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{"id":3035126,"date":"2010-05-21T14:29:54","date_gmt":"2010-05-21T12:29:54","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/modern_combat_sandstorm_hd\/3035126"},"modified":"2024-07-18T13:36:05","modified_gmt":"2024-07-18T11:36:05","slug":"modern_combat_sandstorm_hd","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/modern_combat_sandstorm_hd\/3035126","title":{"rendered":"Modern Combat: Sandstorm HD (Shooter) – Modern Combat: Sandstorm HD"},"content":{"rendered":"Blender oder Ballerspa\u00df?

<\/B>Die zehn Missionen f\u00fchren zwar allesamt durch den staubigen\u00a0nahen Osten, doch dort geht es z.B. inmitten einer Stadt, der Kanalisation, am Hafen, in einem Labor und in einem Krankenhaus zur Sache. Auf Steinplatten sieht man verwitterte Risse,\u00a0Panzerf\u00e4uste aus angelaufenem Metall weisen erstaunlich feine Rillen auf und auf der Uniform des Protagonisten sind Schmutz und feine N\u00e4hte zu erkennen. Auf der Mission kommen zwei Sturmgewehre, ein Scharfsch\u00fctzengewehr, eine Bazooka, diverse Granaten und andere Bleispritzen zum Einsatz. Wie im Genre \u00fcblich, habe ich auch hier den Auftrag, Funkt\u00fcrme und diverse andere taktischen Ziele in die Luft zu jagen.
<\/A><\/A><\/TD><\/TR>
Auftrag erledigt!<\/TD><\/TR><\/TBODY><\/TABLE>
\u00a0<\/SPAN>
Statt den Helden wie bei Brothers in Arms 2: Global Front HD <A class=DYNLINK onmouseover="DynToolTipp_Show('Klicken f\u00fcr Gameinfos<\/b>‘)” onmouseout=”DynToolTipp_Hide(); ” href=”javascript:DynCont_Display(‘Gamefinder’,’runmod.php?sid={SID}&LAYOUT=dyncont_gf&spielid=1985043′)”><\/A><\/B><\/B> aus der Schultersicht durch die Schlacht zu navigieren, schaue ich direkt durch die Augen meines Kriegers – ganz wie im Vorbild Modern Warfare. Ein Deckungssystem gibt es nicht. Davon abgesehen wird aber gesteuert wie gehabt: Der eigene Soldat wird mittels virtuellem Analogstick in der linken unteren Bildecke \u00fcbers Schlachtfeld gescheucht; die Kamera bewegt man, indem man mit dem rechten Daumen an irgendeiner Stelle \u00fcber den Touchscreen streicht. Auch nach ein wenig Feintuning geht die Steuerung aber nicht so intuitiv von der Hand wie im an Halo angelehnten N.O.V.A. HD <A class=DYNLINK onmouseover="DynToolTipp_Show('Klicken f\u00fcr Gameinfos<\/b>‘)” onmouseout=”DynToolTipp_Hide(); ” href=”javascript:DynCont_Display(‘Gamefinder’,’runmod.php?sid={SID}&LAYOUT=dyncont_gf&spielid=1984788′)”><\/A><\/B><\/B>. Vor allem beim Absetzen des \u00bbZielkreuz-Daumens\u00ab neigt die Kamera dazu, zu verrutschen. Das leichte Auto-Aim haben die Entwickler aus dem gelungenen Socom: US Navy SEALs – Fireteam Bravo 2 <A class=DYNLINK onmouseover="DynToolTipp_Show('Klicken f\u00fcr Gameinfos<\/b>‘)” onmouseout=”DynToolTipp_Hide(); ” href=”javascript:DynCont_Display(‘Gamefinder’,’runmod.php?sid={SID}&LAYOUT=dyncont_gf&spielid=10748′)”><\/A><\/B><\/B> (PSP) \u00fcbernommen; nahe Widersacher werden automatisch aufgeschaltet. Warten sie auf einem entfernten Dach auf mich, muss ich in die Bildschirmecke tippen und nehme sie mit dem Zielkreuz aufs Korn. Es d\u00fcrfen auch alternative Layouts wie mit zwei Sticks ausgew\u00e4hlt werden, doch das Standard-Modell funktioniert am besten. Wer m\u00f6chte, darf die Sticks und andere Bedienelemente frei auf dem Bildschirm verschieben – das gilt auch f\u00fcr die neue Minimap der HD-Version. Dank streng linearer Schlauch-Levels ist sie aber meist \u00fcberfl\u00fcssig.

