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{"id":3034874,"date":"2016-02-08T12:57:00","date_gmt":"2016-02-08T11:57:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/final_fantasy_explorers\/3034874"},"modified":"2024-07-18T09:51:03","modified_gmt":"2024-07-18T07:51:03","slug":"final_fantasy_explorers","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/final_fantasy_explorers\/3034874","title":{"rendered":"Final Fantasy Explorers (Rollenspiel) – Square Enix bl\u00e4st zur Monsterjagd"},"content":{"rendered":"Ein Eiland f\u00fcr J\u00e4ger und Sammler<\/strong>

Im Gegensatz zu anderen Final-Fantasy-Abenteuern ist der erz\u00e4hlerische Rahmen von Explorers extrem d\u00fcnn: Die Insel Amostra lockt mit ihrem Reichtum an Kristallen Abenteurer aus nah und fern an, die es auf ihrer Beutejagd immer wieder mit gef\u00e4hrlichen W\u00e4chterwesen, den Espern, zu tun bekommen. Als Spieler ist man einer der Neuank\u00f6mmlinge, die trotz aller Gefahren ihr Gl\u00fcck auf Amostra suchen und immer weiter ins Landesinnere vordringen.

Hat man sich mit dem simplen Charaktereditor ein Alter Ego erschaffen, kann’s auch gleich losgehen mit der Erkundung der neuen Welt.\n
\"[GUI_STATICIMAGE(setid=79482,id=92519893)]\"<\/figure>\n
Das gro\u00dfe Vorbild Monster Hunter ist immer wieder klar erkennbar. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDie ist wie das \u00fcberall offensichtliche Vorbild Monster Hunter<\/a> in lauter einzelne, aber zusammenh\u00e4ngende Segmente unterteilt, zu denen immer wieder neue hinzukommen, sobald man bestimmte Aufgaben erf\u00fcllt hat. So wird die \u00f6rtliche Jobb\u00f6rse zum Dreh- und Angelpunkt f\u00fcr jegliche Streifz\u00fcge \u00fcber die Insel.

Abgesehen von ein paar Einf\u00fchrungseins\u00e4tzen, bestehen die meisten Missionen darin, bestimmte Gegner unsch\u00e4dlich zu machen, Objekte zu erbeuten oder Zielorte zu erreichen. Auch Aufgaben mit mehreren Zielen sind mit von der Partie. Wer will, kann sich sp\u00e4ter sogar zus\u00e4tzliche Nebenaufgaben oder Sonderbedingungen dazu buchen, um noch bessere Belohnungen zu kassieren – das Risiko zu scheitern, steigt dadurch allerdings ebenso.

Wer den L\u00f6ffel abgibt, kann sich zwar an Ort und Stelle wiederbeleben lassen, muss daf\u00fcr aber teure Ph\u00f6nixfedern einsetzen oder wertvolle Minuten vom Zeitlimit der aktuellen Mission abtreten. Alternativ kann man sich aber auch jederzeit unvollbrachter Dinge in die Stadt zur\u00fcckbringen lassen. Bis dahin gesammelte Beute und Erfahrung bleibt erhalten. Am meisten Spa\u00df macht’s allerdings, wenn man sich mit anderen zusammentut.

Gemeinsame Sache<\/strong>

Neben dem Rekrutieren, Z\u00fcchten und Trainieren einheimischer Kreaturen als KI-Gef\u00e4hrten, kann man sich auch die Unterst\u00fctzung anderer Abenteurer sichern.\n
\"[GUI_STATICIMAGE(setid=79482,id=92519888)]\"<\/figure>\n
In der Stadt kann man mit seiner Beute neue Waffen und Ausr\u00fcstung herstellen. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nBis zu vier Spieler k\u00f6nnen sich lokal oder online zusammenfinden, um gemeinsam auf Beutejagd zu gehen. Beim Matchmaking lassen sich die Ergebnisse nach Spielstil, -fortschritt und -zielsetzung filtern, Privatpartien mit Passw\u00f6rtern sichern. Streit um Beute gibt es aber nie, da jeder Mitspieler seine eigene erh\u00e4lt.

Sch\u00f6n ist auch, dass erzielte Quest-Fortschritte ungeachtet des Initiators f\u00fcr alle Teilnehmer \u00fcbernommen werden. Dass man nicht auch nachtr\u00e4glich noch in laufende Eins\u00e4tze einsteigen kann und bei der Spielsuche nicht sieht, wo schon Quests im Gange sind, ist hingegen \u00e4rgerlich. Auch die auf modifizierbare Texteinblendungen beschr\u00e4nkten Kommunikationsm\u00f6glichkeiten wirken alles andere als zeitgem\u00e4\u00df.Nichtsdestotrotz macht die Beutejagd in einer guten Gruppe deutlich mehr Spa\u00df als allein – und sei es auch nur, um seine j\u00fcngsten Errungenschaften in punkto Ausr\u00fcstung zu pr\u00e4sentieren. Aus erbeuteten Materialien lassen sich n\u00e4mlich wie in Monster Hunter allerlei Waffen, R\u00fcstungen und Schmuckst\u00fccke herstellen sowie mit individuellen Zus\u00e4tzen und Verbesserungen versehen.

Noch spannender ist aber das pers\u00f6nliche Formen seiner Kampffertigkeiten. So gibt es nicht nur \u00fcber 20 Final-Fantasy-typische Charakterklassen (siehe Grafik) mit eigenen Charakteristiken und Fertigkeiten, sondern auch die M\u00f6glichkeit, diese durch Mutationen zu ver\u00e4ndern. Wer im Kampf ausreichend Kristallenergie angesammelt hat, kann n\u00e4mlich vor\u00fcbergehende Zusatzkr\u00e4fte entfesseln, die sich dauerhaft auf unter ihrem Einfluss angewandte Fertigkeiten \u00fcbertragen lassen.

