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{"id":3035044,"date":"2010-03-03T16:39:37","date_gmt":"2010-03-03T15:39:37","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/giana_sisters\/3035044"},"modified":"2024-07-18T13:35:06","modified_gmt":"2024-07-18T11:35:06","slug":"giana_sisters","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/giana_sisters\/3035044","title":{"rendered":"Giana Sisters (Geschicklichkeit) – Giana Sisters"},"content":{"rendered":"

Zuckel Sisters<\/STRONG>

<\/A><\/A><\/TD><\/TR>
Auch auf dem iPhone\/iPod ist Giana Sisters ein herzallerliebst inszeniertes Jump-n-Run f\u00fcr Neulinge am virtuellen Pad – der Schwierigkeitsgrad ist \u00fcber weite Teile sehr niedrig.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Das iPhone-Spiel ist quasi eine Umsetzung des spa\u00dfigen DS-Titels (den entsprechenden Test findet ihr hier<\/A>). Allerdings nur fast, denn es gibt mehr f\u00fcr weniger Geld: Neben den 80 Levels der DS-Fassung warten hier nach einmaligem Durchspielen auch 32 weitere. Kenner des C64-Originals d\u00fcrften aufschrecken, denn das bot genau diese Zahl an Welten, hier handlich verpackt unter dem Namen \u00bbRetro Game\u00ab – sehr nett. Um das zu erleben, braucht es allerdings mindestens einen iPod touch der zweiten Generation, Besitzer des Erstlings werden aus unerfindlichen Gr\u00fcnden standardm\u00e4\u00dfig im Regen stehen gelassen – wie schon bei Chinatown Wars <A class=DYNLINK onmouseover="DynToolTipp_Show('Klicken f\u00fcr Gameinfos<\/b>‘)” onmouseout=”DynToolTipp_Hide(); ” href=”javascript:DynCont_Display(‘Gamefinder’,’runmod.php?sid={SID}&LAYOUT=dyncont_gf&spielid=1978283′)”><\/A><\/B><\/B>, wobei hier wie da ein kleiner Trick<\/A> hilft, um doch loslegen zu k\u00f6nnen.

Allerdings ist das nicht die beste Idee, denn der Zwang zum st\u00e4rkeren Modell ist (jedenfalls derzeit) eine reine Notwendigkeit seitens des Entwicklers
Bad Monkee<\/A>\u00a0– Giana Sisters ist bemerkenswert hardwarehungrig: Bereits nach kurzem Spielen sp\u00fcrt man deutlich, wie sich der Akku des iPod erw\u00e4rmt, nach etwa einer Stunde Dauergeh\u00fcpfe ist er zur H\u00e4lfte leer. Au\u00dferdem verlangt das Spiel erstaunlich viel Geduld – zwar reden wir hier nur von ein paar Sekunden, aber die st\u00e4ndigen Ladepausen (selbst beim Verlassen der Pause muss kurz gewartet werden) sind auff\u00e4llig. Viel auff\u00e4lliger ist allerdings, dass selbst auf einem iPod 3G das wundersch\u00f6ne Parallaxscrolling nur selten wirklich fl\u00fcssig ist – kleinere, aber dennoch sp\u00fcrbare Zuckler sind eher die Regel als die Ausnahme. Genau wie das DS-Spiel ist die Grafik das Highlight des Spiels: Zuckers\u00fc\u00df animierte Figuren hoppeln fr\u00f6hlich durch liebenswert designte Levels. Aber wie gehabt ist alles zu einfach: Die meisten der 80 Abschnitte sind mit weniger als einer Minuten Durchrennzeit verteufelt kurz, und bestenfalls f\u00fcr Neulinge eine Herausforderung – erst im letzten Viertel sorgen die Entwickler endlich f\u00fcr etwas mehr Anspruch.

