsgrad des DS-Boogies liegt wie schon beim Original etwa auf dem Niveau von sachgerechtem Ein- und Ausatmen – jeder halbwegs trainierte Affe d\u00fcrfte das Spiel auf dem mittleren der drei Schwierigkeitsgrade bew\u00e4ltigen, der letzte ist lediglich im Bereich der Minigames etwas anspruchsvoller. Das sind elf \u00bbUnterbrecher\u00ab der eigentlichen Rhythmusaction, die f\u00fcr Bonuspunkte sorgen: Da m\u00fcsst ihr kurz eingeblendete Tamburine erwischen, taktgem\u00e4\u00df ins Mikro pusten, einen Hula-Hoop-Reifen in die richtige Richtung drehen oder bestimmte Tonh\u00f6hen halten – das ist allerdings gr\u00f6\u00dftenteils eher st\u00f6rend als unterhaltend.

<\/A><\/A><\/TD><\/TR>
Hui, wie bunt: Grafisch ist Boogie auch auf dem DS ein prima Spa\u00df. Nur spielerisch kocht der Titel nach wie vor auf kleiner Flamme.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>\u00a0<\/SPAN>Der wichtigste Spielmodus ist wie gewohnt die Karriere: Hier w\u00e4hlt ihr einen von f\u00fcnf T\u00e4nzern, wandert mit ihm \u00fcber eine knapp bemessene Weltkarte, tanzt euch die Seele aus dem Leib und schaltet neue Klamotten, B\u00fchnen und Songs frei. Von denen gibt es insgesamt 20, von \u00bbLet’s get it started\u00ab \u00fcber \u00bbOops, I did it again\u00ab bis zu \u00bbYou’re the one that I want\u00ab – technisch in bemerkenswerter Qualit\u00e4t aus den bescheidenen DS-Lautsprecherchen dr\u00f6hnend, auch wenn die Coverversionen an sich nicht durch die Bank berauschend gelungen sind. Zwischen den Auftritten wird die Geschichte eures h\u00fcftschwingenden Helden in simplen Bildern und noch simpleren Texten weitergef\u00fchrt. Sp\u00e4testens hier merkt man deutlich, dass Boogie f\u00fcr eine j\u00fcngere Zielgruppe gedacht ist.

Der Fluch von Gr\u00fcn und Rot

<\/STRONG>Drei Spielvarianten erwarten euch in der Karriere: Beim \u00bbFreestyle\u00ab schabt ihr ganz nach Gusto \u00fcber den Touchscreen, solltet dabei aber Wiederholungen vermeiden, um m\u00f6glichst dicke Punkte abzusahnen. Die \u00bbChoreographie\u00ab ist das klassische Rhythmusspiel, in dem ununterbrochen neue Richtungsangaben ins Bild schweben, die ihr m\u00f6glichst korrekt ausf\u00fchren m\u00fcsst. Bleibt noch \u00bbMach’s nach\u00ab: Hier gilt es vorgegebene Kombos nachzumalen – an sich eine simple Aufgabe, die aber oft genug daran scheitert, dass die Bewegungserfassung nicht immer pr\u00e4zise arbeitet: Mal werden korrekte Eingaben einfach nicht erkannt (=Kombo futsch), mal werden aus irgendeinem Grund zwei v\u00f6llig gegens\u00e4tzliche Anweisungen auf einmal ausgef\u00fchrt (prima, aber warum?) – \u00e4rgerlich! Da die Karriere ein eher kurzes Vergn\u00fcgen ist, gewinnt der Mehrspielermodus schnell an Reiz: Bis zu vier Spieler d\u00fcrfen gegeneinander den B\u00e4ren steppen lassen, falls jeder ein eigenes Modul hat – falls nicht, d\u00fcrfen immer noch zwei anhand ihrer Punkte herausfinden, wer der bessere T\u00e4nzer ist.

Die Pr\u00e4sentation von Boogie ist f\u00fcr DS-Verh\u00e4ltnisse gar nicht schlecht: Gro\u00dfe, gut animierte Polygonfiguren zappeln \u00fcber den Touchscreen, w\u00e4hrend auf dem oberen Bildschirm ein immer gr\u00f6\u00dfer werdendes 2D-Publikum mitschunkelt. Eine eher zweifelhafte Idee ist die beiliegende Gr\u00fcn-Rot-3D-Brille: In der Theorie sorgt sie in Zusammenarbeit mit einem zuschaltbaren \u00bb3D-Grafikfilter\u00ab f\u00fcr etwas r\u00e4umliche Tiefe. In der Praxis jedoch wird die Farbpalette f\u00fcr diesen Effekt drastisch reduziert, so dass man es fast mit einem monochromen Spiel zu tun bekommt. Dar\u00fcber hinaus sind die Levels statisch, wodurch der 3D-Effekt ziemlich verpufft – davon abgesehen ist die \u00c4ra der 3D-Brillen schon seit einer Weile aus gutem Grund vorbei, denn sie sorgen nach wie vor schnell f\u00fcr Augen- und Kopfschmerzen.<\/P>\u00a0\u00a0\u00a0

Fazit<\/strong><\/h3>Boogie hat auf dem DS zwei gro\u00dfe Vorteile: Erstens ist es sp\u00fcrbar unterhaltsamer als das gro\u00dfe Vorbild, zweitens gibt es auf dieser Plattform nicht gerade irre viel Konkurrenz. \u00c4rgerlicherweise hat die wenige mit Elite Beat Agents einen verdammt guten Herzog, und gegen diesen Brocken verblasst Boogie in jeder Hinsicht – auch wenn die Technik zugegebenerma\u00dfen in einer ganz eigenen Liga spielt. Die grundlegenden Probleme teilt sich n\u00e4mlich auch der kleine H\u00fcftschwinger mit seinem gro\u00dfen Bruder: Allen voran der l\u00e4cherliche Schwierigkeitsgrad, der nur dadurch verzerrt wird, dass die Bewegungserfassung nicht immer pr\u00e4zise funktioniert, gefolgt von der Monotonie und der K\u00fcrze des Spielerlebnisses. Immerhin tut es gut zu sehen, dass die Entwickler sich Gedanken \u00fcber das Spielprinzip gemacht haben – das l\u00e4sst auf Boogie 2 hoffen.<\/div><\/div>

Wertung<\/strong><\/h3>
NDS<\/div>
NDS<\/div><\/div>
\"\"<\/div>

Auf dem DS ist Boogie etwas, aber nicht viel besser als im Original – nach wie vor eher optisch als spielerisch \u00fcberzeugend.<\/p><\/div><\/div>

Anzeige: Boogie [UK Import] kaufen bei \"Amazon<\/a><\/p>