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{"id":3035581,"date":"2009-10-07T14:12:43","date_gmt":"2009-10-07T12:12:43","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/miami_crisis\/3035581"},"modified":"2024-07-18T13:38:22","modified_gmt":"2024-07-18T11:38:22","slug":"miami_crisis","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/miami_crisis\/3035581","title":{"rendered":"Miami Crisis (Adventure) – Miami Crisis"},"content":{"rendered":"Story-Schw\u00e4chen<\/STRONG>

Ein bisschen von allem: Zuerst ein wenig mit dem Stylus auf Verbrecher ballern, dann eine Verfolgungsjagd fahren und schlie\u00dflich Spuren auswerten. So was kann durchaus Spa\u00df machen, wenn es richtig gemacht ist. Daran fehlt es hier jedoch,
<\/A><\/A><\/TD><\/TR>
Frau an der Strippe. Wenn sich M\u00e4nner unterhalten, h\u00f6ren\u00a0Frauen nur mit. \u00dcber eine Unterst\u00fctzerrolle kommen sie hier\u00a0nicht hinaus.\u00a0<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>denn Miami Crisis hat noch nicht mal eine gescheite Story. Was auf der R\u00fcckseite der Verpackung des DS-Moduls steht, ist bezeichnend: Die Zusammenfassung ersch\u00f6pft sich darin, dass die beiden “Miami retten m\u00fcssen”. Das ist alles, was es zur Hintergrundgeschichte zu sagen gibt. Es geht um Drogen, Dealer, die man auffliegen l\u00e4sst, und verschiedene Gangs, die Miami unter sich aufgeteilt haben. Und um das FBI sowie die Polizei von Miami, die sich um die Verbrechen k\u00fcmmert.

Mehr Infos erh\u00e4lt man nicht, so dass die d\u00fcnne Story auch kaum zu verstehen ist. Selten wird klar, warum man was genau macht. Im ersten Fall soll man eine Gang infiltrieren und ein Scheingesch\u00e4ft vereinbaren. Das ist alles, was man erf\u00e4hrt, aber die Hintergr\u00fcnde bleiben dubios. Zwar gibt es auf dem PDA Infos zu den Akteuren, aber die sind ebenfalls mehr als d\u00fcnn. Die Fallakte enth\u00e4lt -obwohl wie die das ganze Spiel auf Deutsch- ohnehin kaum Brauchbares, denn dort finden sich nur Typen und eine sp\u00e4rliche Zusammenfassung der Geschichte. Bei Krimi-Kollege Phoenix Wright ist die Story zwar auch nicht gerade tiefsch\u00fcrfend, aber sie wird besser erz\u00e4hlt.

Uninspirierte Dialoge<\/STRONG>

Obwohl die beiden Ermittler Sara Starling und Marin Law auch Handfestes machen, reden sie doch die meiste Zeit. So ist Miami Crisis in erster Linie ein textbasiertes Adventure, bei dem man den K\u00f6nigsweg zur L\u00f6sung eines Falles erlesen muss. Vor jedem Abschnitt darf man w\u00e4hlen, wen man spielen will, wobei Sara eher die Aktenfresserin ist, w\u00e4hrend Law auch handgreiflich wird. Er bedroht schon mal Zeugen, um ans Ziel zu kommen. Wer glaubt, er d\u00fcrfte hier draufhauen, ist schief gewickelt, denn das funktioniert ebenfalls wenig prickelnd auf Textwege. Man klickt das Symbol f\u00fcr Kloppe an und den Typ, der sie bekommen soll. V\u00f6llig aseptisch bekommt man dann das Ergebnis der Drohung geliefert.

Um einen Ablauf in Gang zu setzten, muss man meist eine gewisse Abfolge von Dialogen rausfinden. Man muss sich z.B. f\u00fcr zwei Akteure entscheiden und dann f\u00fcr die richtige Dialogoption, sonst wird der eigene Polizist enttarnt und erschossen. Das nennt sich “Spielende”, wobei man aber die Szene so oft neu spielen, wie man will, und dieses Mal alles besser machen kann. Das gilt auch f\u00fcr die seltenen Abschnitte, in denen man mal kriminalistisch vorgeht, wenn man etwa eine Abfolge entschl\u00fcsselt oder sich ins System hackt. Das ist nicht sonderlich anspruchsvoll und das Ergebnis wird -wer h\u00e4tte es gedacht- in schn\u00f6der Textform abgeliefert.

Wenig Action
<\/STRONG>
Neben dem weitgehend inhaltsleeren Geschw\u00e4tz gibt es die paar Stellen, an denen Action angesagt ist. Man kann mit dem <\/SPAN>Auto rasen, auf einer Verfolgungsjagd schie\u00dfen oder nur schie\u00dfen, was immer auf Zeit geht. Immerhin wird vor solchen Sequenzen stets anschaulich erkl\u00e4rt, wie sie funktionieren. Da erf\u00e4hrt man dann wie man trifft, was ein Kopfschuss bringt und wie man nachl\u00e4dt. Das Lenken des Autos funktioniert mittels Knopf f\u00fcr rechts und links zumindest besser als die restliche Klickorgie, die das Spiel abzieht. Immerhin muss man hier mal nicht umst\u00e4ndlich das richtige Men\u00fc suchen wie sonst um weiter zu kommen. All das wird zudem rasch langweilig.