K\u00fcnstlicher Intelligenzmangel

<\/B>Auch Gesch\u00fctze d\u00fcrfen wieder bedient werden, darunter station\u00e4re MGs und fahrzeugmontierte Exemplare. Wenn man Letztere benutzt, geht die Fahrt wie in einem Rail-Shooter durch die Gegnermassen. Das Kanonenfutter l\u00e4uft nicht nur in diesen Sequenzen lebensm\u00fcde in die Schusslinie.\u00a0
<\/A><\/A><\/TD><\/TR>
Wie bei Gameloft \u00fcblich lassen sich die virtuellen Kn\u00f6pfe frei\u00a0auf dem Bildschirm verschieben.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Schon in Terminator war die k\u00fcnstliche Dummheit eines der gr\u00f6\u00dften Mankos im Spiel. Damals konnte man es noch auf schlecht programmierte Blechb\u00fcchsen schieben – doch diesmal k\u00e4mpft man gegen menschliche Gegner. Selbst wenn sie massiv unter Beschuss genommen werden, laufen die W\u00fcstenkrieger nur selten in Deckung. Trotzdem muss man behutsam vorgehen, da die Dumpfbacken stets im Rudel auftauchen und erstaunlich pr\u00e4zise treffen.

Ein weiteres Problem des Spiels ist der sehr lineare Aufbau. Die gelungene Inszenierung mit aufw\u00e4ndigen Renderfilmen und Kameraschwenks vor einer gro\u00dfen Schlacht kann zwar einiges davon kaschieren – dank der miesen KI f\u00fchlte ich mich aber eher wie in einer virtuellen Schie\u00dfbude als im Krieg. Immerhin fallen die Gegner nicht ganz so h\u00f6lzern um wie die Kampfcyborgs im \u00bbVorg\u00e4nger\u00ab Terminator: Die Erl\u00f6sung <A class=DYNLINK onmouseover="DynToolTipp_Show('Klicken f\u00fcr Gameinfos<\/b>‘)” onmouseout=”DynToolTipp_Hide(); ” href=”javascript:DynCont_Display(‘Gamefinder’,’runmod.php?sid={SID}&LAYOUT=dyncont_gf&spielid=255308′)”><\/A><\/B><\/B>. Sonderlich realistisch wirken die Animationen trotzdem nicht, da getroffene Gegner wie von der Tarantel gestochen in die Luft springen oder von der Wucht des Projektils meterweit nach hinten geschleudert werden.
Gr\u00f6\u00dfe: 192 MB
Getestete Version: 1.0.2
Preis (Stand: 21.5.2010): 6,99 Dollar<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Der mittlerweile nachgereichte Online-Modus ist auch in der iPad-Version enthalten. Leider beschr\u00e4nken sich die Gefechte auf simple Deathmatch- und Team Deathmatch-Gemetzel mit bis zu vier Spielern.\u00a0\u00a0\u00a0\u00a0\u00a0