Direkt ins Ohr geh\u00fcpft<\/STRONG>

Gr\u00f6\u00dfe:\u00a041 MB
Getestete Version: 1.0.1
Preis (Stand: 03.03.2010): 2,39 Euro<\/TD><\/TR><\/TBODY><\/TABLE>Jump-n-Runs geh\u00f6ren traditionell zu den Genres, die mit der Pr\u00e4zision der Steuerung stehen und fallen. Ist das \u00fcberhaupt mit dem iPod vereinbar? Also der Plattform, die nicht gerade f\u00fcr die Genauigkeit der Eingabe bekannt ist. Im direkten Vergleich zum DS-Spiel wird schnell klar: Nee, so pr\u00e4zise ist die Umsetzung nicht, pixelgenaue Spr\u00fcnge (die, wie bereits erw\u00e4hnt, nicht sehr oft vorkommen) enden am iPod \u00f6fter mit Lebensverlust als am DS. Doch davon abgesehen funktioniert die Kontrolle bemerkenswert gut, wenn man einigerma\u00dfen konzentriert im Abfragebereich bleibt. Zwei Steuerungsvarianten stehen zur\u00a0
<\/A><\/A><\/TD><\/TR>
Mit dem richtigen Extra geht’s hoch in die L\u00fcfte. Aber auch da ist das Scrolling nur selten ruckelfrei.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Wahl, von denen die Variante \u00bbClassic\u00ab, bei der ein virtuelles Gamepad eingeblendet wird, im Test am besten funktionierte. Lediglich der Aktionsbutton, mit dem man Feuerb\u00e4lle werfen kann, ist rechts \u00fcber dem Sprungknopf etwas ungl\u00fccklich platziert – ich f\u00e4nde es bequemer, wenn er direkt daneben w\u00e4re.

Immer mehr Spiele nutzen das praktische Open Feint-System, und auch Giana Sisters geh\u00f6rt dazu: Dieses Tool bietet eine nahtlose Community-Integration mit eigenem Achievement-System sowie, f\u00fcr Sprungk\u00fcnstler weitaus wichtiger, Online-Highscores. Als weitere iPod-Besonderheit hat man hier die M\u00f6glichkeit, aus seiner Musikbibliothek eine Playliste anzulegen und diese beim Spielen zu h\u00f6ren. Was allerdings angesichts Fabian del Priores fantastischer Interpretation klassischer H\u00fclsbeck-Themen ein kaum wieder gut zu machendes Sakrileg w\u00e4re – es sei denn, man hat den Soundtrack des Commodore-Originals auf seinem iPod…<\/P>\u00a0\u00a0\u00a0\u00a0\u00a0

Fazit<\/strong><\/h3>Wie die Schwester, so die Schwester: Auch auf dem iPod bleiben die Gianas ein wunderbar anzusehendes und grandios anzuh\u00f6rendes, aber leider \u00fcber weite Teile viel zu leichtes Geschicklichkeits-Vergn\u00fcgen. Die Integration der Original-Levels ist genau wie die Unterst\u00fctzung von Open Feint ein netter Bonus, das Anlegen eigener Playlisten h\u00e4tte man sich angesichts des Soundtracks aber ruhig schenken k\u00f6nnen. Allerdings ist schade, dass die so niedliche Pr\u00e4sentation selbst auf dem iPod touch der aktuellen Generation nie wirklich fl\u00fcssig ist – ein leichtes Zuckeln ist die meiste Zeit \u00fcber sp\u00fcrbar. Nichtsdestotrotz sind die Schwestern auch in der Apple-Welt eine Empfehlung wert: Charme, Spielspa\u00df und Ideenreichtum \u00fcberwiegen auch hier die kleinen M\u00e4ngel.<\/div><\/div>

Wertung<\/strong><\/h3>
iPhone<\/div>
iPhone<\/div><\/div>
\"\"<\/div>

Niedlich anzuschauen, toll anzuh\u00f6ren, gut zu steuern – doch auch auf dem iPod ist Giana Sisters ein allzu leichtes Vergn\u00fcgen. Das \u00fcberdies mit technischen Problemen zu k\u00e4mpfen hat.<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • niedliche Pr\u00e4sentation
    <\/li>
  • beschwingter Soundtrack
    <\/li>
  • einfache Steuerung
    <\/li>
  • zum Ende hin ausgefuchstes Leveldesign<\/li>
  • freispielbare Bonuslevels<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • \u00fcber weite Teile sehr, sehr, sehr einfach
      <\/li>
    • abwechslungsarme Gegner
      <\/li>
    • leicht zuckeliges Scrolling<\/li>
    • verh\u00e4ltnism\u00e4\u00dfig lange Ladezeiten
      <\/li>
    • erst ab iPod touch 2G spielbar
      <\/li>
    • kein Mehrspielermodus weit und breit<\/li><\/ul><\/div><\/div>
      <\/div>","protected":false},"excerpt":{"rendered":"

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