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{"id":3035120,"date":"2010-05-21T14:48:35","date_gmt":"2010-05-21T12:48:35","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/brothers_in_arms_2_global_front_hd\/3035120"},"modified":"2024-07-18T13:36:04","modified_gmt":"2024-07-18T11:36:04","slug":"brothers_in_arms_2_global_front_hd","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/brothers_in_arms_2_global_front_hd\/3035120","title":{"rendered":"Brothers in Arms 2: Global Front HD (Shooter) – Brothers in Arms 2: Global Front HD"},"content":{"rendered":"Action statt Taktik

<\/B>Vorweg gleich eine Warnung an Fans der Serie: Das Spiel hat nicht all zu viel mit den PC-Vorg\u00e4ngern gemeinsam. Statt seine Untergebenen geschickt \u00fcbers Schlachtfeld zu kommandieren und seine Widersacher zu flankieren, steht auf dem iPad nur Action auf dem Programm.
<\/A><\/A><\/TD><\/TR>
Gehirn aus, Feuer frei: Die ausgiebigen Railshooter-Ausfl\u00fcge machen am meisten Spa\u00df.\u00a0<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Wie in Call of Duty oder Medal of Honor habe ich keinen Einfluss darauf, was meine Kameraden anstellen. Stattdessen laufe ich durch schmale, aber\u00a0ansehnlich gestaltete\u00a0Kulissen und schie\u00dfe alles \u00fcber den Haufen, was kopflos seine Deckung verl\u00e4sst. Da meine Widersacher sich viel ungeschickter anstellen als die Aliens in N.O.V.A. HD <A class=DYNLINK onmouseover="DynToolTipp_Show('Klicken f\u00fcr Gameinfos<\/b>‘)” onmouseout=”DynToolTipp_Hide(); ” href=”javascript:DynCont_Display(‘Gamefinder’,’runmod.php?sid={SID}&LAYOUT=dyncont_gf&spielid=1984788′)”><\/A><\/B><\/B>, bekomme ich viel zu tun: Ein Soldat nach dem anderen springt hinter tunesischen D\u00fcnen oder Mauern hervor und l\u00e4uft\u00a0naiv in meine Schusslinie.

Statt spannender Zweik\u00e4mpfe entwickeln sich also wieder Gefechte mit Schie\u00dfbudencharakter – ganz wie man es aus \u00e4lteren Gameloft-Titeln kennt: abgehackte Animationen von Figuren und Explosionen unterst\u00fctzen den Eindruck noch. In den Zwischensequenzen bewegen sich nicht einmal die Lippen der Protagonisten. Die Suche nach seinem in den Wirren des Zweiten Weltkriegs verschollenen Bruder f\u00fchrt meine Hauptfigur durch f\u00fcnf Schaupl\u00e4tze wie Nordafrika, die Normandie, Deutschland und Sizilien. Die platten Zwischensequenzen wurden mit derart kitschigen Dialogen, Geigen- und Klavierkl\u00e4ngen unterlegt, dass der Titel schon fast als Parodie auf Weltkriegs-Shooter durchgeht.

Abfahrt!

<\/B>Also tippe ich lieber schnell auf das \u00bbSkip\u00ab-Symbol und st\u00fcrze mich ins Get\u00fcmmel. Obwohl die Dauerfeuer-Action nicht all zu anspruchsvoll inszeniert ist, kann sie trotzdem unterhalten. Das liegt vor allem am gut ausbalancierten Schwierigkeitsgrad.
<\/A><\/A><\/TD><\/TR>
Der spartanische Online-Modus ist\u00a0keine Konkurrenz f\u00fcr Socom, funktioniert aber besser als in anderen Gameloft-Shootern.<\/TD><\/TR><\/TBODY><\/TABLE>Die Gegner sind nicht gerade klug, halten mich aber gut auf Trab. Vor allem die Fahrsequenzen machen Laune: Wenn ich auf einem Jeep durch W\u00fcstenfestungen rase und mit dem MG im Sekundentakt Panzerfaust-Sch\u00fctzen von den D\u00e4chern rotze, entfaltet sich ein angenehmer Spielfluss. Steige ich wieder ab, f\u00e4llt die Hirnlosigkeit meiner Gegner st\u00e4rker ins Gewicht. Zum Gl\u00fcck wurden einige Fahrzeugsequenzen eingebaut: Mal bediene ich das MG eines Panzers, in Sizilien steuere ich mit sanften Bewegungen per Neigungs-Sensor einen Motorsegler \u00fcbers Wasser. <\/SPAN>

