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{"id":3035844,"date":"2007-07-20T11:47:07","date_gmt":"2007-07-20T09:47:07","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/megaman_zx\/3035844"},"modified":"2024-07-18T13:39:12","modified_gmt":"2024-07-18T11:39:12","slug":"megaman_zx","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/megaman_zx\/3035844","title":{"rendered":"MegaMan ZX (Arcade-Action) – MegaMan ZX"},"content":{"rendered":"

Guter alter falscher Frieden

<\/STRONG>Hundert Jahre nach den Geschehnissen im Vorg\u00e4nger leben Menschen und Reploiden (hierzulande besser als \u00bbAndroiden\u00ab bekannt) in Harmonie, vom einstigen Krieg keine Spur mehr. Oder doch nicht? Aufs\u00e4ssige Renegaten, die so genannten \u00bbMavericks\u00ab st\u00e4nkern rum und verbreiten Chaos. Als junger Lieferant des \u00bbGiro Express\u00ab, der ein wichtiges Paket zu liefern hat, geratet ihr mitten in so eine Revolte. Lange Rede, kurzer Sinn: Das Paket geht auf, die darin enthaltene Substanz \u00bbModell X Biometall\u00ab
<\/A><\/TD><\/TR>
Auf dem Touchscreen ist normalerweise nicht viel los – nur mit speziellen R\u00fcstungen kommen hier Extras wie diese \u00dcbersichtskarte zum Einsatz.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>verbindet sich mit ihm, ein neuer MegaMan ist geboren! Oder eine MegaM\u00e4nnin, denn erstmals d\u00fcrft ihr auch ein M\u00e4dchen steuern. Doch ob Aile oder Vent, beide spielen sich fast gleich, nur die Story entwickelt sich abh\u00e4ngig von der Figue minimal anders. F\u00fcr Fans Grund genug f\u00fcr ein zweites Durchspielen, dar\u00fcber hinaus wird nach dem ersten Durchzocken der h\u00e4rteste Schwierigkeitsgrad freigeschaltet – traditionsgem\u00e4\u00df ist das Game auch auf \u00bbNormal\u00ab nichts f\u00fcr ebenso sterbliche, auf \u00bbEasy\u00ab gibt’s zwar mehr Leben und leichtere Gegner, aber auch weniger Boni.

Wie der Name schon vermuten l\u00e4sst, ist ZX eine Mischung aus den bisherigen X- und Zero-Games – und damit eine konsequente Fortsetzung der GBA-Jump-n-Runs. Allerdings gibt es eine wesentliche Design-Neuerung: Offene Levels! Mit einem Kopfnicken in Richtung Castlevania oder Metroid bietet euch ZX keine in sich geschlossenen Levels, sondern eine gro\u00dfe Welt, die ihr theoretisch bereisen d\u00fcrft, wie ihr lustig seid. Praktisch jedoch wird der Entdeckergeist schnell gez\u00e4hmt: Die meisten Bereiche d\u00fcrfen erst mit bestimmten Schl\u00fcsselkarten oder Ausr\u00fcstungsgegenst\u00e4nden betreten werden – das macht das an sich nicht-lineare Spiel sehr linear. Denn um bestimmte Bereiche zu betreten, muss man einen klar abgesteckten Weg gehen – und ziemlich viel Zeit damit verbringen, diesen zu finden. Die im Pausenmen\u00fc versteckte \u00dcbersichtskarte ist da leider keine Hilfe, zeigt sie doch nur, wie die gro\u00dfen Spielbereiche miteinander verbunden sind, sonst nichts. Immerhin werden euch an bestimmten Stationen, an denen ihr euch schnell von Ort zu Ort beamen d\u00fcrft, umst\u00e4ndliche Laufwege erspart – an denen d\u00fcrft ihr auch speichern und neue Missionen annehmen.

Mein GBA lebt!

<\/STRONG>Neben dem Startmodell findet ihr noch einige weitere Biometall-Modelle, die eurem Helden zus\u00e4tzliche Eigenschaften verleihen: Eine detailliertere \u00dcbersichtskarte, Schwebe-F\u00e4higkeit – und nat\u00fcrlich neue Waffen, die besonders bei den vielen und harten Bossk\u00e4mpfen von Nutzen sind. Denn wie von der Serie gewohnt, reagiert jeder Obermotz auf eine bestimmte Attacke besonders allergisch; die herauszufinden erleichtert das Spiel erheblich.
<\/A><\/TD><\/TR>
Dicke Zwischen- und Endgegner sind ein Markenzeichen der MegaMan-Serie.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Neben den schnittigen R\u00fcstungen habt ihr noch eure menschliche Form, in die ihr euch jederzeit zur\u00fcckverwandeln k\u00f6nnt, was euch zwar alle Sonderfunktionen und Waffen nimmt, aber auch Vorteile gibt: Ihr k\u00f6nnt durch enge Spalten kriechen, und in der Stadt mit Zivilisten reden – seid ihr als Roboter unterwegs, gibt’s meist nur ablehnende Worte zu lesen.