Fazit<\/strong><\/h3>

Auf den ersten Blick macht Modern Combat: Sandstorm HD \u00e4hnlich viel her wie das Original im vergangenen Jahr: Vor allem die von der Witterung gezeichneten W\u00e4nde protzen mit den bislang h\u00fcbschesten Texturen aller iPad-Shooter.\u00a0Au\u00dferdem ploppen\u00a0entfernte Geb\u00e4ude nicht mehr so h\u00e4ufig ins Bild wie fr\u00fcher. Die aufpolierte Kulisse hat aber ihren Preis: Wie bei N.O.V.A. HD und Brothers in Arms 2 geht die Bildrate in die Knie, und zwar hier noch krasser als anderswo:\u00a0Erst nach Minuten hatte ich mich einigerma\u00dfen an das st\u00e4ndige Gezuckel gew\u00f6hnt. Nicht gew\u00f6hnen konnte ich mich an die debile KI: Wenn man gerade erst N.O.V.A. HD gespielt hat, wirkt das Leveldesign\u00a0schrecklich \u00f6de und das Verhalten der W\u00fcstenkrieger stumpfsinnig und vorhersehbar. Warum denken meine Widersacher nicht wenigstens ein bisschen mit oder benutzen wenigstens ihre Deckung? Die brennenden Barrikaden liegen schlie\u00dflich nicht zur Zierde auf der Stra\u00dfe! Auch die Steuerung geht leider nicht ganz so feinf\u00fchlig von der Hand wie in Gamelofts Halo-Kopie. Das liegt vor allem daran, dass die Kamera beim Absetzen des Daumens zum Verrutschen neigt. Au\u00dferdem passt das COD-typische Anlegen der Waffe nicht so gut zum Touchscreen wie das flotte Anpeilen mit dem Standard-Fadenkreuz. Alles in allem ist Modern Combat: Sandstorm Gamelofts schw\u00e4chster iPad-Shooter: N.O.V.A. HD hat spannende Zweik\u00e4mpfe, Brothers in Arms 2 launige Fahrsequenzen, doch der monotone W\u00fcstenkrieg hat bis auf h\u00fcbsche Texturen kaum etwas zu bieten.<\/P><\/div><\/div>

Wertung<\/strong><\/h3>
iPhone<\/div>
iPhone<\/div><\/div>
\"\"<\/div>

Monotoner W\u00fcsten-Shooter in beeindruckender Kulisse aber mit strohdummer Gegner-KI und h\u00e4ufigen Ruckeleinlagen.<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • <\/li>

  • detailreiche Kulissen
    <\/li>
  • bislang sch\u00e4rfste Shooter-Texturen auf dem iPad…
    <\/li>
  • aufw\u00e4ndige Render-Videos <\/P><\/li>
  • <\/li>

  • n\u00fctzliches Tutorial..
    <\/li>
  • feiner Rauch
    <\/li>
  • ordentliche englische Synchro<\/P><\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • <\/li>

    • grenzdebile KI
      <\/li>
    • …aber auch h\u00e4ufiges, gerade noch ertr\u00e4gliches Ruckeln
      <\/li>
    • nerviges Dauer<\/li>
    • Hecheln bei Energieverlust
      <\/li>
    • nur Untertitel statt deutscher Synchronisation
      <\/li>
    • online lediglich drei Karten und bis zu vier Spieler
      <\/li>
    • nur Deathmatch<\/li>
    • und Team Deathmatch<\/li>
    • Modus <\/P><\/li>
    • <\/li>

    • ..welches aber viel zu lang ausf\u00e4llt
      <\/li>
    • seltener Steuerungsbug verhindert Kamerabewegungen
      <\/li>
    • \u00fcbertriebene Ragdoll<\/li>
    • Animationen
      <\/li>
    • keine Lippenbewegungen in Dialogen
      <\/li>
    • teils nerviges orientalisches Gedudel
      <\/li>
    • Rufe der Gegner wiederholen sich st\u00e4ndig
      <\/li>
    • Zwischensequenzen lassen sich nicht abbrechen
      <\/li>
    • automatische Blickzentrierung nicht deaktivierbar<\/P><\/li><\/ul><\/div><\/div>
      <\/div>","protected":false},"excerpt":{"rendered":"

      Im Kielwasser von Activisions Modern Warfare 2 brachte Gameloft im vergangenen Jahr seine eigene Interpretation des W\u00fcstenkrieges auf das iPhone. Jetzt sind iPad-Besitzer an der Reihe: Wie bei diversen anderen Shootern wird im amerikanischen iTunes auch f\u00fcr Modern Combat: Sandstorm <A class=DYNLINK onmouseover="DynToolTipp_Show('Klicken f\u00fcr Gameinfos<\/b>‘)” onmouseout=”DynToolTipp_Hide(); ” href=”javascript:DynCont_Display(‘Gamefinder’,’runmod.php?sid={SID}&LAYOUT=dyncont_gf&spielid=1978558′)”><\/A><\/B><\/B> eine \u00bbHD\u00ab-Version angeboten. Schon damals lie\u00df das Spiel die Grafikmuskeln spielen und auch in der h\u00f6her aufgel\u00f6sten Fassung gibt es jede Menge feine Texturen in den staubigen Kulissen. 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