Au\u00dfer den Textpassagen und der sp\u00e4rlichen Action gibt es reichlich wenig zu tun, denn gro\u00dfe Extras finden sich nicht. Zwar kann man diese im Men\u00fc ansteuern, aber mehr als eine weitere Personenbeschreibung der Akteure wird nicht geboten. Ab und an darf man mal Poker spielen, was aber nur w\u00e4hrend des Spiels m\u00f6glich ist. Sonderlich realistisch ist das nicht, denn das geschieht mitten in der Ermittlung im Polizeirevier. Haben wohl nix anderes zu tun, als zu zocken, die Detektive! Nat\u00fcrlich spielt nur Law, denn Sara ist ja die Brave. Gemeinsam gehen sie selten vor, obwohl es auf der Verpackung steht, etwa wenn sie anh\u00f6rt, was er so treibt, um n\u00f6tigenfalls einzuschreiten.

Miami-Feeling fehlt
<\/STRONG>
<\/A><\/A><\/TD><\/TR>
Sieht so Miami aus? Die Macher wollen es uns glauben machen, obwohl es \u00fcberall spielen k\u00f6nnte.\u00a0\u00a0<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Ein Spiel, das Miami im Titel tr\u00e4gt, sollte sich nat\u00fcrlich auch so anf\u00fchlen. Eine ortsspezifische Atmosph\u00e4re \u00e0 la Florida w\u00e4re genau so hilfreich wie die coole Neonoptik von Miami Vice oder zumindest die gelbstichigen Bilder aus CSI Miami. Allerdings fehlt so was bei Miami Crisis v\u00f6llig, da es eher schlicht gehalten ist. Das Spiel k\u00f6nnt ebenso gut in jeder anderen Stadt der USA spielen. Es gibt zwar Dinge wie den Miami Beach, aber sie sind nicht unverwechselbar designt, da die Geb\u00e4ude in jedem Ort liegen k\u00f6nnten. Miami hat hier wenig Wiederkennungswert und Miami Crisis ist damit austauschbar.

Stattdessen versucht man es \u00fcber die Manga-Schiene, wie am Aussehen der Ermittler, den freakigen Ger\u00e4uschen und an Sprechblasen erinnernde Schaltfl\u00e4chen zu sehen ist. Das geht aber reichlich in die Hose, da das Spiel daf\u00fcr einfach zu wenig Stimmung besitzt. Es hat allgemein zu wenig Stil – egal ob westlich oder japanisch, zudem sind solche Elemente allenfalls angedeutet, weshalb sie kaum auffallen.
\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0

Fazit<\/strong><\/h3>In einer Krise\u00a0steckt bei Miami Crisis weniger die Stadt sondern eher das Spieldesign: Es hat derart viele Macken, dass beim DS-Ermittler schnell die Alarmglocken schrillen und die Kontra-Feuerwehr heransaust. Die Krimihandlung ist d\u00fcnn, kommt kaum in Schwung und wird zu allem \u00dcberfluss noch lahm erz\u00e4hlt. Spielerisch gibt’s textbasierte Aufgaben, die trotz ihrer Anspruchslosigkeit oft nerven, weil man wegen der wenig durchdachten Bedienung irgendetwas nicht findet. Au\u00dferdem wird die z\u00e4he Ermittlung von den alle Schaltjahr vorkommenden Schie\u00df- oder Fahreinlagen kaum aufgelockert. Obwohl man abwechselnd zwei Polizisten spielt, kann man das kaum als kooperativ bezeichnen. Denn wenn man sich f\u00fcr einen entschieden hat, was vor jedem Abschnitt passiert, wird der andere allenfalls zur assistierenden Randfigur degradiert. Von Miami ist trotz mittelamerikanischer Drogenbanden, Ermittlungen am Beach und gelegentlicher Palmeinsprengsel kaum etwas zu sp\u00fcren, weshalb das Szenario auch noch austauschbar wirkt. Kurzum: Dieses laue Kimispielchen braucht niemand, denn es gibt auf dem DS\u00a0Besseres! <\/div><\/div>

Wertung<\/strong><\/h3>
NDS<\/div>
NDS<\/div><\/div>
\"\"<\/div>

Ein lahmes Spiel, das spielerisch kaum was bietet. Die Action ist hier nur Zaungast. <\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • zwei Charaktere spielen
    <\/li>
  • Action-Einlagen
    <\/li>
  • leichte Textpassagen
    <\/li>
  • Zusatzspiele
    <\/li>
  • Poker spielen
    <\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • lahme Ermittlung
      <\/li>
    • wenig zu tun
      <\/li>
    • d\u00fcnne Story
      <\/li>
    • verwirrend erz\u00e4hlt
      <\/li>
    • wenig stimmungsvoll
      <\/li>
    • n\u00fcchterne Pr\u00e4sentation
      <\/li>
    • textlastig
      <\/li>
    • umst\u00e4ndliche Bedienung
      <\/li>
    • Fallakte ohne Sinn
      <\/li><\/ul><\/div><\/div>
      <\/div>","protected":false},"excerpt":{"rendered":"

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