Hohe Flexibilit\u00e4t<\/strong>

Sp\u00e4ter kann man mit dieser Technik sogar ganze Spielumgebungen ver\u00e4ndern und seltene Kreaturen beschw\u00f6ren. Eine weitere Spezialf\u00e4higkeit aller Klassen ist die Trance, welche die Kraft gefangener Esper oder legend\u00e4rer Final-Fantasy-Charaktere freisetzt.\n
\"[GUI_STATICIMAGE(setid=79156,id=92516796)]\"<\/figure>\n
\u00dcppiges Jobangebot: \u00dcber zwanzig Final-Fantasy-typische Charakterklassen stehen zur Auswahl. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nSo kann man sich z. B. in Cloud Strife verwandeln und dessen Omnischlag ausf\u00fchren oder Ifrits H\u00f6llenfeuer von Himmel regnen lassen. Durch entsprechende Leistungen w\u00e4chst das verf\u00fcgbare Spektrum immer weiter an.

Aufgrund des \u00fcppigen Klassen-, Fertigkeiten- und Ausr\u00fcstungsangebots, kann man bis zu zwanzig Lieblingskombinationen als Vorlagen speichern. F\u00fcr Spielst\u00e4nde stehen zwei Slots zur Verf\u00fcgung, so dass man auch mit jemand anderem abwechselnd spielen kann. Das Vergleichen von Fertigkeiten und Monstern h\u00e4tte hingegen \u00fcbersichtlicher sein k\u00f6nnen, auch Hilfsmarkierungen f\u00fcr Neuzug\u00e4nge gibt es keine. Daf\u00fcr werden aber \u00fcbersch\u00fcssige Materialien automatisch in Geld umgewandelt.

Die Steuerung erlaubt das dauerhafte Fixieren von Zielen und ist allgemein etwas zug\u00e4nglicher als bei Monster Hunter. Der Touchscreen wird nur dezent, aber sinnvoll genutzt.\n
\"[GUI_STATICIMAGE(setid=79482,id=92519895)]\"<\/figure>\n
Man kann vor\u00fcbergehend auch in die Haut legend\u00e4rer Charaktere wie Cloud schl\u00fcpfen. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nWer einen New 3DS oder einen Schiebepad-Pro-Aufsatz besitzt, kann sich auch beim Laufen frei umsehen – gleichzeitiges Rennen ist allerdings problematisch. Im Kampf hat man dank gut funktionierender Zielaufschaltung aber meist sowieso immer alles Wichtige im Blick.

Audiovisuell kocht die Monsterhatz hingegen auf Sparflamme. Die Grafik ist f\u00fcr 3DS-Verh\u00e4ltnisse okay, aber wenig berauschend und flimmeranf\u00e4llig. Eine 3D-Unterst\u00fctzung hat man sich sogar komplett geschenkt. Ebenso eine deutsche Lokalisierung. So kann man lediglich zwischen englischen und franz\u00f6sischen Spieltexten w\u00e4hlen. Sprachausgabe gibt es nur in Form ein paar weniger kurzer Ausrufe in \u00e4u\u00dferst bescheidener Tonqualit\u00e4t.\n

Fazit<\/strong><\/h3>Final Fantasy Explorers bedient sich ausgiebig und ungeniert bei Capcoms Monster-Hunter<\/a>-Saga. Wer davon nicht genug kriegt, kommt auch hier mit allen Macken und Tugenden der Vorlage behaftet auf seine Kosten. Das hei\u00dft eine Story ist kaum vorhanden, die Inszenierung eher zweckm\u00e4\u00dfig, der technische Unterbau reichlich angestaubt. Auf der anderen Seite locken kooperative Beutejagden sowie individuelle Sammel- und Upgrade-Reize. Vor allem das flexible Klassen- und Fertigkeitensystem kann hier punkten. Schade nur, dass weder die 3D-Funktion des 3DS genutzt wird noch eine deutsche \u00dcbersetzung an Bord ist. Daf\u00fcr wird aber der zweite Analogstick des New 3DS bzw. der des Schiebepad-Pro-Aufsatzes unterst\u00fctzt. Wer auf der Suche nach einem Monster-Hunter-Klon mit Final-Fantasy-Anstrich ist, kann zugreifen. Der Einstieg f\u00e4llt leichter als bei Capcom, erreicht aber auch nicht ganz dessen Sogkraft.<\/div><\/div>

Wertung<\/strong><\/h3>
3DS<\/div>
3DS<\/div><\/div>
\"\"<\/div>

Solider Monster-Hunter-Klon im Final-Fantasy-Universum.<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • kooperative Beutez\u00fcge<\/li>
  • flexibles Klassen- & Fertigkeitensystem<\/li>
  • motivierende Sammel- & Upgrade-Reize<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • mickrige Rahmenhandlung<\/li>
    • angestaubte Technik<\/li>
    • nicht lokalisiert<\/li><\/ul><\/div><\/div>

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 39,99 Euro<\/li>
      • Getestete Version: Einzelhandelsversion<\/li>
      • Sprachen: Englisch & Franz\u00f6sisch<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Nein<\/li>
      • Multiplayer & Sonstiges: Koop-Modus f\u00fcr bis zu vier Spieler (lokal & online) und StreetPass-Funktionalit\u00e4t<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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