Technisch merkt man ZX die GBA-Herkunft deutlich an: W\u00e4re da nicht der wenig genutzte Touchscreen, k\u00f6nnte das Spiel ebenso auf der \u00e4lteren Hardware erscheinen. Nichtsdestotrotz ist das Gezeigte bemerkenswert: Toll animierte Figuren, lebendige Pixelwelten, sauberes Parallax-Scrolling in vielen Ebenen, dicke Bossgegner, die weich und mit Mode 7-Effekten verziert durchs Bild zischen – ein F\u00fcllhorn der Freude f\u00fcr Fans der Serie! Die Akustik beschr\u00e4nkt sich auf blecherne Effekte samt gelegentlicher japanischer Sprachfetzen sowie schmissige Musik, die die Action angenehm treibend begleitet. Au\u00dferdem gibt’s immer wieder mal leicht verpixelte, aber technisch dennoch gute Vollbild-Videos, welche die Story erz\u00e4hlen.<\/P>\u00a0\u00a0\u00a0

Fazit<\/strong><\/h3>Wenn man bis jetzt kein Fan der MegaMan-Games war, dann wird man das auch mit ZX nicht. Kenner der Serie hingegen bekommen mit dem DS-Erstling genau das, was sie an der 20 Jahre alten Reihe zu sch\u00e4tzen gelernt haben: einen hartes Actiongame alter Schule. Die Bossgegner sind harte Brocken, die Geschicklichkeitstests anspruchsvoll, die nachwachsenden Standardgegner dezent nervend, der schnelle Tod lauert auf Schritt und Tritt – auch auf dem einfachsten Schwierigkeitsgrad! Und dennoch entfaltet das Spiel sein bew\u00e4hrtes Suchtpotenzial umso st\u00e4rker, je l\u00e4nger man sich damit auseinandersetzt, auch wenn es aussieht, als w\u00e4re es vom GBA mal eben schnell durch den DS-Konverter gejagt worden. Es ist trotzdem sch\u00f6n, dass es solche fiesen Games noch gibt!<\/div><\/div>

Wertung<\/strong><\/h3>
NDS<\/div>
NDS<\/div><\/div>
\"\"<\/div>

Ein unterhaltsames Actiongame alter Schule – sch\u00f6n, dass es sowas noch gibt!<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • <\/li>

  • tolle Pr\u00e4sentation
    <\/li>
  • einfache Steuerung
    <\/li>
  • herausforderndes Leveldesign
    <\/li>
  • abwechslungsreiches Biometallsystem
    <\/li>
  • spannende Bossfights<\/P><\/li>
  • netter Soundtrack
    <\/li>
  • guter Wiederspielwert<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • <\/li>

    • im Grunde veraltete Technik
      <\/li>
    • harter Schwierigkeitsgrad
      <\/li>
    • abwechslungsarmes Spielprinzip<\/P><\/li>
    • nachwachsende Standard<\/li>
    • Gegner
      <\/li>
    • nutzlose \u00dcbersichtskarte
      <\/li>
    • tr\u00f6pfelnde Story<\/li><\/ul><\/div><\/div>
      <\/div>","protected":false},"excerpt":{"rendered":"

      Ein neues MegaMan-Game birgt kaum Potenzial f\u00fcr eine radikale \u00dcberraschung – die grundlegenden Spielmechaniken sind seit dem ersten Teil unver\u00e4ndert. Wenn also nicht gerade ein neues Action-RPG ins Haus steht, dann wei\u00df der Fan ziemlich genau, was er zu erwarten hat. Und ein neues Action-RPG ist gerade nicht in Sicht.<\/p>\n","protected":false},"author":563,"featured_media":3204138,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"MegaMan ZX - Test, Arcade-Action, Nintendo DS","_yoast_wpseo_metadesc":"Ein neues MegaMan-Game birgt kaum Potenzial f\u00fcr eine radikale \u00dcberraschung - die grundlegenden Spielmechaniken sind seit dem ersten Teil unver\u00e4ndert. Wenn also nicht gerade ein neues Action-RPG ins Haus steht, dann wei\u00df der Fan ziemlich genau, was er zu erwarten hat. 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