Auch wenn ich zu Fu\u00df unterwegs bin, l\u00e4sst sich das Spiel ordentlich bedienen. Kamera und Fadenkreuz bewege ich wie immer direkt mit dem Finger. Mit Hilfe emulierter Buttons und einem Stick werden die \u00fcbrigen Aktionen ausgef\u00fchrt: Ich gehe wie in Gears of War per Knopfdruck hinter einer schmalen Mauer in Deckung und springe hin\u00fcber, wenn ich ein weiteres mal dr\u00fccke. Au\u00dferdem kann ich mein Gewehr anlegen und per Kimme und Korn bzw. Zielfernrohr auf entfernte Widersacher anlegen. Die Gegnermasse in der N\u00e4he r\u00e4ume ich einfach mit dem (ausschaltbaren) Auto-Aim aus dem Weg. Wer m\u00f6chte, darf auch zu einer von drei anderen Steuerungs-Varianten oder zum Linksh\u00e4nder-Modus wechseln. Nervig wird es im Nahkampf: Auf dem kleinen iPhone mag es ja noch Sinn ergeben haben, dass man\u00a0sein Gegen\u00fcber\u00a0ausknockt, indem man das Ger\u00e4t sch\u00fcttelt, doch wer will schon\u00a0wie ein Grobmotoriker mit dem\u00a0iPad\u00a0herumwedeln?\u00a0\u00a0

Ausgewachsener Online-Shooter?

<\/B>Positiv fallen die Multiplayer-Partien (online oder lokal) mit bis zu sechs Spielern auf. Mit Online-Highlights wie Resistance: Retribution oder Socom: Fireteam Bravo 3 k\u00f6nnen die Gefechte nicht mithalten, aber auch hier haben mich die Matches kurzfristig unterhalten. Die Spieler d\u00fcrfen sich gegenseitig mit MG, Panzerf\u00e4usten und Scharfsch\u00fctzengewehren \u00e4rgern. Die Karten, z.B. eine lange Br\u00fccke oder eine zerbombte Stadt, bieten deutlich mehr Verstecke als die schrecklich leeren Gegenst\u00fccke in N.O.V.A..\u00a0
Gr\u00f6\u00dfe: 263 MB
Getestete Version: 1.0.1
Preis (Stand: 21.5.2010): 7,99 Dollar<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Neben Deathmatches f\u00fcr Einzel- und Mannschaftsspieler gibt es auch einen Domination-Modus, in welchem Punkte eingenommen werden. Mir machten mitunter Lags und Verbindungsabbr\u00fcche das Leben schwer – die Matches liefen aber deutlich stabiler als im Halo-Klon aus gleichem Hause. \u00a0\u00a0\u00a0\u00a0\u00a0

Fazit<\/strong><\/h3>

Schade, dass Gameloft nach dem \u00fcberraschend unterhaltsamen N.O.V.A. HD wieder in alte Muster zur\u00fcckf\u00e4llt. Brothers in Arms 2: Global Front HD bietet nur die \u00fcbliche Weltkriegs-Schie\u00dfbude, wie man sie aus\u00a0\u00e4lteren\u00a0Titeln\u00a0kennt. Die Kulissen bieten nicht ganz so scharfe Texturen wie in Modern Combat:Sandstorm HD, andererseits muss ich hier nicht so starkes Geruckel ertragen. Trotzdem ziehen iPad-Besitzer auch diesmal den K\u00fcrzeren, denn das Original lief auf dem iPhone 3GS ein wenig fl\u00fcssiger. Die staksigen Animationen machen ebenfalls deutlich, dass hier kein all zu kreatives Team am Werk war. Schade auch, dass keinerlei Taktik-Elemente ins Spiel eingeflossen sind, denn daf\u00fcr ist die Reihe schlie\u00dflich ber\u00fchmt. Trotz\u00a0aller Schw\u00e4chen besitzt das\u00a0pausenlose Geballer\u00a0auch seine starken Momente:\u00a0Die zahlreichen Fahrsequenzen im Railshooter-Stil machen dank forderndem Schwierigkeitsgrad\u00a0richtig Laune.\u00a0Au\u00dferdem sind die\u00a0Online-Matches\u00a0sogar etwas besser gelungen als in N.O.V.A. HD. Wer Gamelofts Halo-Klon bereits durchgezockt hat,\u00a0sollte also ruhig ein Probespiel wagen. Besitzer\u00a0des iPhone-Originals\u00a0k\u00f6nnen sich die Investition aber sparen.<\/P><\/div><\/div>

Wertung<\/strong><\/h3>
iPhone<\/div>
iPhone<\/div><\/div>
\"\"<\/div>

Die Dauerfeuer-Action ohne Taktik-Einschlag kann auch auf dem iPad nicht mit den packenden N.O.V.A.-Zweik\u00e4mpfen mithalten.<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • <\/li>

  • spannende Fahrzeugsequenzen
    <\/li>
  • gut abgestimmter Schwierigkeitsgrad
    <\/li>
  • lokaler und Online-Multiplayer
    <\/li>
  • vier gut funktionierende Steuerungs-Varianten
    <\/li>
  • meist ansehnliche Kulissen <\/P><\/li>
  • <\/li>

  • Online-Bestenlisten <\/P><\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • <\/li>

    • Kampagne nur gut zwei Stunden lang
      <\/li>
    • strohdoofe Gegnerhorden
      <\/li>
    • abgehackte Animationen
      <\/li>
    • schrecklich kitschige Inszenierung
      <\/li>
    • M\u00fcnder bewegen sich nicht
      <\/li>
    • zu passive Kameraden
      <\/li>
    • umst\u00e4ndliches iPad<\/li>
    • Sch\u00fctteln im Nahkampf<\/P><\/li>
    • <\/li>

    • kaum Ver\u00e4nderungen zum iPone<\/li>
    • Original
      <\/li>
    • kraftlose Waffenger\u00e4usche <\/P><\/li><\/ul><\/div><\/div>
      <\/div>","protected":false},"excerpt":{"rendered":"

      Handyspiel-Experte Gameloft verpasst seinem Shooter-Lineup eine Frischzellenkur. Auch Brothers in Arms 2: Global Front <A class=DYNLINK onmouseover="DynToolTipp_Show('Klicken f\u00fcr Gameinfos<\/b>‘)” onmouseout=”DynToolTipp_Hide(); ” href=”javascript:DynCont_Display(‘Gamefinder’,’runmod.php?sid={SID}&LAYOUT=dyncont_gf&spielid=1983958′)”><\/A><\/B><\/B> ist als aufpolierte iPad-Version im amerikanischen iTunes zu haben – erkennbar am typischen \u00bbHD\u00ab-K\u00fcrzel. W\u00e4hrend den Titeln Terminator: Die Erl\u00f6sung <A class=DYNLINK onmouseover="DynToolTipp_Show('Klicken f\u00fcr Gameinfos<\/b>‘)” onmouseout=”DynToolTipp_Hide(); ” href=”javascript:DynCont_Display(‘Gamefinder’,’runmod.php?sid={SID}&LAYOUT=dyncont_gf&spielid=255308′)”><\/A><\/B><\/B> und Modern Combat: Sandstorm <A class=DYNLINK onmouseover="DynToolTipp_Show('Klicken f\u00fcr Gameinfos<\/b>‘)” onmouseout=”DynToolTipp_Hide(); ” href=”javascript:DynCont_Display(‘Gamefinder’,’runmod.php?sid={SID}&LAYOUT=dyncont_gf&spielid=1978558′)”><\/A><\/B><\/B><\/B><\/B> der Zeitmangel noch anzumerken war, haben sich die Entwickler beim Halo-Klon N.O.V.A. <A class=DYNLINK onmouseover="DynToolTipp_Show('Klicken f\u00fcr Gameinfos<\/b>‘)” onmouseout=”DynToolTipp_Hide(); ” href=”javascript:DynCont_Display(‘Gamefinder’,’runmod.php?sid={SID}&LAYOUT=dyncont_gf&spielid=1984788′)”><\/A> <\/B><\/B>mehr M\u00fche gegeben. Nun nehmen sie sich wieder Ubisofts altehrw\u00fcrdige Taktik-Shooter-Serie vor. 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